Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
2151
|
Posted - 2013.03.26 17:23:00 -
[31] - Quote
J Lav wrote:Justin Tymes wrote:If you're facing people alone 1-1 as a Heavy you should get owned, because you're not suppose to be alone. Wait, if an assault is better at killing stuff than a heavy, then What pre tell is a heavy supposed to do with a group? No equipment, and you've said it's not a credible threat. There is nothing a heavy can do with a group that an assault can't do better. So essentially, heavies should run around, being fat and slow, drawing attention to how easy they are to kill? What is the heavy's job? Spray popcorn at the enemy while your squadmates reload? ATM I'm completely mystified, outside of a talented forge gunner, and being the right suit to use while operating an exposed turret... Ever seen an Assault suit that could tank literally a dozen Sniper headshots with only one Logi holding him together?
Because I've seen a Heavy do that while laying down a solid stream of HMG fire on an enemy assault that raked in 7 kills (and lots of Guardian points for me).
Also, while not ideal for the job, HMGs get less of a negative modifier against vehicle armour than smaller weapons. They're not particularly good against tanks, but they can tear chunks out of LAVs.
Most importantly, though, in enclosed spaces (like you have near at least one objective on almost every Skirmish map), HMGs are an important area denial weapon. You have a Heavy and a Logi (or 2) in good positions, and very few enemies will be able to press an effective attack.
The high tier suits are underwhelming, and they're massively overpriced, but Heavies have their place on the battlefield. |
Justin Tymes
Condotta Rouvenor Gallente Federation
5
|
Posted - 2013.03.26 17:29:00 -
[32] - Quote
J Lav wrote:Justin Tymes wrote:If you're facing people alone 1-1 as a Heavy you should get owned, because you're not suppose to be alone. Wait, if an assault is better at killing stuff than a heavy, then What pre tell is a heavy supposed to do with a group? No equipment, and you've said it's not a credible threat. There is nothing a heavy can do with a group that an assault can't do better. So essentially, heavies should run around, being fat and slow, drawing attention to how easy they are to kill? What is the heavy's job? Spray popcorn at the enemy while your squadmates reload? ATM I'm completely mystified, outside of a talented forge gunner, and being the right suit to use while operating an exposed turret...
Choke points. If they're all aiming at the Heavy, they aren't aiming at your squad. The whole point of the Heavy class is to defend and breach as a vanguard, and they do this better than assaults. If you're trying to solo 20-0 with a Heavy, you're not doing your job. |
General Tiberius1
ZionTCD Legacy Rising
300
|
Posted - 2013.03.26 17:35:00 -
[33] - Quote
METR0 THE DESTR0YER wrote:With the new build coming soon, and the new weapons, and modules included, (haven't heard any pro heavy news btw) are the heavies the weakest dropsuit? I mean In all reality It's supposed to be the strongest, and most durable, am I right? Lets look at the pros and cons shall we. These are the understandable weaknesses of the heavy. You get what you get here. (-) slow movement speed (-) bigger hit box (-) large profile (-) slow turn speed (-) no equipment Cons: these are the ones I can think of as of right now. I could probably find more if I search other threads, but I'm lazy - vk1 costs more than a tank... - rumor being that all dropsuits can use heavy weapons as seen in the gathering forces trailer (not confirmed, but would make being a heavy completely useless. Having exclusive weapons is what sets the heavy apart from the other dropsuits. - a good proto assualt vs a good heavy. Proto assualt wins 80% of the time. And that's a 1v1. We all know people like to steal kills. - with the recent nerf to hmg range heavys have to be closer to the target than ever to do serious damage. just to let you guys know mini guns in today's world can shoot up to 1000 meters accurately. Hmgs in this game are squirt guns compared to real mini guns in today's world, doesn't make sense but ok. Future build cons: we all know with the new modules coming that It's going to be even harder to not only get kills as a heavy, but also a lot of our k/d ratios are going to drop. Thanks to invisible shotgun scouts. - scanners are going to be able to track heavies the easiest - if a heavy closes in on a player, or catches one of guard, all the player has to do is drop a shield generator, and wait for the heavy to approach. As soon as the heavy enters the (bubble shield) the player throws a grenade into the bubble hurting the heavy significantly. As soon as this happens the player can finish him off in a brawl. All heavies aren't stupid so this may not be the case, but this gives the player with the shield generator a get out of jail free card. Just another obstacle the heavy has to overcome to get a kill. - cloaking, or invisibility will be used by scouts the most. This promotes camping, and waiting by a corner for a heavy to pass by wasting him in the process is another thing that effects the heavy a lot to an extent. Pros + a lot of hp (not near enough in my opinion) + Exclusive weapons + .........and that's It (at least to my knowledge) Now some of you guys are probably thinking "hahaha, heavies are getting the Jenny Craig treatment *****! Lololololol" this maybe funny to most but for the ones that actually use heavies are really hurt by what it's become. I'm pretty sure you wouldn't laugh about your specific dropsuit that you spent most of your skill points into get gimped, and royally f*****.
