Gunner Visari
Crux Special Tasks Group Gallente Federation
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Posted - 2013.03.29 22:24:00 -
[1] - Quote
Baal Roo wrote:I don't think it's quite fair to say something is "broken" if it doesn't happen to work exactly the way YOU want it to work. Some of us actually enjoy the politics and metagame of managing larger groups and working together as large entities to rule over the less organized and less politically motivated. The idea that how a player interacts in New Eden isn't restricted by arbitrary game mechanics is one of it's main draws and what sets it apart.
So your guys are good at the shooting bits? That means you need to work to recruit guys who are good with the politics and metagame.
Just because You don't like those aspects doesn't mean that others don't find them "fun" and doesn't mean the game should be sculpted in a way that only benefits players who want forced restrictions to slow down the corps who actually have their **** together. If you're a small corp and that is holding back your ability to get things accomplished, then you need to up your game and grow your corp.
If you don't want to wade through the politics and the metagame, I fear you are playing the wrong game.
I do, on the other hand, agree that there needs to be incentives for even the largest corps to stay in the fight and keep waging war.
I assure you, Subdreddit (and the Dust 514 arm of TEST in general) will not be sitting on our hands, we're gonna be shooting people in the face.
I think the overall point was that a system that promotes a natural homeostasis by way of creating large player alliances to a point where the financial costs of war outweigh the benefits(however boring) of peace(tentative ceasefire) that leads to a stasis of conflict is "broken"
More so nothing here i see limits metagame or politics, as large institutions can still control large regions with the logistical and political aspect needed to accomplish without shielding them from the prospect of war because of the lucrative nature of the territory such large institutions hold. Additionally the system allows for mercenaries to truly be mercs(a focal RP element of Dust) that would otherwise be diminished again because there will be no profit in it.
War are not strictly about political power, that is one aspect of it. War is also about resources, if there is no desire or no incentive to obtain those resources no one will move and what should be a factor in that decision is the troops needed to commit that effort should be a variable, as that variable can be used to leverage a mercenaries fees if efficiency in district capturing can tip the balance of that equation to warrant attacks.
Why would you want to restrict a system that gives consideration to all play styles?
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