Celeblhach
Goggles Inc.
8
|
Posted - 2013.04.01 16:38:00 -
[1] - Quote
I think increasing the customization would mainly lead to people just using more of the same stuff. However, I definitely would like to see more customization across the lower end, militia gear in particular. Perhaps they could increase the stacking penalties or add more modules that are actually useful to make you use different things in the extra slots. As of right now, it feels like I see way to many people stacking damage mods, armor plates, and shield modules and not much else.
Overall, +1 but definitely needs major tweaking before CCP could use the idea. |
Celeblhach
Goggles Inc.
8
|
Posted - 2013.04.01 17:02:00 -
[2] - Quote
Cat Merc wrote: The main problems are: A.Lack of modules. I mean really, there are TONS of modules for ships, some are exotic and some are less, all of them have a use. In Dust, there isn't much you can do.
B.If stacking penalties are applied, then the modules should be improved. Someone calculated three damage mods with stacking penalties, and three shield extenders, and the shield extenders have the slight edge in terms of how quickly you can kill vs how long can you survive. If the stacking penalties would be applied to shields, then damage mods would be the way to go. Hence CCP needs to upgrade the other modules to fit into that balance.
Definitely true on both counts. Honestly, increasing the stacking penalties would make balancing a total nightmare. Most people would just keep stacking the same thing on anyways and the slight change in game balance wouldn't justify the hours of testing needed to ensure balance. Besides that, if it runs on EVE's penalty system, it makes the lore more consistent.
Really, the solution is more unique and useful modules but that is a solution which is easy to talk about and difficult to implement. Personally, I'd like scope mods for weapons (a low power or even a new type of slot), and mods to affect my ammo capacity, range, etc. (Like the Weapon skills for Sharpshooter, Capacity, etc.), but I don't know how many would actually like that idea. Still, just throwing a bunch of extra modules that only a few people would use would help if they increased the number of slots open to every suit. |