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Garrett Blacknova
Codex Troopers
2248
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Posted - 2013.03.31 02:42:00 -
[1] - Quote
Proto players who quit when they're dying lots aren't doing so because they're losing ISK (if that was their concern, and they're even remotely competent, they'd be switching into lower-grade fittings (or Starter gear) to make some of that ISK back.
They're protecting their STATS. They aren't good players. They're stat-padders. Dropping from the game still loses them all the ISK they lost, but it DOESN'T hit their win/loss or kill/death ratios. |
Garrett Blacknova
Codex Troopers
2254
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Posted - 2013.03.31 04:09:00 -
[2] - Quote
General Tiberius1 wrote:Garrett Blacknova wrote:Proto players who quit when they're dying lots aren't doing so because they're losing ISK (if that was their concern, and they're even remotely competent, they'd be switching into lower-grade fittings (or Starter gear) to make some of that ISK back.
They're protecting their STATS. They aren't good players. They're stat-padders. Dropping from the game still loses them all the ISK they lost, but it DOESN'T hit their win/loss or kill/death ratios. what's with the importance on K/DR anyway. only thing that matters in this game are war points Again with someone talking about kills per doctor. What's with that?
Actually being serious though, K/D is a valid stat to track for the active killers in Ambush, and for teams who focus on cloning out the enemy in Skirmish.
It's also a valid measure of a tanker's skill at not dying.
But WP alone tells you nothing, just like K/D without context tells you nothing. Did a person with 9000 WP get them from 3 matches? Or did he play half a dozen? Or 30?
Even then, having 1500 WP in an Ambush with a K/D of 0/40 doesn't mean someone is good. It just means they farmed WP effectively for the few seconds they were alive every time they spawned. Which probably means they deliberately set up Uplink positions for people, then dropped ammo and repair Nanohives on them. The guy still lost half the team's clones by himself, and if they didn't lose, then EVERYONE else on his team must have done a LOT of things right. |
Garrett Blacknova
Codex Troopers
2255
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Posted - 2013.03.31 05:01:00 -
[3] - Quote
TODDSTER024 wrote:A high K/D ratio will not get you a girlfriend nor laid.
Suppose someone does get a date, the moment you mention a 12.0 K/D for a game thats in open beta(or any game), you might as well go home. Sexist.
My girlfriend's K/D is better than mine. Then again, I run Logi fits quite often, and the way I play tanks my K/D when I'm doing that. |
Garrett Blacknova
Codex Troopers
2256
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Posted - 2013.03.31 05:49:00 -
[4] - Quote
TODDSTER024 wrote:Garrett Blacknova wrote:TODDSTER024 wrote:A high K/D ratio will not get you a girlfriend nor laid.
Suppose someone does get a date, the moment you mention a 12.0 K/D for a game thats in open beta(or any game), you might as well go home. Sexist. My girlfriend's K/D is better than mine. Then again, I run Logi fits quite often, and the way I play tanks my K/D when I'm doing that. Realist. Those currently in a relationship do not apply. I've dated several girls who cared more about my K/D than about how good I am with cars. Just because you don't know how to find a good gamer girl, doesn't mean they don't exist. |
Garrett Blacknova
Codex Troopers
2270
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Posted - 2013.03.31 13:31:00 -
[5] - Quote
Vrain Matari wrote:1) In redline games, the bulk of the kills, especially the interesting kills come at the beginning of the match. Sure you can get a fair number of kills after the redlining, but they tend to be grindy and boring. We've all let the enemy take a point out of sheer boredom, or maybe in the hopes of cloning them faster. Grinding is grinding. Grinding for ISK means you want money. Leaving before the battle ends means you don't get money.
Quote:2) I've heard people say that skirmish isn't reporting player stat correctly, but i'm clueless as to what the issue is - could it be related to this? Skirmish matches only record stats when one side or the other clones out. Wins by MCC don't count towards your stats. Some people have said that a clone count (or Ambush) win will tick your full stats from recent Skirmish matches, but I haven't seen confirmation.
Quote:3) The best payout I've got in a skirmish is 500K, and the average is about 250K, and i'm not a proto player. Many proto players have big bank rolls. If a match looks like another 15 minutes of redline grinding, is it worth a few hundred thousand ISK to stay in? Why not just leave and queue up another skirmish? My memory is that we get paid for partial matches. Is that still true? If you're 5 minutes into a Skirmish match, and you drop, you earn nothing. If you're losing Proto suits, you're probably up against other Proto suits, which means a lot of valuable gear being destroyed. That drives the payouts of the battle up, which makes it more worthwhile to stay than to drop out of a match where you've already lost money, but could make some back by running Starter Fits until the end of the battle. By the time you've lost enough suits to be questioning, it will be more valuable to stay than to leave if you're worried about ISK.
Quote:4) Do we get salvage if we leave the match before it ends? No salvage, no ISK, no SP, no stats.
The only thing these people are looking at is the "stats" part. They're giving up the rest to hold onto those numbers. |
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