|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mavado V Noriega
SyNergy Gaming
2605
|
Posted - 2013.03.30 01:04:00 -
[1] - Quote
Free Beers wrote:Baal Roo wrote:I don't think it's quite fair to say something is "broken" if it doesn't happen to work exactly the way YOU want it to work. Some of us actually enjoy the politics and metagame of managing larger groups and working together as large entities to rule over the less organized and less politically motivated. The idea that how a player interacts in New Eden isn't restricted by arbitrary game mechanics is one of it's main draws and what sets it apart.
So your guys are good at the shooting bits? That means you need to work to recruit guys who are good with the politics and metagame.
Just because You don't like those aspects doesn't mean that others don't find them "fun" and doesn't mean the game should be sculpted in a way that only benefits players who want forced restrictions to slow down the corps who actually have their **** together. If you're a small corp and that is holding back your ability to get things accomplished, then you need to up your game and grow your corp.
If you don't want to wade through the politics and the metagame, I fear you are playing the wrong game.
I do, on the other hand, agree that there needs to be incentives for even the largest corps to stay in the fight and keep waging war.
I assure you, Subdreddit (and the Dust 514 arm of TEST in general) will not be sitting on our hands, we're gonna be shooting people in the face. I'll forgive your ignorance as to the motivation for my concept. The Negative-Feedback alliance is employeed by Goons (as if anyone didn't know by now). So we have all the meta game, isk, politics, zerg force, and most importantly propaganda that we will ever need.I have been in nullsec a long time and understand the mechanics of it way more then I ever wanted too. At the same time I have been a competative fps player on and off for about 15 years. I am just trying to find a way to bring the best parts of both together. If you actually read my idea it's a merc-centric design where effort and activity of mercs is rewardard. I dont want size to be a benefit or negative since the average fps clan/group/organization tends to be smaller. Test picks up PRO while goons picked up IMPS. All that time on our couch and you didn't learn anything did you? SMH
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! but ya pretty obv tbqh. shame tho, all that talk protoman did about "teaching" them a lesson and stompin them and now ur workin for them. so what if u got all the ISK, propaganda, politics etc? what fun is that if there is no one to stand against u? what fun is that knowing ur already on the "winning" team?
this is where me and most ppl in fps games tend to differ, i tend to take the difficult path trying to form something from scratch and work my way up through hard work and dedication. Most others dont which saddens me
idk maybe im just different but being #1 for me is boring yet its always a goal i aim for yet i never reach it so motivation to keep goin and gettin better never dies out. I still <3 u beers are we still being neighbours?
OT: i agree with beers to a point. in EVERY FPS not named lolMAG clans are usually alot smaller grps of around 20-30 ppl tops if so much. My clan was around 20 or so when we joined DUST and had to grow alot and tbqh i dont want a big zerg grp i like to know my players and build tight knit units that have fun in the game and outside as well as play other games together
forcing ppl to become zergs just to compete in a game and platform where u dont see large organisations happening is not a smart move on CCP part. Same reason why the game modes cant be 257v257 like the MAGGOTS want because ur not gonna hav a community or grps that large to field 100+ online at the same time. |
Mavado V Noriega
SyNergy Gaming
2628
|
Posted - 2013.04.01 07:06:00 -
[2] - Quote
Free Beers wrote:Pilliage mechanic (aka telc takes your stuff): The idea is that if a corp attacks a district and wins the battle they have the option to continue seige or pillage and leave. If you select pilliage and leave you get loot (isk/bpc/whatever)
This is intended to be district raiding.
*Your standing against that corp goes down (good thing if you hate them) *Your corps sec status with that district(and npc gear corp) goes negative (you can start as low as -1.00) *If you control districts near by your sec status will take a hit (well, they know people who you just pilliaged)
Now I haven't thought of the rest of the pieces to it yet, will add more
i really like the pillage idea sometimes u dont really WANT the district but just to fck around in someone back yard and grief them would also encourage more fights as ppl know they wont necessarily have to look to defend another district if they end up claiming it instead just select the pillage option and get paid |
Mavado V Noriega
SyNergy Gaming
2636
|
Posted - 2013.04.01 16:12:00 -
[3] - Quote
Free Beers wrote:Mavado V Noriega wrote:Free Beers wrote:Pilliage mechanic (aka telc takes your stuff): The idea is that if a corp attacks a district and wins the battle they have the option to continue seige or pillage and leave. If you select pilliage and leave you get loot (isk/bpc/whatever)
This is intended to be district raiding.
*Your standing against that corp goes down (good thing if you hate them) *Your corps sec status with that district(and npc gear corp) goes negative (you can start as low as -1.00) *If you control districts near by your sec status will take a hit (well, they know people who you just pilliaged)
Now I haven't thought of the rest of the pieces to it yet, will add more i really like the pillage idea sometimes u dont really WANT the district but just to fck around in someone back yard and grief them would also encourage more fights as ppl know they wont necessarily have to look to defend another district if they end up claiming it instead just select the pillage option and get paid of course its a good idea, telc came up with it. I'm just waiting on CCP foxyfour to post his list of excuses on why risk514 will be so awesome
pfft not all telc ideas are good, he plays darkfall after all and bad games like defiance |
|
|
|