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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Berserker007
 Imperfects
 Negative-Feedback
 
 259
 
 
      | Posted - 2013.03.27 01:42:00 -
          [1] - Quote 
 As topic says, i'm curious to see what peoples hopes & expectations are for the new build. By expectations i mean based on gameplay, what you think could occur. If possible, try and post in "patch notes" format as the DEV's have done to make things easier on everyone
 
 Weapons:
 - readd Proto Breach FG
 - addition of Plasma Cannon
 - addition of Scrambler Rifle
 - addition of Flaylock Pistol
 - addition of Gauss Rifle
 - Burst AR: change to 3rnd, possibly high damage per shot to compensate for loss of bullet per burst
 - Breach AR: slight increase to rof (say 450-500)
 - Tac AR: slight reduction to recoil, and reduction in rof
 - AR's : switch recoil of basic & proto... making basic have more recoil (even w lv5op), and proto less
 a: widen damage gap b/t basic --> proto
 b: readd "scope" back to AR's or make iron sights beter
 - HMGs: ?% range reduction ..... faster heat up time
 - LR: increased heatup time
 - SR: add sway after each shot
 - SMG: increase damage gao b/t basic --> proto .... lower cost CPU & PG wise as is a sidearm
 - FG: reduce splash damage on militia FG
 - Pistols: readd pistol "scope" ... widen damage gap b/t basic --> proto
 - SL : change operation skill to something more effective (as there is no splash damage anymore i believe)
 
 Modules:
 - Shield Extenders stacking increases your profile
 - Shielding skill affects regulators & rechargers
 - Damage Mod stacking penalties now go into affect
 - active scanners readded (w/ description of how to "counter")
 
 Vehicles:
 - cost of armor & shield modules to be equalized
 - addition of Laser turret
 - KBM & DS3 allow for same movement abilities
 - Shield Hardeners increase to 30sec usage
 - armor rep modules require higher skilling (same as shield)
 
 Dropsuits:
 - New skin for Balac Vk.0
 - add racial variants
 - add more base HP to advanced suits (this will allow further customization)
 - removal of Neo suits; or increase Req to get
 a: have A-series req lv 2, proto req lv 4
 - Assault: increase PG .... add 3rd equpi for proto (as scouts will have 2, assault 3, logi 4)
 - Logi : ????
 - Scout: increase CPU
 - Heavy: add 3rd low slot
 
 ISK/SP:
 - increase ISK reward w/ regards to what was used, kills gotten, along w/ WP
 - change SP attainment
 a: 1 sec in game = 1 SP ...... 1 WP = 5 SP ; will aid in halting MCC camping
 
 Maps/Gameplay:
 - NEW maps (actual new maps, not just resized)
 - Bring back Skirmish 1.0 but w/o the ability to destroy the pillars
 - increase corp battles to 16v16
 - increase pub game to 24v24
 - change ambush kill count to 100-120 to correspond to increased player count
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        |  Mavado V Noriega
 SyNergy Gaming
 
 2592
 
 
      | Posted - 2013.03.27 01:48:00 -
          [2] - Quote 
 Neo suits are fine
 
 if someone wants to save 3-4 weeks grinding 3-5 then thats on them and makes CCP more $$$ than them just grinding from 4-5
 
 leave as is not a huge issue imho
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        |  gbghg
 L.O.T.I.S.
 Legacy Rising
 
 862
 
 
      | Posted - 2013.03.27 01:50:00 -
          [3] - Quote 
 Dropship's having a proper role, a way to deal with AV beyond tanking it, and actually getting wp for doing our jobs. I realize however that this is unlikely.
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        |  Berserker007
 Imperfects
 Negative-Feedback
 
 259
 
 
      | Posted - 2013.03.27 01:51:00 -
          [4] - Quote 
 
 Mavado V Noriega wrote:Neo suits are fine
 if someone wants to save 3-4 weeks grinding 3-5 then thats on them and makes CCP more $$$ than them just grinding from 4-5
 
 leave as is not a huge issue imho
 
 lol, after all that, thats all got :P . Yeah, im on the fence on the Neo's, if they stay, i do thing they need to bump the req by a level. As i know they want people to spend money; but play for a week and use aurum and you have yourself a proto suit; where it takes 4-5 weeks to get the ISK version (& Vk.1)
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        |  Berserker007
 Imperfects
 Negative-Feedback
 
 259
 
 
      | Posted - 2013.03.27 01:52:00 -
          [5] - Quote 
 
 gbghg wrote:Dropship's having a proper role, a way to deal with AV beyond tanking it, and actually getting wp for doing our jobs. I realize however that this is unlikely. 
 
 good thought; didnt thnk about them; i'll add that onto the list
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        |  Laheon
 Osmon Surveillance
 Caldari State
 
 277
 
 
      | Posted - 2013.03.27 01:53:00 -
          [6] - Quote 
 It's easy to deal with AV. Kill them.
 
 Srsly though, have infantry support. The number of times I've had to back off killing a tank/LAV with my AV grenades is because there have been infantry about.
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