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Thread Statistics | Show CCP posts - 1 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
492
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Posted - 2013.03.26 14:46:00 -
[1] - Quote
CHICAGOCUBS4EVER wrote: I have personally AFK'ed twice, due to crying baby etc, but on both occassions still made it back in time to play some of the match.
I think that this is a completely different set of circumstances. There is a huge gulf between stepping away from a single match because real life demands attention and making AFK farming one's primary "play" style.
The former is totally reasonable and understandable, if at times frustrating.
The later is unethical and exploitative. It also seems to engender abusive self-aggrandizement in the perpetrators. |
Vaerana Myshtana
Bojo's School of the Trades
493
|
Posted - 2013.03.26 14:52:00 -
[2] - Quote
JL3Eleven wrote:Vaerana Myshtana wrote:So, to re-ask my question to those who believe that CCP condones AFK farming:
Where?
Link to the exact spot where a GM or Dev told you to go camp in the MCC because you hate the game that they are working so hard on.... Please do your own research. 2-4 pages back in general discussion. title "why we afk farm" I believe. Last post b/c lock.
Nope:
https://forums.dust514.com/default.aspx?g=posts&m=641328#post641328
GM Hercules wrote:This thread is now out of place.
Locked.
Thanks.
There are no other GM or Dev posts in that thread. |
Vaerana Myshtana
Bojo's School of the Trades
498
|
Posted - 2013.03.26 16:15:00 -
[3] - Quote
xaerael Kabiel wrote:How? What? REREAD THAT PARAGRAPH MORON. Quote:3. You may not use your own or any third-party software, macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game. Don't tactically bold out one part of a sentence and ignore the rest of the context to support your argument. AKFing DOES NOT DO ANY OF THE ABOVE ANYWAY. How is AFKing "using your own or any third-party software, macros or other stored rapid keystrokes"? You're argument is stupid. Think before posting. AFK ratting, mining, autopiloting, pubbie scaring, and a whole lot more are TOTALLY LEGAL IN EVE. Soaking up a couple of games worth of SP is nothing compared to these.
Interesting. Someone who feels the need to shift into ALLCAPS every other sentence calling someone a moron...
Lulz.
AFKing in a safe environment for extended periods is a "pattern of play" that enables the exploiter to acquire items (salvage), currency (ISK), and character attributes (SP) at a rate that is accelerated compared to their "normal" game play (which, according to them is not playing at all). Remember, "normal" game play includes the threat of being killed by the enemy and losing the ISK invested in your dropsuit fitting. If you are not losing dropsuits because you are not actually fighting (as opposed to being really good), then you are accumulating ISK faster than normal play.
Further complicating this is the Drop Uplink and Nanohive stunts, which are also a "pattern of play" that enables the exploiter to increase the rate of SP acquisition even more than simply AFK farming.
By comparison, someone who rats or mines while AFK in EVE does so by placing their ship in harm's way. If the AFK farmers want to stand in the middle of the battlefield the entire match- more power to them. At least they'll have to manually respawn and move every time they die. If they are camping the MCC or the redzone, that's not okay. |
Vaerana Myshtana
Bojo's School of the Trades
499
|
Posted - 2013.03.26 17:38:00 -
[4] - Quote
sharted pantaloon wrote:"If the AFK farmers want to stand in the middle of the battlefield the entire match- more power to them." So, wouldn't that be the equivalent of AFK ratfarming in nulsec?
Which, in the context of my thread, is fine. If you go AFK in EVE, nullsec or not, you run the risk of getting blown up by anybody who happens to come along. In nullsec, the risk is just that much more intense.
By comparison, standing in your MCC carries (in my estimation) less risk than AFK mining in hisec. I see AFK miners getting blown up all the time (especially in ice belts).
If an AFK miner loses a single Retriever, that's about 40 million ISK down the drain. If they lose a Mackinaw (Tech 2 of the same ship), that's about 150 million ISK. That also ignores any income they lose during the time it takes for them to get refitted and back into the belts.
By comparison, a single AFK farmer getting grenadurkaed will lose a free suit and perhaps 150,000 ISK from getting dropped from the match. That's a 1,000-fold decrease from the risk of AFK mining in a Mackinaw, or three orders of magnitude.
--
Now, let's compare the AFK "dropper" who deploys Nanohives and Drop Uplinks in the MCC to an actual Player who reaps the exact same benefits in terms of ISK and SP by deploying these things on the battlefield.
Both characters build a Militia Logistics suit at a cost of around 5,000 ISK a pop (not at PS3, can't check exact pricing).
The AFK Farmer (AFKF) spawns in the MCC or redzone and deploys a Drop Uplink and two Nanohives. He then camps the rest of the battle in the safest hidey-hole he can find. He dies once to a suicide grenade, but comes back and respawns before getting timed out.
The Player spawns as well and moves into the battlefield, trying to find good spots to deploy his payload. In the course of the game, this character dies 5 times.
Both characters earn 300 WP, collecting 5,500 SP and 150,000 ISK.
The AFKF gets a net of 145,000 ISK because he lost 1 fitting. The Player gets a net of 130,000 ISK because he lost 4 fittings.
This is a clear example of accumulating currency faster than normal game play.
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Vaerana Myshtana
Bojo's School of the Trades
501
|
Posted - 2013.03.26 17:58:00 -
[5] - Quote
sharted pantaloon wrote:Vaerana Myshtana wrote:[quote=sharted pantaloon] The Player spawns as well and moves into the battlefield, trying to find good spots to deploy his payload. In the course of the game, this character dies 5 times.
Both characters earn 300 WP, collecting 5,500 SP and 150,000 ISK.
The AFKF gets a net of 145,000 ISK because he lost 1 fitting. The Player gets a net of 125,000 ISK because he lost 5 fittings.
This is a clear example of accumulating currency faster than normal game play. Um, no, that is an example of someone who needs to learn to stop running in a straight line. One player netting more SP/ISK doing nothing than some noobtard screaming "Leroy Jenkin" is not an example of normal game play.
Dying five times in the course of a battle is pretty "normal" considering the after-action leaderboards.
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