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Thread Statistics | Show CCP posts - 9 post(s) |
jenza aranda
BetaMax. CRONOS.
1040
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Posted - 2013.03.27 13:03:00 -
[1] - Quote
Hey all! Its that time again! With the upcoming build, its time again for unofficial patch notes.
For those who dont know or are new to this, this is basically where we as a community consolidate known changes in the upcoming build. Ill try to keep this post updated as more info becomes available. If you have something you'd like to add, reply here and please make sure to cite sources otherwise it will be tagged as rumoured.
- Planetary Conquest [confirmed]
- Revamped Factional warfare - changed to the merc section [confirmed]
- Amar Scrambler Rifle [confirmed]
- Active Scanner [confirmed]
- Gallente Plasma Cannon [high probability]
- Minmatar Flaylock Pistol [high probability]
- Gallente Assault suit [rumoured]
Accessibility: The improved user experience is cleaner and easier, getting players into the action quickly. Graphic enhancement - "The overall visual experience of DUST 514 is improved and enhanced by an optimized graphics engine. The maps and environments of DUST 514 are sharper, faster, and better than ever." |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1019
|
Posted - 2013.03.27 13:13:00 -
[2] - Quote
Eventhough it is more.than a month's way....I'm glad CCP gave us something. But if they want us to salivate more, they should give us official patch notes. Especially since the date has already been released. |
Iron Wolf Saber
BetaMax. CRONOS.
3242
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Posted - 2013.03.27 13:36:00 -
[3] - Quote
- Made another pass with the Sound system, new sounds have been implemented as well as the new engine, sounds should be more consistent now.
- Made additional improvements to the 'live streaming' capabilities.
- Another shader pass has been made, graphics should be greatly improved textures should load smoother.
- To the dismay of badlanders, vegetation has been added to various maps.
- Changed Dropship collision physics to be more consistent.
- Added Amarr Assault Suit
- Added Amarr Crusader Suit
- Added Gallente Pilot Suit
- Added Amarr Scrambler Rifle
- Added Minmatar Assault Suit
- Added Gallente Assault Suit
- Added Caldari Gauss Rifle
- Added Gallente Plasma Launcher
- Added Minmatar Flaylock Pistol
- Added Amarr Misma Grenade
- Added Flux mines.
- Re-factored skills involving drop-suits, all drop-suits now have a per level bonus.
- Added Cloaking Device.
- Fixed laser rifle skills, overheat skills should now porperly reduce the heat generated while firing.
- Fixed laser rifle skill involving sharp shooter, laser rifle optimal will now increase both directions.
- Active scanners now work and are seeded on the market.
- Officer dropsuits can now drop during salvage.
- Added Squad Uplink Modules
- Added Squad Jammer Modules
- Active Jammers is now available as equipment.
- A new deployable equipment a shield generator able to recharge shields of nearby units quickly.
- Added various skills to support new modules
- New Installation a Drone Hive, this is an area of denial mine layer most effective against vehicles.
- Rebalanced the Small Railgun Turret, and the Small and Large Missile Turrets.
- Added armor waffeling skill to decrease armor mass.
- Renamed District 4 on Ammake II to Pike Landing.
- Star Map has returned, complete with browsing and filtering options, and vastly improved graphics.
- Fix various visual bugs involving ladders.
- Burst AR now fires 3 shots and has an ACOG scope
- Fixed various erronious ammo counter readouts.
- Lowered the tracking ability of swam launchers, it is now possible to out pilot them.
- Increased Squad Size to 6
- Increased Corp Battle size to 24
- Increased Public Battles size to 32
- Removed public squads all players in public matches will be lumped into the team channel instead. They will not qualify for orbital strike requests.
- Allowing squads to open or lock their slots to be auto-filled or manual filled by players.
- Added additional controller options for both keyboard and controller as well as including new control schemes for vehicles.
- Eliminated the need to invite players from contacts list.
- Added recently played, player list, this will clear out when logging off.
- Players can now invite players to squad from various multiple channels such as corp channel and local.
- Allowing players to now join a desired side of a mercenary battle.
- Added Corp UVTs, the ceo or directors can buy these and apply it to the corp allowing the entire corp to be able to speak on player created channels and corp channel.
