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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  BulletSnitcheZ
 TRUE TEA BAGGERS
 
 16
 
 
      | Posted - 2013.03.23 23:10:00 -
          [1] - Quote 
 Everyone knows how hard it is hit people with a Railgun / Forge Gun. To make up for this, i think there should be suppression effect that temporarily blinds the enemy if they're near the explosion.
 
 If you've ever played BF3 then you know what i'm talking about
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        |  ladwar
 Dead Six Initiative
 Daringly Inserting Large Dangerous Objects
 
 35
 
 
      | Posted - 2013.03.23 23:15:00 -
          [2] - Quote 
 i think with every kill from a scambler pistol should have a teabag effect.
 naw the sun is the best for blinding people.
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        |  BulletSnitcheZ
 TRUE TEA BAGGERS
 
 16
 
 
      | Posted - 2013.03.23 23:30:00 -
          [3] - Quote 
 
 ladwar wrote:i think with every kill from a scambler pistol should have a teabag effect.naw the sun is the best for blinding people.
 
 Be careful what you wish for Ladwar
  
 Lol anyway, i don't want Railguns and Fore Guns to completely  blind other players, but i think they should at least make your screen somewhat blurry for 2-3 seconds.
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        |  Jason Pearson
 Seraphim Initiative.
 CRONOS.
 
 769
 
 
      | Posted - 2013.03.24 00:55:00 -
          [4] - Quote 
 Rather than blind, add a dirt affect to the hud (I believe this is in Battlefield when near grenades)
 
 Make it for Explosives (Grenades, Remotes, Missiles) and Railguns. Just an added affect rather than blindness. Also railgun kills are easy.. 30+ and a lot of dead RDVs in a single match.
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        |  ladwar
 Dead Six Initiative
 Daringly Inserting Large Dangerous Objects
 
 35
 
 
      | Posted - 2013.03.24 00:57:00 -
          [5] - Quote 
 
 Jason Pearson wrote:Rather than blind, add a dirt affect to the hud (I believe this is in Battlefield when near grenades)
 Make it for Explosives (Grenades, Remotes, Missiles) and Railguns. Just an added affect rather than blindness. Also railgun kills are easy.. 30+ and a lot of dead RDVs in a single match.
 +1
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        |  slypie11
 Planetary Response Organisation
 Test Friends Please Ignore
 
 11
 
 
      | Posted - 2013.03.24 02:02:00 -
          [6] - Quote 
 I think there should be a suppression effect while being fired at by an HMG, similar the the effect of being pinned down in ghost recon future soldier
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        |  Scheneighnay McBob
 Bojo's School of the Trades
 
 1134
 
 
      | Posted - 2013.03.24 02:08:00 -
          [7] - Quote 
 Support.
 Perhaps then, small railguns will have meaning
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        |  BulletSnitcheZ
 TRUE TEA BAGGERS
 
 17
 
 
      | Posted - 2013.03.24 02:17:00 -
          [8] - Quote 
 
 Jason Pearson wrote:Rather than blind, add a dirt affect to the hud (I believe this is in Battlefield when near grenades)
 Make it for Explosives (Grenades, Remotes, Missiles) and Railguns. Just an added affect rather than blindness. Also railgun kills are easy.. 30+ and a lot of dead RDVs in a single match.
 
 I agree with the dirt effect for Grenades & remote explosives, but larger weapons like Railguns and Forge guns should definitely have a much greater suppressive effect than that!
 
 These weapons are supposed to be firing projectiles at supersonic speeds for goodness sake....
 
 
 
 
 
 
 
 
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        |  Zekain Kade
 BetaMax.
 CRONOS.
 
 1050
 
 
      | Posted - 2013.03.24 03:39:00 -
          [9] - Quote 
 
 BulletSnitcheZ wrote:No. We have these suits to help reduce these issues. These suits are designed to run through some of the most chaotic situations. It do not see the suits I wear being effective in battle if they are not able to keep my vision from blurring just because a steel slug flew by my head at 10X the speed of sound.Everyone knows how hard it is to hit people with a Railgun / Forge Gun. To make up for this, i think there should be suppression effect that temporarily blurs the enemy's vision if they're near the explosion. 
 If you've ever played BF3 then you know what i'm talking about
 
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        |  BulletSnitcheZ
 TRUE TEA BAGGERS
 
