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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
291
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Posted - 2013.03.31 09:16:00 -
[1] - Quote
I bet CCP are mostly Caldari. Those capitalistic buggers. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
294
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Posted - 2013.03.31 10:15:00 -
[2] - Quote
Tiluvo wrote:I'm a bit confused that you think flux 'nades do little damage, the standard ones do 1200 points, which is hardly small. I think the preponderance of shield-tankers is due to the fact that the only available assault suit is Caldari-made. Once the new rracial suits are available, there should be more variety; although the speed penalty on armor plates should be made proportionate to the speed of the dropsuit. I think CCP stealth nerfed Flux nades to be affected by resistances, because it doesn't work as well anymore. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 12:27:00 -
[3] - Quote
Cpt Murd0ck wrote:Breakin Stuff wrote:Damage mods in the high slots is the only advantage armor gets. We are also more resistant to the most over used weapon in the game. And it is quite funny when someone throws a flux at me. As a shield tanker assault, this scares the crap out of me. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 13:33:00 -
[4] - Quote
Misses Trickster wrote:Armor is better than shield IMO Armor is desinged to be a team based tanking method, 1 armor suit + a logibro + 2 armor nanohives and that person will never drop, except if you alpha high enough Forge gun says hi. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 13:54:00 -
[5] - Quote
Phoenix Archer 128 wrote:I personally hate shield-tanking in Dust (shield suits just don't work for me); even when I don't have a logi repping me my armor always lasts a lot longer than my shield. So, yeah...armor-tanking FTW. (BTW, my shield skills are good, so that's not the problem)
I do think the resistances are working in Dust...the problem is, we can't see what our resistances are, nor what damage types everything is doing (we can guess accurately for some [flux and AV grenades especially], but most is going to be iffy [can guess some, but not exactly what the damage is]). Once we get the resistances stated on suits and vehicles, and damage type for weapons (and get ammo) I think things will be a lot better...oh, and adding resistance mods too. We need those. Armor is a wee bit more resistant to most stuff. Until we get the scrambler rifle, which does 120% damage to armor. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
305
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Posted - 2013.03.31 14:12:00 -
[6] - Quote
Garrett Blacknova wrote:Cat Merc wrote:Misses Trickster wrote:Armor is better than shield IMO Armor is desinged to be a team based tanking method, 1 armor suit + a logibro + 2 armor nanohives and that person will never drop, except if you alpha high enough Forge gun says hi. Pretty sure that was covered here: Misses Trickster wrote:except if you alpha high enough Forge gun still say hi.
Anyway, about the math: A proto logibro can reapir 44 armor HP/s. I am not sure how much armor nanohives repair, but I doubt its more than 44 HP/s, so lets add 88 HP/s. That's a total of 132 HP/s. Not bad. However, even the Militia AR, without any skills or damage mods, does 392.5 DPS. Not quite indestructible, especially with two AR's. Plus if it takes two armor rep nanohives + a logibro to make armor tanking worth considering then you're doing something wrong with the balancing. AND just wait until we have shield transfers for infantry. |
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