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Altina McAlterson
TRUE TEA BAGGERS
427
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Posted - 2013.03.28 00:36:00 -
[1] - Quote
Mobius Wyvern wrote:Before you make one, repeat this in your head:
Damage Mods with no stacking penalties.
If you still feel like you have to post yet another one of those asinine threads, I can't help you.
Seriously, virtually all damage output related issues these posters are having are related to the fact that you can stack the multiplier on those things to get way more damage than you should be able to.
If stacking penalties for those go in for the next build, you're gonna be amazed at how many of these "game breaking imbalances" just magically disappear. I feel pretty confident saying the stacking penalty is working just fine. |
Altina McAlterson
TRUE TEA BAGGERS
427
|
Posted - 2013.03.28 00:47:00 -
[2] - Quote
Mobius Wyvern wrote:Altina McAlterson wrote: I feel pretty confident saying the stacking penalty is working just fine.
Drake435 wrote: Are you guys ABSOLUTELY sure that the damage mods (dropsuit versions anyway) are not stacking correctly? I DEFINITELY KNOW that CCP has already stated that the display on the dropsuit fitting screen for damage modifier is incorrect but they never officially stated that damage mods weren't working correctly. If I am wrong, someone please post a thread with numbers because I can't find such a thread.
http://www.youtube.com/watch?v=TgZOF8f6zrcThis is just one example of how absolutely broken damage mod stacking is. Inconclusive without numbers to back it up. The difference between broken and non-broken is 6.6%. That small a difference isn't going to show up conclusively on gameplay footage. |
Altina McAlterson
TRUE TEA BAGGERS
427
|
Posted - 2013.03.28 00:53:00 -
[3] - Quote
Mobius Wyvern wrote:Altina McAlterson wrote:Mobius Wyvern wrote:Altina McAlterson wrote: I feel pretty confident saying the stacking penalty is working just fine.
Drake435 wrote: Are you guys ABSOLUTELY sure that the damage mods (dropsuit versions anyway) are not stacking correctly? I DEFINITELY KNOW that CCP has already stated that the display on the dropsuit fitting screen for damage modifier is incorrect but they never officially stated that damage mods weren't working correctly. If I am wrong, someone please post a thread with numbers because I can't find such a thread.
http://www.youtube.com/watch?v=TgZOF8f6zrcThis is just one example of how absolutely broken damage mod stacking is. Inconclusive without numbers to back it up. The difference between broken and non-broken is 6.6%. That small a difference isn't going to show up conclusively on gameplay footage. I don't know where to find the table, but there was a damage output table posted a few weeks back that pretty concisely laid it out. As well, I played a match last build with two suits that were exactly the same except one had 2 Complex damage mods, and one had none, and used a Laser Rifle and AR with it. The difference was pretty astonishing. Because 2 Complex Mods does 19.6% more damage than none. |
Altina McAlterson
TRUE TEA BAGGERS
428
|
Posted - 2013.03.28 01:49:00 -
[4] - Quote
Drake435 wrote:Bumped for further feedback or numerical explanations. The percent effectiveness for each additional module goes like this:
1- 100% 2 - 87% 3 - 57% 4 - 28%
t goes on, but doesn't matter for DUST. So the total damage bonus for the various numbers of mods goes like this:
1 - 10% 2 - 19.6% 3 - 26.4% 4 - 29.9%
And that's how it works.
Mobius Wyvern wrote:Yeah, but that's not nearly enough of a penalty. The second one should be down to 5% at the most, and the third to 2.5%. The idea is to offer a gradual bonus to damage output, not to allow you to increase your damage by nearly 25%. Maybe, but it's honestly fine as you have to sacrifice other stuff to have that damage. |
Altina McAlterson
TRUE TEA BAGGERS
437
|
Posted - 2013.03.28 13:57:00 -
[5] - Quote
Buster Friently wrote:
You do not add percentages. They are always multiplicative
Just for the sake of clarity to people not familiar with EVE's calculations:
All bonuses from skills are added together and applied to the base value.
Modules are then summed and applied to that modified value.
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