this has been gone over before, give it a break, CCP only listens to the people asking for nerfs, not buffs
|
METR0 THE DESTR0YER
UnReaL.
88
|
Posted - 2013.03.26 17:42:00 -
[34] - Quote
General Tiberius1 wrote:METR0 THE DESTR0YER wrote:With the new build coming soon, and the new weapons, and modules included, (haven't heard any pro heavy news btw) are the heavies the weakest dropsuit? I mean In all reality It's supposed to be the strongest, and most durable, am I right? Lets look at the pros and cons shall we. These are the understandable weaknesses of the heavy. You get what you get here. (-) slow movement speed (-) bigger hit box (-) large profile (-) slow turn speed (-) no equipment Cons: these are the ones I can think of as of right now. I could probably find more if I search other threads, but I'm lazy - vk1 costs more than a tank... - rumor being that all dropsuits can use heavy weapons as seen in the gathering forces trailer (not confirmed, but would make being a heavy completely useless. Having exclusive weapons is what sets the heavy apart from the other dropsuits. - a good proto assualt vs a good heavy. Proto assualt wins 80% of the time. And that's a 1v1. We all know people like to steal kills. - with the recent nerf to hmg range heavys have to be closer to the target than ever to do serious damage. just to let you guys know mini guns in today's world can shoot up to 1000 meters accurately. Hmgs in this game are squirt guns compared to real mini guns in today's world, doesn't make sense but ok. Future build cons: we all know with the new modules coming that It's going to be even harder to not only get kills as a heavy, but also a lot of our k/d ratios are going to drop. Thanks to invisible shotgun scouts. - scanners are going to be able to track heavies the easiest - if a heavy closes in on a player, or catches one of guard, all the player has to do is drop a shield generator, and wait for the heavy to approach. As soon as the heavy enters the (bubble shield) the player throws a grenade into the bubble hurting the heavy significantly. As soon as this happens the player can finish him off in a brawl. All heavies aren't stupid so this may not be the case, but this gives the player with the shield generator a get out of jail free card. Just another obstacle the heavy has to overcome to get a kill. - cloaking, or invisibility will be used by scouts the most. This promotes camping, and waiting by a corner for a heavy to pass by wasting him in the process is another thing that effects the heavy a lot to an extent. Pros + a lot of hp (not near enough in my opinion) + Exclusive weapons + .........and that's It (at least to my knowledge) Now some of you guys are probably thinking "hahaha, heavies are getting the Jenny Craig treatment *****! Lololololol" this maybe funny to most but for the ones that actually use heavies are really hurt by what it's become. I'm pretty sure you wouldn't laugh about your specific dropsuit that you spent most of your skill points into get gimped, and royally f*****. this has been gone over before, give it a break, CCP only listens to the people asking for nerfs, not buffs
Then we should NERF everything else to make the heavy a superior being again.
|
martinofski
Rebelles A Quebec Orion Empire
39
|
Posted - 2013.03.26 17:48:00 -
[35] - Quote
J Lav wrote:Justin Tymes wrote:If you're facing people alone 1-1 as a Heavy you should get owned, because you're not suppose to be alone. Wait, if an assault is better at killing stuff than a heavy, then What pre tell is a heavy supposed to do with a group? No equipment, and you've said it's not a credible threat. There is nothing a heavy can do with a group that an assault can't do better. So essentially, heavies should run around, being fat and slow, drawing attention to how easy they are to kill? What is the heavy's job? Spray popcorn at the enemy while your squadmates reload? ATM I'm completely mystified, outside of a talented forge gunner, and being the right suit to use while operating an exposed turret...
