|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
2307
|
Posted - 2013.04.01 08:03:00 -
[1] - Quote
The primary advantage of mouse "precision" isn't actually the precision itself, it's the turning speed you can get without LOSING precision. Using the sixaxis controller, you have to give up some precision to get extra speed. Barring the way some mice can circumvent the normal hard cap on turn speed, you can't take advantage of what should make that a superior option, so while there's a (very slight) precision advantage to using a mouse for aiming, the sixaxis movement gives players much better control than a keyboard. |
Garrett Blacknova
Codex Troopers
2308
|
Posted - 2013.04.01 09:01:00 -
[2] - Quote
Cat Merc wrote:Garrett Blacknova wrote:The primary advantage of mouse "precision" isn't actually the precision itself, it's the turning speed you can get without LOSING precision. Using the sixaxis controller, you have to give up some precision to get extra speed. Barring the way some mice can circumvent the normal hard cap on turn speed, you can't take advantage of what should make that a superior option, so while there's a (very slight) precision advantage to using a mouse for aiming, the sixaxis movement gives players much better control than a keyboard. M/K is much more precise in those fine tune moments. Controllers are sluggish in that regard. With proper speed scaling on the sixaxis, you're not falling significantly short of the precision you get from a mouse. It isn't quite on par, but that's why I said "primary" instead of "only" in the post you quoted. There's MUCh less of a concern about acuracy when the sixaxis is being taken advantage of properly, and even when it isn't, it doesn't make as big a difference as being able to insta-spin with the mouse.
The reason PC players had an unfair advantage in Shadowrun and the other couple of games with PC/console cross-platform play was because when a console player had someone attack from behind, they'd basically already lost the fight, whereas the PC players could spin and open fire almost immediately. If you negate that advantage like DUST does, there's not enough of a gap to complain about.
As I said, mouse and keyboard has better aim precision, sixaxis has better movement precision. |
Garrett Blacknova
Codex Troopers
2334
|
Posted - 2013.04.02 07:50:00 -
[3] - Quote
So apart from the situations which are obviously exploits of glitches in the control schemes, where in DUST does KB/M have an advantage that isn't balanced by an equivalent disadvantage compared with the Sixaxis controller?
Because other than the slight advantage in aim precison (balanced by the slight advantage in movement precision on the Sixaxis), I haven't seen any legitimate advantage that's actually a part of how the controls are meant to work. |
Garrett Blacknova
Codex Troopers
2349
|
Posted - 2013.04.02 12:57:00 -
[4] - Quote
2-Ton Twenty-One wrote:Keyboards and mice are more common and cheaper then both mics and surround sound headphones. Not for people who own PS3s and are intent on gaming, they aren't.
Also, I'm (still) yet to see evidence that there's any real advantage to KB/M control over the sixaxis in DUST. Unless you count the exploits involved, the precision advantage with mouse aim doesn't come with a turn speed advantage, so it's no more than the precision movement advantage offered by the sixaxis controller over WASD controls.
So where's this "unfair" advantage that KB/M users have?
Only the (already under investigation) exploits give those players an edge. |
Garrett Blacknova
Codex Troopers
2362
|
Posted - 2013.04.03 11:52:00 -
[5] - Quote
KA24DERT wrote:Garrett Blacknova wrote:2-Ton Twenty-One wrote:Keyboards and mice are more common and cheaper then both mics and surround sound headphones. Not for people who own PS3s and are intent on gaming, they aren't. That's weird, keyboards and mice combos were like 20 bucks before I got a PS3, however after I got a PS3, keyboard and mice combos were still around 20 bucks. How come the price didn't go up for me? Was my gaming intent not good enough? Most PS3 gamers who are intent on gaming on the console ALREADY HAVE MICS. Many of us already have surround sound headphones or a surround sound home theatre setup too. What we DON'T have is a mouse and keyboard, which, while potentially compatible with the console, are rarely compatible with any games we own.
Also, my headset cost $20 new about a year after the PS3 was released, I've seen them since then for under $10, while the cheapest mouse and keyboard combo I've been able to find is over $40. Of course, this is in a country where new games are sometimes as much as $140 for the regular version, and special editions are occasionally over $200.
EDIT: Added bold to the bit you seem to be ignoring in your response. |
Garrett Blacknova
Codex Troopers
2365
|
Posted - 2013.04.03 13:22:00 -
[6] - Quote
Daedric Lothar wrote:Actually, this is all one giant troll thread. To everyone posting in this thread, let me lay it out to you. CCP will not remove K/M, its not going to happen. CCP will not nerf K/M, its not going to happen. I'll give 100 Million ISK to Charity if I'm wrong. The End. Nerf? I hope not.
Fix the exploits and glitches that are the real reason KB/M is unbalanced? Definitely. |
|
|
|