
Vrain Matari
ZionTCD Legacy Rising
461
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Posted - 2013.03.30 03:41:00 -
[1] - Quote
Buster Friently wrote:I agree wholeheartedly. The only point that I'd like to make is that the cost of maintaining control of a district should not increase linearly with the number controlled. The cost should increase exponentially such that controlling larger areas becomes increasingly more difficult. The exponential curve would need to be tweaked by CCP to give a certain threshold maximum area controlled without too much fuss. Frankly, this is how SOV should be in Eve as well.
And yes, I realize that larger corps/alliances will split into smaller groups to exploit the nonlinear costs, but nevertheless, a nonlinear, exponential cost growth is the best way to encourage more dynamics and entry points for smaller groups.
Great post Beers. I agree with all of your points, but also want to second what Buster proposes.
I think the non-linear cost for PC maintenance is a necessary and natural dynamic for limiting empire growth - but it absolutely must be an active cost.
By active i mean it must require active gameplay by corp members or their proxies to maintain. I don't think it needs to be exponential, buy maybe grow as the square of number of districts, so that one district is almost trivial to maintain but ten districts would require approx ten times the merc-hours. And like Buster says, it's easily tweakable after the fact. Drone suppression patrols are my pick for what this should look like at this stage in DUST's development.
Yes this can be countered by splitting corps, but the logistics and potential for drama politics involved in running a split-corp empire is a natural deterrent in itself.
Also, from the way CCP is talking, they sound like they're on the same page re: resource redistribution and making resouces at least partially dynamic. And from the way they talk about DUST, some of the strategic resources will belong to us. We should know if CCP is serious about addressing the issue by the end of June. I'm really hoping this ties into the exploration aspect of Odyssey.
It will be highly ironic if a console shooter is what ends up fixing nullsec lol |