- Introducing Faction Warfare, players and corporations are able to choose sides of any of the four empires and conquer planets for that empire. Continued loyalty to any empire will have its rewards such as highly advanced army level gear.
- improved spawning
- Improving leaderboards
- Introducint non-mutual corporate battles. Ante up is far more expensive but corps that do not show up or lose outright will lose money from thier corporate wallets.
- New Maps
- New Game Modes
- Increasing map size to account for the larger player battle sizes.
- Improved voice handling.
- Improved server stability
- Improved market and fitting server responses.
- Added mailing lists, this should resolve any alliance wide or corp wide mails. Players can then make their own new mailing lists and distribute mail from there.
- To combat mail spam, CPSA charges are being added to dust 514 and are default at 15,000 isk. Players can set them to high as 2 million or none, and allow contacts to ignore the costs.
- Corporations can be added as contacts
- Standings can be set on any contacts.
- Contacts can be sorted.
- Enabling player to player trading, players can now trade any item for isk. Please note that aurum currency will not be transferable.
- Eve online ships can now be seen from the ground via brackets. Ships can only be seen if they are near the district sattelite.
- Tactical Missiles have been added to eve side, enjoy the radiation bombardment.
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dust badger
BetaMax. CRONOS.
294
|
Posted - 2013.03.27 13:59:00 -
[4] - Quote
Iron Wolf Saber wrote:
Added Cloaking Device.
X**X indicates this is not being implemented this patch.
cloak isnt this patch is it ?
So thatGÇÖs what you can expect in the next update, but what about beyond that? There are two equipment items on the top of our list that we want to get into the game as soon as we can. The first is a Shield Generator. Ever wished for some cover where there isnGÇÖt any? Wish no more: With the Shield Generator youGÇÖll be able to deploy your own personal static shield bubble. Handy when a ship is dropping bombs on your head from orbit or youGÇÖve been caught in the open by an enemy trying to melt you with a laser rifle.
The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, mind you GÇö scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent, and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming for stealth gear. |
NAV HIV
The Generals
169
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Posted - 2013.03.27 14:02:00 -
[5] - Quote
Good read. Thank you for the info. Looking forward to this. No SP reset i'm hoping?! |
Jack McReady
DUST University Ivy League
87
|
Posted - 2013.03.27 14:05:00 -
[6] - Quote
all I want is more minmatar suits :) |
Iron Wolf Saber
BetaMax. CRONOS.
3243
|
Posted - 2013.03.27 14:06:00 -
[7] - Quote
NAV HIV wrote:Good read. Thank you for the info. Looking forward to this. No SP reset i'm hoping?!
Definitely no. |
Iron Wolf Saber
BetaMax. CRONOS.
3243
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Posted - 2013.03.27 14:07:00 -
[8] - Quote
dust badger wrote:Iron Wolf Saber wrote:
Added Cloaking Device.
X**X indicates this is not being implemented this patch. cloak isnt this patch is it ? So thatGÇÖs what you can expect in the next update, but what about beyond that? There are two equipment items on the top of our list that we want to get into the game as soon as we can. The first is a Shield Generator. Ever wished for some cover where there isnGÇÖt any? Wish no more: With the Shield Generator youGÇÖll be able to deploy your own personal static shield bubble. Handy when a ship is dropping bombs on your head from orbit or youGÇÖve been caught in the open by an enemy trying to melt you with a laser rifle. The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, mind you GÇö scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent, and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming for stealth gear.
We don't know if it will make it in or not so I cannot have it unconfirmed it either. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
92
|
Posted - 2013.03.27 14:07:00 -
[9] - Quote
Refund possibly, reset no. Also, I want them to make the maps bigger!!!! |
dust badger
BetaMax. CRONOS.
294
|
Posted - 2013.03.27 14:11:00 -
[10] - Quote
Iron Wolf Saber wrote:dust badger wrote:Iron Wolf Saber wrote:
Added Cloaking Device.
