Goric Rumis
Amarr Templars Amarr Empire
136
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Posted - 2013.04.03 18:39:00 -
[1] - Quote
I didn't read all the responses, so maybe someone has addressed this.
The opposite problem is that, if you make it more profitable to attack than to hold, you will end up with corps farming other corps rather than trying to take territory. So they'll be careful to ensure they never take a district so they don't shut off the low-maintenance supply of goods and ISK from raiding. What we need is a system that presents enough different kinds of incentives for different people that it encourages every mode of playing.
I like the idea of instituting a kind of feudal system in the districts, where the CEO can appoint district managers for each district, and can also give players land within each district, so that you end up with a substantial number of players having their own land.
From the perspective of an attacker, this means not just a superficial incentive for the entire corp, but pressure from individual players to take territory. If a corp has few enough members that everyone has their own piece of land, there's not going to be a lot of upward pressure to take more territory. But if you're a larger corp and have 50 players with some legitimate claim to a piece of land, you're going to get a lot of pressure to expand so these players can have their own land.
Once you have land, it would confer special benefits on those players that own it, whether it's a steady income of ISK or some kind of special resource. Then you'd have a land management mini-game that allows you to enhance your land, so you become invested in the place where you "live." This means when someone comes to attack your land you have a personal reason to defend it. Meanwhile, the people attacking have a personal interest in taking the land--they want territory of their own.
Part of this mini-game could be managing the "resistance" mentioned in the second post, so that the resistance level of the local populace is itself a sort of battle.
This would help to alleviate the problem of allied corps attacking one another, because individual players aren't going to want to give up their territory.
This would involve substantially more development than some of the other options presented, but I think it would be both a solution to many of the problems discussed here, and a great addition to the gameplay. |