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Berserker007
Imperfects Negative-Feedback
259
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Posted - 2013.03.27 01:42:00 -
[1] - Quote
As topic says, i'm curious to see what peoples hopes & expectations are for the new build. By expectations i mean based on gameplay, what you think could occur. If possible, try and post in "patch notes" format as the DEV's have done to make things easier on everyone
Weapons: - readd Proto Breach FG - addition of Plasma Cannon - addition of Scrambler Rifle - addition of Flaylock Pistol - addition of Gauss Rifle - Burst AR: change to 3rnd, possibly high damage per shot to compensate for loss of bullet per burst - Breach AR: slight increase to rof (say 450-500) - Tac AR: slight reduction to recoil, and reduction in rof - AR's : switch recoil of basic & proto... making basic have more recoil (even w lv5op), and proto less a: widen damage gap b/t basic --> proto b: readd "scope" back to AR's or make iron sights beter - HMGs: ?% range reduction ..... faster heat up time - LR: increased heatup time - SR: add sway after each shot - SMG: increase damage gao b/t basic --> proto .... lower cost CPU & PG wise as is a sidearm - FG: reduce splash damage on militia FG - Pistols: readd pistol "scope" ... widen damage gap b/t basic --> proto - SL : change operation skill to something more effective (as there is no splash damage anymore i believe)
Modules: - Shield Extenders stacking increases your profile - Shielding skill affects regulators & rechargers - Damage Mod stacking penalties now go into affect - active scanners readded (w/ description of how to "counter")
Vehicles: - cost of armor & shield modules to be equalized - addition of Laser turret - KBM & DS3 allow for same movement abilities - Shield Hardeners increase to 30sec usage - armor rep modules require higher skilling (same as shield)
Dropsuits: - New skin for Balac Vk.0 - add racial variants - add more base HP to advanced suits (this will allow further customization) - removal of Neo suits; or increase Req to get a: have A-series req lv 2, proto req lv 4 - Assault: increase PG .... add 3rd equpi for proto (as scouts will have 2, assault 3, logi 4) - Logi : ???? - Scout: increase CPU - Heavy: add 3rd low slot
ISK/SP: - increase ISK reward w/ regards to what was used, kills gotten, along w/ WP - change SP attainment a: 1 sec in game = 1 SP ...... 1 WP = 5 SP ; will aid in halting MCC camping
Maps/Gameplay: - NEW maps (actual new maps, not just resized) - Bring back Skirmish 1.0 but w/o the ability to destroy the pillars - increase corp battles to 16v16 - increase pub game to 24v24 - change ambush kill count to 100-120 to correspond to increased player count |
Mavado V Noriega
SyNergy Gaming
2592
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Posted - 2013.03.27 01:48:00 -
[2] - Quote
Neo suits are fine
if someone wants to save 3-4 weeks grinding 3-5 then thats on them and makes CCP more $$$ than them just grinding from 4-5
leave as is not a huge issue imho |
gbghg
L.O.T.I.S. Legacy Rising
862
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Posted - 2013.03.27 01:50:00 -
[3] - Quote
Dropship's having a proper role, a way to deal with AV beyond tanking it, and actually getting wp for doing our jobs. I realize however that this is unlikely. |
Berserker007
Imperfects Negative-Feedback
259
|
Posted - 2013.03.27 01:51:00 -
[4] - Quote
Mavado V Noriega wrote:Neo suits are fine
if someone wants to save 3-4 weeks grinding 3-5 then thats on them and makes CCP more $$$ than them just grinding from 4-5
leave as is not a huge issue imho
lol, after all that, thats all got :P . Yeah, im on the fence on the Neo's, if they stay, i do thing they need to bump the req by a level. As i know they want people to spend money; but play for a week and use aurum and you have yourself a proto suit; where it takes 4-5 weeks to get the ISK version (& Vk.1) |
Berserker007
Imperfects Negative-Feedback
259
|
Posted - 2013.03.27 01:52:00 -
[5] - Quote
gbghg wrote:Dropship's having a proper role, a way to deal with AV beyond tanking it, and actually getting wp for doing our jobs. I realize however that this is unlikely.
good thought; didnt thnk about them; i'll add that onto the list |
Laheon
Osmon Surveillance Caldari State
277
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Posted - 2013.03.27 01:53:00 -
[6] - Quote
It's easy to deal with AV. Kill them.
Srsly though, have infantry support. The number of times I've had to back off killing a tank/LAV with my AV grenades is because there have been infantry about. |
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