X**X indicates this is not being implemented this patch. cloak isnt this patch is it ? So thatGÇÖs what you can expect in the next update, but what about beyond that? There are two equipment items on the top of our list that we want to get into the game as soon as we can. The first is a Shield Generator. Ever wished for some cover where there isnGÇÖt any? Wish no more: With the Shield Generator youGÇÖll be able to deploy your own personal static shield bubble. Handy when a ship is dropping bombs on your head from orbit or youGÇÖve been caught in the open by an enemy trying to melt you with a laser rifle. The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, mind you GÇö scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent, and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming for stealth gear. We don't know if it will make it in or not so I cannot have it unconfirmed it either.
fair doo's thanks for the list
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Travi Zyg
G I A N T
50
|
Posted - 2013.03.27 14:13:00 -
[11] - Quote
no fix for damage mod stacking ? |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
16
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Posted - 2013.03.27 14:16:00 -
[12] - Quote
Can I please have the source of these patch notes.
Also nothing on the skirmish bug that doesn't register K/Ds?
If they roll out this new build without fixing that glitch, you mite as well Chang the name from from planetary conquest to planetary camping the MCC when it comes to that game mode... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1242
|
Posted - 2013.03.27 14:23:00 -
[13] - Quote
Iron Wolf Saber wrote:X**X indicates this is not being implemented this patch.
Sadly, i fear there are lot more X**X than you think. This will only make people rant when official ones are out.
You should maybe add a O**O for unconfirmed ? |
Travi Zyg
G I A N T
50
|
Posted - 2013.03.27 14:28:00 -
[14] - Quote
another thing: FOR THE LOVE OF GOD , PLEASE LET THERE BE A FIX FOR THE ADS GLITCH!!!!!! |
Monocle Cognac
Universal Allies Inc.
14
|
Posted - 2013.03.27 14:33:00 -
[15] - Quote
Quote:Eliminated the need to invite players from contacts list.
Please let this be true. |
Iron Wolf Saber
BetaMax. CRONOS.
3244
|
Posted - 2013.03.27 14:33:00 -
[16] - Quote
Laurent Cazaderon wrote:Iron Wolf Saber wrote:X**X indicates this is not being implemented this patch. Sadly, i fear there are lot more X**X than you think. This will only make people rant when official ones are out. You should maybe add a O**O for unconfirmed ?
Of course there will always be more X* *X than O* *Os but getting developers to spill beans is very hard. |
Iron Wolf Saber
BetaMax. CRONOS.
3244
|
Posted - 2013.03.27 14:34:00 -
[17] - Quote
Monocle Cognac wrote:Quote:Eliminated the need to invite players from contacts list. Please let this be true.
CCP Nullarbor was working on this a month ago. Around the time they got rid of public squads, he's moved onto other things since then so... its assumed done? |
Iron Wolf Saber
BetaMax. CRONOS.
3244
|
Posted - 2013.03.27 14:35:00 -
[18] - Quote
SERPENT-Adamapple wrote:Can I please have the source of these patch notes.
Also nothing on the skirmish bug that doesn't register K/Ds?
If they roll out this new build without fixing that glitch, you mite as well change the name from planetary conquest to planetary camping the MCC, when it comes to that game mode...
What about the stacking penalty glitch/bug. Faction warfare? More like faction unfair...
My sources are from various developer comments, server dumps, and the usually copy paste of things from previous patches that nearly shows up on every patch. |
XXfootnoteXX
DUST University Ivy League
168
|
Posted - 2013.03.27 14:38:00 -
[19] - Quote
Iron Wolf Saber wrote:
- Added Amarr Crusader Suit
- Added Gallente Pilot Suit
- Added Gallente Plasma Launcher
- Re-factored skills involving drop-suits, all drop-suits now have a per level bonus.
- Added Squad Jammer Modules
- Active Jammers is now available as equipment.
- New Installation a Drone Hive, this is an area of denial mine layer most effective against vehicles.
- Added armor waffling skill to decrease armor mass.
- Star Map has returned, complete with browsing and filtering options, and vastly improved graphics.
- Increased Corp Battle size to 24
Where are you getting your information, I have either heard only rumor or information that conflitcs with the above? Or is this simply what you want/expect? |
Iron Wolf Saber
BetaMax. CRONOS.
3244
|
Posted - 2013.03.27 14:42:00 -
[20] - Quote
XXfootnoteXX wrote:Iron Wolf Saber wrote:
- Added Amarr Crusader Suit
- Added Gallente Pilot Suit
- Added Gallente Plasma Launcher
- Re-factored skills involving drop-suits, all drop-suits now have a per level bonus.
- Added Squad Jammer Modules
- Active Jammers is now available as equipment.
- New Installation a Drone Hive, this is an area of denial mine layer most effective against vehicles.
- Added armor waffling skill to decrease armor mass.
- Star Map has returned, complete with browsing and filtering options, and vastly improved graphics.
- Increased Corp Battle size to 24
Where are you getting your information, I have either heard only rumor or information that conflitcs with the above? Or is this simply what you want/expect?
Well there is a new video showing off the plasma launcher. Corp battle size was old news so was star map. drone hive is a data mined object may not be on this patch.
Either way Wolfman has another blog on the way involving the new suits and how skills are being done and one more for the new guns.
I was informed that assualts there the first ones to get racial-ed out and it would seemed about right other races will have to wait a bit. .
As far as I can reverse engineer, the plasma launcher is a light frame AV weapon that does not have any locking ability and may have a slight charge time. Vs the swarm launcher it does far more damage and is a bit faster. However does not have the reach nor oomph per hit as the forge gun. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1242
|
Posted - 2013.03.27 14:47:00 -
[21] - Quote
Iron Wolf Saber wrote:XXfootnoteXX wrote:Iron Wolf Saber wrote:
- Added Amarr Crusader Suit
- Added Gallente Pilot Suit
- Added Gallente Plasma Launcher
- Re-factored skills involving drop-suits, all drop-suits now have a per level bonus.
- Added Squad Jammer Modules
- Active Jammers is now available as equipment.
- New Installation a Drone Hive, this is an area of denial mine layer most effective against vehicles.
- Added armor waffling skill to decrease armor mass.
- Star Map has returned, complete with browsing and filtering options, and vastly improved graphics.
- Increased Corp Battle size to 24
Where are you getting your information, I have either heard only rumor or information that conflitcs with the above? Or is this simply what you want/expect? Well there is a new video showing off the plasma launcher. Corp battle size was old news so was star map. drone hive is a data mined object may not be on this patch. Either way Wolfman has another blog on the way involving the new suits and how skills are being done and one more for the new guns. I was informed that assualts there the first ones to get racial-ed out and it would seemed about right other races will have to wait a bit. . As far as I can reverse engineer, the plasma launcher is a light frame AV weapon that does not have any locking ability and may have a slight charge time. Vs the swarm launcher it does far more damage and is a bit faster. However does not have the reach nor oomph per hit as the forge gun.
Aint the corp battle size suppose to be raised to 16 vs 16 and regular battle to 18 vs 18 (last step before 24 vs 24)
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Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
92
|
Posted - 2013.03.27 15:11:00 -
[22] - Quote
Laurent Cazaderon wrote:Aint the corp battle size suppose to be raised to 16 vs 16 and regular battle to 18 vs 18 (last step before 24 vs 24) I'd heard they'd go 32v32. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
219
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Posted - 2013.03.27 15:12:00 -
[23] - Quote
Iron Wolf Saber wrote:- To combat mail spam, CPSA charges are being added to dust 514 and are default at 15,000 isk. Players can set them to high as 2 million or none, and allow contacts to ignore the costs.
I'm sorry but lol what? EVE that is flowing with ISK has a CSPA at 2,950, and DUST that generally has very much limited about of ISK (and ways to earn it) gets 5x higher fee? Just makes me laugh, if the goal is to prevent spam mails from EVE pilots - that won't do jack because of the amount of ISK the spammers have and will use (convert it so the CSPA is given to the bunny and we at least got a way to move ISK into DUST).
Also, nice coverage.
/c |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1242
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Posted - 2013.03.27 15:14:00 -
[24] - Quote
Halador Osiris wrote:Laurent Cazaderon wrote:Aint the corp battle size suppose to be raised to 16 vs 16 and regular battle to 18 vs 18 (last step before 24 vs 24) I'd heard they'd go 32v32.
i doubt that as the largest fights at launch were always suppose to be 24 vs 24. But i'd like a good'ol 32 vs 32 ! |
Iron Wolf Saber
BetaMax. CRONOS.
3246
|
Posted - 2013.03.27 15:14:00 -
[25] - Quote
ChribbaX wrote:Iron Wolf Saber wrote:- To combat mail spam, CPSA charges are being added to dust 514 and are default at 15,000 isk. Players can set them to high as 2 million or none, and allow contacts to ignore the costs.
I'm sorry but lol what? EVE that is flowing with ISK has a CSPA at 2,950, and DUST that generally has very much limited about of ISK (and ways to earn it) gets 5x higher fee? Just makes me laugh, if the goal is to prevent spam mails from EVE pilots - that won't do jack because of the amount of ISK the spammers have and will use (convert it so the CSPA is given to the bunny and we at least got a way to move ISK into DUST).
Also, nice coverage. /c
Numbers where thrown around some time ago I dont remember anymore when, but it was supposed to keep people like in UnReal from spamming the whole universe as they where just copy pasting alts to spam everyone. As for isk gains for minimal efforts 15,000 is pretty low number to set to, it would mean about 10-20 spams an afk battle. |
Succendo
Immobile Infantry
2
|
Posted - 2013.03.27 15:15:00 -
[26] - Quote
It's patch time, which means it's time for rampant speculation and bad threads. |
Vaerana Myshtana
Bojo's School of the Trades
515
|
Posted - 2013.03.27 15:16:00 -
[27] - Quote
ChribbaX wrote:Iron Wolf Saber wrote:- To combat mail spam, CPSA charges are being added to dust 514 and are default at 15,000 isk. Players can set them to high as 2 million or none, and allow contacts to ignore the costs.
I'm sorry but lol what? EVE that is flowing with ISK has a CSPA at 2,950, and DUST that generally has very much limited about of ISK (and ways to earn it) gets 5x higher fee? Just makes me laugh, if the goal is to prevent spam mails from EVE pilots - that won't do jack because of the amount of ISK the spammers have and will use (convert it so the CSPA is given to the bunny and we at least got a way to move ISK into DUST).
Also, nice coverage. /c
Woot! I'll set mine to 2M ISK and then have my EVE toons keep emailing me.
I'll be RICH! Rich I tell you! RICH!
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Iron Wolf Saber
BetaMax. CRONOS.
3246
|
Posted - 2013.03.27 15:16:00 -
[28] - Quote
Vaerana Myshtana wrote:ChribbaX wrote:Iron Wolf Saber wrote:- To combat mail spam, CPSA charges are being added to dust 514 and are default at 15,000 isk. Players can set them to high as 2 million or none, and allow contacts to ignore the costs.
I'm sorry but lol what? EVE that is flowing with ISK has a CSPA at 2,950, and DUST that generally has very much limited about of ISK (and ways to earn it) gets 5x higher fee? Just makes me laugh, if the goal is to prevent spam mails from EVE pilots - that won't do jack because of the amount of ISK the spammers have and will use (convert it so the CSPA is given to the bunny and we at least got a way to move ISK into DUST).
Also, nice coverage. /c Woot! I'll set mine to 2M ISK and then have my EVE toons keep emailing me. I'll be RICH! Rich I tell you! RICH!
You dont get that isk. Concord does. |
iceyburnz
Crux Special Tasks Group Gallente Federation
410
|
Posted - 2013.03.27 15:17:00 -
[29] - Quote
Iron Wolf Saber wrote:[list]
Added Cloaking Device.
New Installation a Drone Hive, this is an area of denial mine layer most effective against vehicles.
.
That seemed like a very wishlisty list.
Also cloaking device is not coming in the next update, only the active scanner is.
I don't think the drone hives on the database are player items, they follow a format for NPC spawn entities.
Everything has to go in the database, even stars, planets and npcs, does not mean they are player items.
I could be wrong, I can't tell if your fronting like you have a batphone or actually have a batphone.
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Blackie 71
Ground Pounders Inc.
10
|
Posted - 2013.03.27 15:25:00 -
[30] - Quote
I doubt any of these lists are all that close to reality, but still very exciting! |
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