I totally agree with this. I also spent my SP in the heavy, I wanted to play something different, never looked on the forum at the time for all the "heavy are OP" threads to decide. I am sticking with it, but I got to say I am definitely not sure about its benefits in a match now, especially a skirmish where you can't run.
You're not supposed to be alone, but it's true with every class tbh, so this isn't something only a heavy should follow as a rule. Problem is, when you squad with a group, be sure they are going to go for a push and your fat ass will be left behing.
If the heavy make a misjudgement of the situation, don't think about running away, just die.
With the HMG, you shoot at someone at mid range and you are going to wait until the aim "get better" to actually hit the guy properly, that guys will already be behind cover. Now everyone know where you will be for the next few seconds and you rely on your squad for the rest...Oh damn, everyone is at the other building already. Kitten
I play a militia heavy right now, make me test some heavy tactics, care less and learn without spending 200,000isk+ a game.
Being a heavy is for me a love/hate relationship. I am just kittening stuck with it.
|
Skihids
The Tritan Industries
1101
|
Posted - 2013.03.26 17:54:00 -
[36] - Quote
I hope the Heavy class doesn't go away, as that would be sad for us Logis. |
General Tiberius1
ZionTCD Legacy Rising
301
|
Posted - 2013.03.26 17:58:00 -
[37] - Quote
METR0 THE DESTR0YER wrote:General Tiberius1 wrote:METR0 THE DESTR0YER wrote:With the new build coming soon, and the new weapons, and modules included, (haven't heard any pro heavy news btw) are the heavies the weakest dropsuit? I mean In all reality It's supposed to be the strongest, and most durable, am I right? Lets look at the pros and cons shall we. These are the understandable weaknesses of the heavy. You get what you get here. (-) slow movement speed (-) bigger hit box (-) large profile (-) slow turn speed (-) no equipment Cons: these are the ones I can think of as of right now. I could probably find more if I search other threads, but I'm lazy - vk1 costs more than a tank... - rumor being that all dropsuits can use heavy weapons as seen in the gathering forces trailer (not confirmed, but would make being a heavy completely useless. Having exclusive weapons is what sets the heavy apart from the other dropsuits. - a good proto assualt vs a good heavy. Proto assualt wins 80% of the time. And that's a 1v1. We all know people like to steal kills. - with the recent nerf to hmg range heavys have to be closer to the target than ever to do serious damage. just to let you guys know mini guns in today's world can shoot up to 1000 meters accurately. Hmgs in this game are squirt guns compared to real mini guns in today's world, doesn't make sense but ok. Future build cons: we all know with the new modules coming that It's going to be even harder to not only get kills as a heavy, but also a lot of our k/d ratios are going to drop. Thanks to invisible shotgun scouts. - scanners are going to be able to track heavies the easiest - if a heavy closes in on a player, or catches one of guard, all the player has to do is drop a shield generator, and wait for the heavy to approach. As soon as the heavy enters the (bubble shield) the player throws a grenade into the bubble hurting the heavy significantly. As soon as this happens the player can finish him off in a brawl. All heavies aren't stupid so this may not be the case, but this gives the player with the shield generator a get out of jail free card. Just another obstacle the heavy has to overcome to get a kill. - cloaking, or invisibility will be used by scouts the most. This promotes camping, and waiting by a corner for a heavy to pass by wasting him in the process is another thing that effects the heavy a lot to an extent. Pros + a lot of hp (not near enough in my opinion) + Exclusive weapons + .........and that's It (at least to my knowledge) Now some of you guys are probably thinking "hahaha, heavies are getting the Jenny Craig treatment *****! Lololololol" this maybe funny to most but for the ones that actually use heavies are really hurt by what it's become. I'm pretty sure you wouldn't laugh about your specific dropsuit that you spent most of your skill points into get gimped, and royally f*****. this has been gone over before, give it a break, CCP only listens to the people asking for nerfs, not buffs Then we should NERF everything else to make the heavy a superior being again.
you KNOW that's never going to happen.
