
Tiel Syysch
Imperfects Negative-Feedback
681
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Posted - 2013.04.01 18:31:00 -
[2] - Quote
The Robot Devil wrote:Tiel Syysch wrote:The Robot Devil wrote: Sec status rules 1.0 Starter gear only no vehicles - for noobs 0.9 Starter gear and free LAV 0.8 MLT gear and MLT vehicles 0.7 Standard gear and MLT vehicles 0.6 Advanced gear and Standard vehicles 0.5 Advanced gear and Advanced vehicles. 0.4 and under is anything goes.
The reason this is a bad idea: I'll just max my passive skills and have a damage/health advantage vs new players in highsec even though we're using the same gear. Not sure why people want a reset so badly. You're just going to make everyone grind again, and in another 2-3 months you're going to ask for another reset because people got ahead in SP and you feel that's the reason you're dying. Skills cannot be policed but dropsuits, equipment a vehicles can. There will have to be some kind of sandbox feel to this game. Remember we live in the New Eden of resets and carebears. High Sec in EVE works kind of like this, yes it is very different from EVE but we need something. I do not agree with any type of SP refund, reset, bounus for noobs or anything else that ends with respec. However, we do need some type of system in place for non hardcore gamers. This would solve all the problem of the QQers on the forums. Vets in proto would not be able to be in high sec without punishment. How could they cry with a hand holding system like this?
The point was your suggestion is supposed to create a place where low SP people won't get destroyed, yet I could easily run militia gear vs new players and have a distinct advantage purely because of passive skills. I mean, maxing weaponry alone turns a militia AR into a duvolle, what if I have the damage from AR proficiency as well? Sure, it's even more of a discrepancy having those passives and higher gear, but the passives alone are a huge factor in the damage right now thanks to the flattening. You won't be creating a safe zone for new players when I can bring in my +10% weaponry damage, +15% proficiency damage, +25% shields, +25% armor, +whatever else depending on what I'm using, eg. sharpshooter etc. |