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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
102
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Posted - 2013.04.01 21:36:00 -
[31] - Quote
MASS DR1V3R wrote:I personally don't like the idea of a team losing the ability to get out of being redlined altogether. I've actually been a part of a match where my team was redlined for a while and we were able to ninja our way out of it through smart uplink placement. We came back and won the match.
What about a different kind of solution than you guys are suggesting? How about if a team is redlined for a certain amount of time, then their whole team gets a big buff to help get them out of the redline and to give the dominating team more of a challenge? Just to throw out some numbers off the top of my head, what if after 2 minutes of team A holding all the objectives then for the next 2 minutes team B gets double shields and 50% more damage. You could give an in-game warning that team B is getting the buff so team A doesn't get hit all of a sudden by overpowered players. Then you don't have to do anything to the redline, team B will have more fun gaining objectives back (hopefully), and team A will have more fun facing a more challenging opponent.
Than Snipers would be unbeatable. |
BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
130
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Posted - 2013.04.02 08:18:00 -
[32] - Quote
Jathniel wrote:
Read what you said here... VERY carefully. Where is the systemic problem, requiring a systemic change?
Your complaint isn't with the System. Your complaint is with stupid and/or uncoordinated players.
You cannot ask for a systemic change, for problems that are not systemic.
And that's where you and most FPS game developers are DEAD WRONG.
If there are no players, there is no system. The players are PART of the system as the entire thing is designed on the premise that there are.....players.....playing....the game.
This bouncing ball is not hard to follow. As such, you have to account for the sheer stupidity and lack of skill of your average blue dot. And then you have to put an exponent on it due to the MMO nature of this game which predicates and promotes inbalance...which has never been seen in an FPS platform to this severe degree before.
Even if they do come up with a filtering system, players like myself will find a way to get into low tier equipment games and let our natural passive bonuses do the dirty work. Make SP and not waste ISK. The same thing will happen even with Filtering as it does today.
Go ahead and look that the scores at the end of games you play...they're always there...the guys in the NPC corps that go 2/12, 0/9...they exist in every FPS game. They don't come to the message boards, they don't get into the meta game, they have a shelf life of about 3 months, tops, before they get bored with the game and move on. But while they are here they occupy space in pub games and generally suck it up, helping their side to lose.
Here's an interesting question...how many players who have played Dust...have never hit the weekly cap? I'd wager there are more who have NOT than those that HAVE.
The system is not designed for the players. The players are part of the system. An almost unquantifiable variable to be sure, but part of the equation none the less.
I finally got Cross to understand this (not saying he agrees with it, but gets the general idea) with just one post many months ago. How long am I going to have to rant until you get it as well? |
BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
130
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Posted - 2013.04.02 08:20:00 -
[33] - Quote
Mictlantecuhlti wrote:Doing something to eliminate lopsided games is a great idea. As an alternate suggestion :
First acknowledge it's a pub game, so it doesn't really matter.
Sorry, but time matters, my 98k standard heavy rig matters, for some guys their KDR matters, for others it's warpoints.
There's a grind aspect to this game. My proposal helps to eliminate part of that grind for those of us that are skirmish players.
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BattleCry1791
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
130
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Posted - 2013.04.02 08:24:00 -
[34] - Quote
Ansiiis The Trustworthy wrote:The line itself isn't the a problem. I think that the problem is hit detection. I am countersniping with 3 dmgmods on and have a clear shot on a snipers head but after my shot makes his shields sparkle, he can just return fire while being invurnourable. You shouldnt be able to use your Ishukone rifle and have no risk at all.
Yeah, that's what we call the "headglitch". It is a problem, but this post isn't really about redline sniping. It's about what happens when one overpowering team faces an underwhelming one. |
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