CCP is a business.
how does a business USUALLY make money? by appealing to the lowest common denominator (in this case the brats that were spoiled on COD and never knew the feeling of searching for that health pack as 1 more bullet and you're dead) |
General Tiberius1
ZionTCD Legacy Rising
301
|
Posted - 2013.03.26 17:59:00 -
[38] - Quote
Skihids wrote:I hope the Heavy class doesn't go away, as that would be sad for us Logis.
nowhere near as many tasty WP's eh?
yeah, we heavis would be pissed as well |
Sloth9230
Reaper Galactic
618
|
Posted - 2013.03.26 18:07:00 -
[39] - Quote
I could buy the "heavies are supposed to guard checkpoints" argument... if only almost every single point worth defending wasn't almost completely exposed. The ones were they aren't exposed tend to be CQC areas, they still have have to deal with ninja shotgunners, but that's fairly balanced in my opinion. So really a lot of this just has to do with poor map design, there's just to many open areas and not enough CQC areas.
Yeah, you could leave two Logis with the heavy to make him functionally immortal, but what kind of defense could they do that 3 assaults couldn't, or 2 assaults and 1 Logi couldn't? And keep in mind that every Logi babysitting a heavy is 1 that isn't out there rezzing people. |
METR0 THE DESTR0YER
UnReaL.
93
|
Posted - 2013.03.26 18:17:00 -
[40] - Quote
General Tiberius1 wrote:METR0 THE DESTR0YER wrote:General Tiberius1 wrote:METR0 THE DESTR0YER wrote:With the new build coming soon, and the new weapons, and modules included, (haven't heard any pro heavy news btw) are the heavies the weakest dropsuit? I mean In all reality It's supposed to be the strongest, and most durable, am I right? Lets look at the pros and cons shall we. These are the understandable weaknesses of the heavy. You get what you get here. (-) slow movement speed (-) bigger hit box (-) large profile (-) slow turn speed (-) no equipment Cons: these are the ones I can think of as of right now. I could probably find more if I search other threads, but I'm lazy - vk1 costs more than a tank... - rumor being that all dropsuits can use heavy weapons as seen in the gathering forces trailer (not confirmed, but would make being a heavy completely useless. Having exclusive weapons is what sets the heavy apart from the other dropsuits. - a good proto assualt vs a good heavy. Proto assualt wins 80% of the time. And that's a 1v1. We all know people like to steal kills. - with the recent nerf to hmg range heavys have to be closer to the target than ever to do serious damage. just to let you guys know mini guns in today's world can shoot up to 1000 meters accurately. Hmgs in this game are squirt guns compared to real mini guns in today's world, doesn't make sense but ok. Future build cons: we all know with the new modules coming that It's going to be even harder to not only get kills as a heavy, but also a lot of our k/d ratios are going to drop. Thanks to invisible shotgun scouts. - scanners are going to be able to track heavies the easiest - if a heavy closes in on a player, or catches one of guard, all the player has to do is drop a shield generator, and wait for the heavy to approach. As soon as the heavy enters the (bubble shield) the player throws a grenade into the bubble hurting the heavy significantly. As soon as this happens the player can finish him off in a brawl. All heavies aren't stupid so this may not be the case, but this gives the player with the shield generator a get out of jail free card. Just another obstacle the heavy has to overcome to get a kill. - cloaking, or invisibility will be used by scouts the most. This promotes camping, and waiting by a corner for a heavy to pass by wasting him in the process is another thing that effects the heavy a lot to an extent. Pros + a lot of hp (not near enough in my opinion) + Exclusive weapons + .........and that's It (at least to my knowledge) Now some of you guys are probably thinking "hahaha, heavies are getting the Jenny Craig treatment *****! Lololololol" this maybe funny to most but for the ones that actually use heavies are really hurt by what it's become. I'm pretty sure you wouldn't laugh about your specific dropsuit that you spent most of your skill points into get gimped, and royally f*****. this has been gone over before, give it a break, CCP only listens to the people asking for nerfs, not buffs Then we should NERF everything else to make the heavy a superior being again. you KNOW that's never going to happen. CCP is a business. how does a business USUALLY make money? by appealing to the lowest common denominator (in this case the brats that were spoiled on COD and never knew the feeling of searching for that health pack as 1 more bullet and you're dead)
Woah bro! Calm your t its eh? |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |