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Hecarim Van Hohen
The Tritan Industries
16
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Posted - 2013.03.28 09:27:00 -
[31] - Quote
Moon Cricket Bob wrote: Seriously, these have to be the most underwhelming weapon in the game. Im tired of getting killed by infantry that just spray and pray and kill me. 2.5 second charge time on an assault forge gun is ridiculous, it needs to be about 1 second since on the weapon description it says is the most devasting anti infantry weapon out there. Against LAV's they're fine, usually 1 shot and then you get the free kill. Dropships on the otherhand simply can tank too much damage for a single forge user. Seriously 2 shots to bring one down? Those things are flimsy pieces of crap, 1 shot from a forge should be plenty to take them out. Also before the QQ from dropship pilots you have to understand where I'm coming from. First of all, aiming that thing is intense. Super intense. We even have to lead our shots sometimes when you activate your broken afterburners since your traveling at a rate of speed so high its hard to hit you. And tanks? Don't get me started on tanks. How come I can't solo higher tier tanks? If you hit the treads on it they should fall off and the tank only be allowed to drive in circles. Its only fair. Also if you aim at the tank turrent the forge gun round should be able to travel down the barrel and blow the tank up from the inside. Hello CCP! Do you not watch hollywood movies? These things happen all the time, even in real life. Please can we have real physics when dealing with tanks. Thank you.
I use a 9k330 on a skinweave suit and I like to think I'm pretty good with it, destoying tanks (MLT/STD mostly) and I've yet to see a dropship that I couldn't drop and the same goes to LAV's. Suits die on one direct hit and at most three splashes. Problem you described here might be a lack of skill, both SP and player skill.
But to the FG buff I can only say: lol no.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1247
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Posted - 2013.03.28 11:39:00 -
[32] - Quote
Captain-Awesome wrote:my only issue with forge gun is the accuracy. other than that - it's fine. There are times where I think " that should have exploded in his face. IN HIS FACE!" yet it passes right through them.
I guess the travel time doesn't help but oh well, I guess the forge gun stats will tell wolfman if there's something wrong
IN THE FACE ! |
The dark cloud
Seraphim Initiative. CRONOS.
1174
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Posted - 2013.03.28 12:29:00 -
[33] - Quote
Sorry but we wont turn this game into easy mode so that pro has a slight chance of actually winning a match. Get good scrubs. |
Iron Wolf Saber
BetaMax. CRONOS.
3266
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Posted - 2013.03.28 12:32:00 -
[34] - Quote
I shot a dropship 4 times before it blew up, I did not feel it was underpowered at all, no siree |
ReGnUM Public Relations
Imperfects Public Relations
67
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Posted - 2013.03.28 12:36:00 -
[35] - Quote
CCP BUFF THE FORGE GUN ITS UNDER POWERED |
Washlee
UnReaL.
136
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Posted - 2013.03.28 13:35:00 -
[36] - Quote
Moon Cricket Bob wrote: Seriously, these have to be the most underwhelming weapon in the game. Im tired of getting killed by infantry that just spray and pray and kill me. 2.5 second charge time on an assault forge gun is ridiculous, it needs to be about 1 second since on the weapon description it says is the most devasting anti infantry weapon out there. Against LAV's they're fine, usually 1 shot and then you get the free kill. Dropships on the otherhand simply can tank too much damage for a single forge user. Seriously 2 shots to bring one down? Those things are flimsy pieces of crap, 1 shot from a forge should be plenty to take them out. Also before the QQ from dropship pilots you have to understand where I'm coming from. First of all, aiming that thing is intense. Super intense. We even have to lead our shots sometimes when you activate your broken afterburners since your traveling at a rate of speed so high its hard to hit you. And tanks? Don't get me started on tanks. How come I can't solo higher tier tanks? If you hit the treads on it they should fall off and the tank only be allowed to drive in circles. Its only fair. Also if you aim at the tank turrent the forge gun round should be able to travel down the barrel and blow the tank up from the inside. Hello CCP! Do you not watch hollywood movies? These things happen all the time, even in real life. Please can we have real physics when dealing with tanks. Thank you.
Cause I always take advice from the people I stomp on every game.
I can tell you Forge guns are perfect where they are. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
95
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Posted - 2013.03.28 13:38:00 -
[37] - Quote
You know when the people using it say it doesn't need a buff that it's probably too strong already :P |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
77
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Posted - 2013.03.28 13:45:00 -
[38] - Quote
Celeblhach wrote:Just to be nice, I'll respond seriously.
It would be impossible in "real life" to shoot down the barrel of a Dust Tank with a Forge Gun and destroy it in one hit. Dust Tanks don't have explosive shells. They use railguns or missiles, and yes, blasters are types of railguns. Missiles typically don't arm until fired, and railgun rounds are just chunks of metal (Tungsten in the modern era). Technically, it doesn't even need a long barrel, just enough to run a charge through, so no complaints about destroying the barrel to destroy a tank in one shot too. Also, no matter how many movies you see, a single round from a man-portable weapon is not going to bring down something the size of a dropship. You don't expect an RPG-7 to take out a F-22 or AH-1Z in one shot, right? If you do, then go study aerodynamics and the properties of titanium alloys, which I'm sure are far less advanced than whatever there is in EVE. (On the AH-1Z, it's max take-off weight is 18.6k lbs, or 8.4k kg which means its rotor produces MORE down-force than that. Most man-portable weapons won't even hit one because of that down-force.) Perhaps, you can argue that dropships and tanks need weak points, but unless I'm mistaken, they already have those.
Blasters are plasma weapons, which envelope superheated matter in an electromagnetic bubble and propel it forward with magnets.
Railguns propel tungsten projectiles mach 8 with magnets.
An rpg would def kill a cobra in 1 hit. |
Severance Pay
Planetary Response Organisation Test Friends Please Ignore
56
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Posted - 2013.03.28 13:54:00 -
[39] - Quote
Skipper Jones wrote:Yes, because in real life there are plasma shooting guns that can be shot through the barrel of a tank. Stop your whining. Forge guns are fine. You are complaining about having to two shot a dropship? If CCP made it your way then there would be idiots running around one-shoting every vehicle they see. It's not broken CCP, don't listen to him. If a large mass of plasma was shot out of a cannon and 2000m/s there would be a bigger explosion, and it would hurt more. Just saying, if it were real life there would be some radioactive fallout. |
Sev Alcatraz
The Tritan Industries
200
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Posted - 2013.03.28 13:58:00 -
[40] - Quote
Go to hell
From-every vehicle user in dust |
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Wiggles TDos
Planetary Response Organisation Test Friends Please Ignore
2
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Posted - 2013.03.28 14:04:00 -
[41] - Quote
Moon Cricket Bob wrote: Also if you aim at the tank turrent the forge gun round should be able to travel down the barrel and blow the tank up from the inside. Hello CCP! Do you not watch hollywood movies? These things happen all the time, even in real life. Please can we have real physics when dealing with tanks. Thank you.
Usually I would refrain from speaking up against a fellow member of P-Nasty but this is absolutely absurd and moronic.
Forge gun rounds should under no circumstances be able to travel down the barrel of a tank and destroy it in a single shot.
If we're concerned about balance I propose the following: blows to the barrel from either side should cause the turret to spin out of control like a wayward helicopter rotor until enough of your teammates throw themselves in front of the spinning barrel to slow it down to a rate which can be counteracted by the power of the turret's rotary motors. |
CHICAGOCUBS4EVER
TeamPlayers
138
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Posted - 2013.03.28 14:05:00 -
[42] - Quote
you wanna buff your forge? level it up...
buff achieved |
Ninjanomyx
Imperfects Negative-Feedback
25
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Posted - 2013.03.28 15:23:00 -
[43] - Quote
@ 1st I was like "Fail Troll???", but then I saw "PRO"......moving on. |
Moon Cricket Bob
Planetary Response Organisation Test Friends Please Ignore
38
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Posted - 2013.03.28 18:42:00 -
[44] - Quote
Oxskull Duncarino wrote:I smell a troll. Frankly, everyone should be having a laugh at the OP. The forge is grand. Max out its operations and the charge time is significantly reduced. Aiming does take practice but seeing as to the potential return when you get good, it's perfectly balanced. And, it is the only weapon group I'll use all variants of, sometimes in the one match. Different hammers for different jobs And as someone posted above, a couple of forge gunners working together will tear apart HAVs. Back to the main fact though. The OP is trolling. I've gotten forge gun operation 5 and profiency up to 3. 3 % reduction to charge time per level? The 15% percent reduction on the base 2.5 secs doesn't even make a difference. |
Moon Cricket Bob
Planetary Response Organisation Test Friends Please Ignore
39
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Posted - 2013.03.30 02:33:00 -
[45] - Quote
shameless bump |
Rifter7
Improvise.
164
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Posted - 2013.03.30 02:37:00 -
[46] - Quote
maybe the railgun rounds not big enough. why don't you try jamming one of your corpmates into the thing to fire at a tank?
look at that? two birds with one stone.. a buff for ure forge gun and a use for your corpmates :) |
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