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Disturbingly Bored
Universal Allies Inc.
176
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Posted - 2013.03.25 17:57:00 -
[1] - Quote
The Viziam is overpowered because it gets 33% more damage over the advanced tier laser rifle, while every other proto gun in the game gets 5% more damage over advanced.
I'm pretty sure that's the very definition of overpowered.
Damage mods are just fine when compared to shield mods. You can't stacking penalize one and not penalize the other without ruining the game.
(I'd prefer everything had a stacking penalty, honestly, but the game would just go from one kind of mostly balanced to another kind.) |
Disturbingly Bored
Universal Allies Inc.
176
|
Posted - 2013.03.25 18:25:00 -
[2] - Quote
Val'herik Dorn wrote:Stacking penalties are applied to % based modules because without them the % have a clear advantage.
The reason why static bonuses do not get a penalty is because they are static two of them will always give the same bonus.
%based mods will end up giving more of a bonus each time they are applied as the static will give the same bonus each time.
That logic works until you actually start to do the math on what's better to fit to a dropsuit. Shield extenders currently beat out damage mods in the majority of situations. Stacking penalize damage mods and leave extenders untouched, and damage mods will be useless 100% of the time. |
Disturbingly Bored
Universal Allies Inc.
176
|
Posted - 2013.03.25 19:41:00 -
[3] - Quote
Val'herik Dorn wrote:No the logic is sound... they do not win in a majority of situations... on individual shots it will seem like the extenders are so much better (especially at proto levels) but you have a lot more than one shot and that will add up quick.
Now you add in the percentages you can get from optimal range, weapon efficiency, head shots... and its more than just Dmg Mod V EHP mod.
GǪexcept damage mods don't affect optimal, weapon efficiency or headshots. A player using shield extenders gets the same benefit from all of those as someone using damage mods.
You have to properly compare factors and know what you're actually testing, otherwise you get no useful information.
But it seems I need to make another convert, so let's do it this way:
You pick a dropsuit, a weapon, and lowslots, and I'll do all the math to show who kills who first. Deal?
Atlas Exenthal wrote:Wat. Shield modifiers are stacking penalized. Shield Extenders are not, because they add a fixed amount of HP (skills do not change them)
I was referring specifically to Shield Extenders. But I'll be sure not to mix the terms from here out. |
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