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Breakin Stuff
Immobile Infantry
739
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Posted - 2013.03.30 09:16:00 -
[1] - Quote
Cat Merc wrote:slypie11 wrote:Cat Merc wrote:slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. WHAT! The reason I stopped using hmg's was because of their horrendous range. The only HMG that has reasonable range the assault variant, and that trades it's huge damage. While a prolonged firefight at medium range is definatly not advisable, at long range, an ar can destroy and HMG heavy, especially with more than one. AR's can out range HMG's anytime, sure. However, the damage is so lucklaster it will take 2-3 clips to take down a heavy. And if you skill in HMG then the range goes wild. Especially in doom mode.
The crack you're smoking... Give it to me. |
Breakin Stuff
Immobile Infantry
742
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Posted - 2013.03.30 09:41:00 -
[2] - Quote
Baconblaster wins the thread by knockout. |
Breakin Stuff
Immobile Infantry
743
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Posted - 2013.03.30 09:58:00 -
[3] - Quote
Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time?
The very definition of insanity is doing the same thing over and over the same way and expecting different results.
And a assault rifle will maul people at 70 meters. and hmg at 70 meters kinda resembles a confetti shower.
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Breakin Stuff
Immobile Infantry
744
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Posted - 2013.03.30 10:16:00 -
[4] - Quote
Cat Merc wrote:Breakin Stuff wrote:Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time?
The very definition of insanity is doing the same thing over and over the same way and expecting different results.
And a assault rifle will maul people at 70 meters. and hmg at 70 meters kinda resembles a confetti shower.
I am using two complex shield extenders, basic armor plates and a armor rep. And I'm strafing around. And all my shots are hitting, unless hit detection screws me over. Yeah, no.
Then one of two things is happening.
1. This only happens occasionally, and you get angry when it does. 2. You only play when im on a rockout rampage listening to heavy metal, slaughtering everything and you just need to worship me. 3. You suck at DUST. (no i cant count. its why im a merc, not a ship captain)
If an hmg is so overpowered go try it out. skill into heavies and go rock faces. If they are so OP you should have an easy time of it. After all I kill squads of people, how hard can it be? |
Breakin Stuff
Immobile Infantry
746
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Posted - 2013.03.30 10:58:00 -
[5] - Quote
Cat Merc wrote:
OP is a strong word. I just think they need slightly less range. I am not good at estimating range in games, so I can't give you numbers, however I can tell you that the Heavy HMG gets people at ranges it shouldn't get anyone considering its firepower. Might be my imagination, however I saw heavies decimate people at AR optimal range.
Ar optimal is 1-75. its straightforward. HMG is 40-50 depending on sharpshooter skill. anything past 30 the hmg has to be an mh-82 (advanced) or boundless (prototype) to be effective as more than an annoyance. I say this as a chronic HMG user.
A gek-38 or duvolle and good aim is the kiss of death for most HMG heavies. Ive learned how to gank them but it takes more than holding down the trigger. if you are using an exile then yeah ill gut ya every time. but then its like trying to kill a surya or sagaris solo with a militia swarm or forge gun. Not happening unless the heavy does something stupid.
Also consider before you complain too much about hmg users. my advanced HMG fit costs more than your prototype assault fit. I would hope it was good at killing something.
Proto hmgs and forge guns cost over 100,000 ISK per gun. I would hope the price tag would mean I am paying for more killing power. A basic assault rifle costs 2-3k ISK per gun. an HMG basic costs over 8,000 per gun. Notice a pattern yet?
If the range gets nerfed the price needs to drop sharply. |
Breakin Stuff
Immobile Infantry
746
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Posted - 2013.03.30 11:38:00 -
[6] - Quote
BUGSBUNNY LOONEY wrote:Two words. Laser rifle
Soon to be the subject of another nerf thread.
For the thousandth time.
Even thought it has torturous downsides. |
Breakin Stuff
Immobile Infantry
748
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Posted - 2013.03.30 20:18:00 -
[7] - Quote
Hes been gunned down in a face off with hmgs three times guys.
Clearly hes right. heavies must be OP, because it happened at all. His argument has invalidated me losing the same way to a gek with a boundless.
Dude go away. this kinda crap is why the only good thing about running heavy is the forge gun. |
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