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Drake435
SVER True Blood Unclaimed.
27
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Posted - 2013.03.28 00:33:00 -
[1] - Quote
Mobius Wyvern wrote:Before you make one, repeat this in your head:
Damage Mods with no stacking penalties.
If you still feel like you have to post yet another one of those asinine threads, I can't help you.
Seriously, virtually all damage output related issues these posters are having are related to the fact that you can stack the multiplier on those things to get way more damage than you should be able to.
If stacking penalties for those go in for the next build, you're gonna be amazed at how many of these "game breaking imbalances" just magically disappear.
Are you guys ABSOLUTELY sure that the damage mods (dropsuit versions anyway) are not stacking correctly? I DEFINITELY KNOW that CCP has already stated that the display on the dropsuit fitting screen for damage modifier is incorrect but they never officially stated that damage mods weren't working correctly. If I am wrong, someone please post a thread with numbers because I can't find such a thread. |
Drake435
SVER True Blood Unclaimed.
27
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Posted - 2013.03.28 01:03:00 -
[2] - Quote
Altina McAlterson wrote: Because 2 Complex Mods does 19.6% more damage than none.
LOL this^
What you need to do is to see the EXACT numbers. If the damage penalty is NOT working then 2 complex damage modifiers should be about 21% damage while if it was working then it would be 19 something %. Best to show with 3 damage mods because there is a bit more range in variation between working and non-working stacking penalties. |
Drake435
SVER True Blood Unclaimed.
27
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Posted - 2013.03.28 01:15:00 -
[3] - Quote
Mobius Wyvern wrote:Okay, as someone who plays EVE, this is NO way you should be getting 19% off two 10% Damage Mods. That's psychotic.
It's called the stacking penalty. I'm pretty sure for 2 complex damage mods, the penalty isn't that high. For 3 however, there is a noticeable penalty. I think it's like:
1st damage mod gives 10% damage 2nd damage mod gives 9.? % damage 3rd damage mod gives 6 or 7% damage
My figures are probably off but I'm positive there isn't much penalty for 2 complex damage mods. |
Drake435
SVER True Blood Unclaimed.
27
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Posted - 2013.03.28 01:19:00 -
[4] - Quote
Bumped for further feedback or numerical explanations. |
Drake435
SVER True Blood Unclaimed.
28
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Posted - 2013.03.28 02:51:00 -
[5] - Quote
Piercing Serenity wrote:Disturbingly Bored wrote: I think those numbers are just for tanks. As far as I recall, damage mods get a "+.1" bonus instead of a stacking penalty. I recall reading (but cannot find) that three complex damage mods give a 33% bonus.
Display error officially confirmed on loadout screen. As for actual damage, everything is working as intended. You do realize that by stacking on damage mods, the player is fragile right? A player who stacks on shields and bits of armor is > than a damage mod stacker. I am one of those damage mod stackers (for now at least) and I can say that those players are greater than damage mod stackers. |
Drake435
SVER True Blood Unclaimed.
28
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Posted - 2013.03.28 02:56:00 -
[6] - Quote
I'm going to save this thread for future references. Players can't get it through their minds that ONLY an error on the display fitting has been officially stated, NOT the damage mods themselves. Damage mods are working as intended until future nerfs/buffs. |
Drake435
SVER True Blood Unclaimed.
28
|
Posted - 2013.03.28 03:54:00 -
[7] - Quote
Buster Friently wrote:Garrett Blacknova wrote:Thanks for the correction guys.
Makes sense now.
Although that means that without stacking penalties, we should be looking at the following for 3 of the 10% modifiers:
1.1 x 1.1 x 1.1 = 1.331 = 33.1% damage bonus.
Which is almost 7% more than the expected damage amount. At 4 mods, the difference is even larger.
1.1 x 1.1 x 1.1 x 1.1 = 1.464 = 46.4% damage bonus.
Turning a damage bonus of less than 30% into more than 45% should be easily checked up on, shouldn't it? Not as easy as you might guess considering all of the other variables. A sniper rifle is probably the best way to test I would guess.
Yes because sniper rifles are the only gun in the game right now that does 100% damage to both shields and armor unlike other guns like the AR that does 110% to shields and 90% to armor. Best way to calculate this is with the sniper. |
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