DJINN leukoplast
Hellstorm Inc League of Infamy
357
|
Posted - 2013.03.31 05:20:00 -
[1] - Quote
If I die in a match, loss of ISK isn't my main concern since I can easily afford it. However loss of ISK and messing up my KDR is something that annoys the crap out of me.
Yes I know, KDR is meaningless blah blah blah. Well I care about it, and if I get a garbage KDR in a match I cease having fun (unless I am tank hunting and successfully cost some tanker hundreds of thousands, or millions, of ISK). Then I can accept my potentially crap KDR that match because it was well worth it.
Would be nice if I could stop caring about my KDR, but I am absolutely fixated on it, even dropping 0.02 ruins my entire night (unless I get a good match that brings it back up).
I've long awaited a online FPS game that does not show deaths anywhere in the game. Because while many of us won't admit it, KDR is important to a lot of FPS players. And because of such, I haven't experimented with as much as I would like to in Dust because of the potential hit to my KDR.
I probably would have had a lot more fun being a logi, since as a logi KDR is something they never have to worry about. Heck, a good logi can go 0-4 and still make 2x's the WP than a player going 25-0 on the other team. When I see a player like that I don't think "Wow, he got a crap KDR that match". I think, "wow, he didn't get a single kill yet out WP'ed my entire team and ranked first on his!" |
DJINN leukoplast
Hellstorm Inc League of Infamy
357
|
Posted - 2013.03.31 05:36:00 -
[2] - Quote
Ansiiis The Trustworthy wrote:I sometimes quit out of pure rage. I belie e that a bad match can't ruin your k/d assuming that a player in a pro suit has a few thousand kills.
That's the problem, the higher a persons KDR, the easier it is to drop with only a few deaths. It's a vicious cycle that only worsens the better the KDR is.
Picture this, a person has 100 kills and 1 death. 100 KDR. If they die just once without getting a kill, they are now at 50 KDR. So with only 1 death their KDR drops 50%.
But on the flipside, for them to go up 50% in KDR, they would need to get 50 kills and no deaths.
The effort of raising KDR is much harder than it is to drop it, which is part of the reason it is so frustrating. |