Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
17
|
Posted - 2013.03.27 00:28:00 -
[1] - Quote
Laheon, we get that you want to support CCP. But honestly, relax for a minute. Noc and others have been here for months (almost a year for some), and its painfully obvious that slowing down gameplay has ruined a lot of what the game was about initially.
It's good to support CCP, but some of us remember a time when the game was broken in terms of technicalities, but the gameplay was faster, funner, and better overall, for new players and old ones. Go back a few thousand pages to the essays Protoman, Tony, and tons of other people from before the Closed Open Beta posted, about how the slower speeds were leading to a worse game.
All that needed fixing wwas hit detection, which allowed people to absorb bullets, but instead, CCP opted to take the easy way out, and slowed down the speeds to give the illusion of better hit detection. It's duct tape, and all the way up to now, it's been wearing real thin. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
17
|
Posted - 2013.03.27 00:35:00 -
[2] - Quote
In response to you Noc, I believe that hacks should be about 2 seconds faster (without mods), and rehacks should be about 10 seconds faster.
Also, maps needs layers. For anyone that remembers CraterLake, the map had at least 3-5 levels of rocks and outcrops that provided diverse gameplay. It also had a large bridge connecting the two sidepaths to the objectives, and small installation turrets. This was only the first part of the map.
Upon taking out 2 objectives, attackers needed to hack 2 CRU's, basically 2 mini bases near the outskirts of the second part of the map. Then they'd cross a large open expanse of land, usually in tanks/lavs' and fight for the 3 objectives in the type of skirmish we have now. Defenders got random spawning, attackers needed to spawn outside or on uplinks. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
18
|
Posted - 2013.03.27 00:48:00 -
[3] - Quote
Laheon wrote:@Icy - I played in July, I followed the initial announcement, and I've tried selling this game to so many of my friends. Sadly, they're lazy idiots and don't want to try a free-to-play game.
I'd show them some gameplay, but then again, I'm lazy, and they're lazy, so they don't come visit my place very often.
Anyway. Back on point. I have a huge interest in DUST being able to becoming fully developed, as quickly as possible, but I don't want CCP to rush, as I've seen a lot of rushed games, especially MMO's. For one, SW:TOR. I've also known a lot of grind, so I'm used to the long, hard slog of grinding. Yes, the game can be slow. But the game can also be quick. It depends entirely on the situation.
I've been here since July, which puts me pretty much at the latter half of the closed beta. Not for the E3 build, true, but I caught most of the OP free-tank build. Not to mention tower-camping with dropships.
What I'm trying to tell people is to relax, to give CCP some slack. They're working on it as hard as they can, and it's not as if they can things through without paperwork. They have to push new builds through Sony, which is very time-consuming, and they can hardly "fix" hit detection without a new build.
Basically, haranguing them about certain issues, daily, over a time period of six months, does nothing but a, waste your time, b, raise blood pressure, and c, cause less people to post constructively.
Trust CCP. 11 months from (what I've heard about the E3 build) an unpolished, very early version of the game to a fully working product is really great work.
Also 3 years of previous development time, and E3 build was only decent. The last "good" build in terms of gameplay I saw was the one before it, Replication. If they'd build off of that, they would've made greater progress. |