 17
 
 
      | Posted - 2013.03.24 05:11:00 -
          [10] - Quote 
 
 Zekain Kade wrote:BulletSnitcheZ wrote:Everyone knows how hard it is to hit people with a Railgun / Forge Gun. To make up for this, i think there should be suppression effect that temporarily blurs the enemy's vision if they're near the explosion. 
 If you've ever played BF3 then you know what i'm talking about
 No. We have these suits to help reduce these issues. These suits are designed to run through some of the most chaotic situations. It do not see the suits I wear being effective in battle if they are not able to keep my vision from blurring just because a steel slug flew by my head at 10X the speed of sound . 
 Our suits are supposed to "Reduce" the effect of bullets too, but they're not completely impervious to them.
 
 All i'm asking for is a small suppression effect to make up for the inaccuracy of these weapons. This is a very fair request in my opinion
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        |  KalOfTheRathi
 CowTek
 
 267
 
 
      | Posted - 2013.03.24 05:55:00 -
          [11] - Quote 
 My best was 16/0 from a Large Rail Gun Turret. At least half were just infantry. I get head shots all the time with them and use them as counter sniping weapons as well. Even if I cannot get through the Hit Detection Bug the Splash Damage will take a Scout Suit down enough that the Sniper will pull back.
 
 I also head shot with the Small Rail Gun Turret when mounted on the HAV. Not much use for it otherwise.
 
 If you are having trouble it is probably the variable lead time with the unresponsive controls. They are supposed to Spool up in .3 seconds (time to charge) but it takes over a second for the DS3 controller to register a button press quite frequently. Net effect is a sluggish weapon at best.
 
 The other piece of information that Large Turrets in general supply some amount of Splash Damage. I was on a Large Blaster today and killed two Reds sitting safely behind a container. Except for the Splash they were safe until they were dead.
 
 No additional advantage is necessary. You need to get better or use a different weapon.
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        |  BulletSnitcheZ
 TRUE TEA BAGGERS
 
 17
 
 
      | Posted - 2013.03.24 17:20:00 -
          [12] - Quote 
 
 KalOfTheRathi wrote:My best was 16/0 from a Large Rail Gun Turret. At least half were just infantry. I get head shots all the time with them and use them as counter sniping weapons as well. Even if I cannot get through the Hit Detection Bug the Splash Damage will take a Scout Suit down enough that the Sniper will pull back.
 I also head shot with the Small Rail Gun Turret when mounted on the HAV. Not much use for it otherwise.
 
 If you are having trouble it is probably the variable lead time with the unresponsive controls. They are supposed to Spool up in .3 seconds (time to charge) but it takes over a second for the DS3 controller to register a button press quite frequently. Net effect is a sluggish weapon at best.
 
 The other piece of information that Large Turrets in general supply some amount of Splash Damage. I was on a Large Blaster today and killed two Reds sitting safely behind a container. Except for the Splash they were safe until they were dead.
 
 No additional advantage is necessary. You need to get better or use a different weapon.
 
 Headshots? You're joking right?
 
 Small Rail Gun turrets are terrible at hitting just about anything. Even when the vehicle is stationary, the projectile seems to shoot in the opposite direction that i'm aiming at. Small railguns hardly do any damage to installations / Vehicles even though their description says they're supposed to. They're basically useless if you ask me.
 
 A suppression effect would bring a bit more balance to these turrets.
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        |  KalOfTheRathi
 CowTek
 IT Infotech
 
 267
 
 
      | Posted - 2013.03.25 13:25:00 -
          [13] - Quote 
 
 BulletSnitcheZ wrote:Nope. Not kidding.Headshots? You're joking right? -- snip of valid points --
 
 
 Head shots with Large and Small. Love em. Great animations too. No hate mail yet.
 
 Moving Turrets all have problems it would seem. I prefer to use the SRG when sitting still. They are common on stock HAVs and if the driver is standing off sniping I can snipe infantry while waiting until we get closer to the engagement.
 
 I requested a SRG that would charge like the Charged Sniper Rifle. It would make using them a lot more useful as their charge cycle is not all that consistent for me.
 
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        |  Halador Osiris
 Dead Six Initiative
 Daringly Inserting Large Dangerous Objects
 
 76
 
 
      | Posted - 2013.03.25 14:48:00 -
          [14] - Quote 
 
 Scheneighnay McBob wrote:Yeah small rails do need some love. I skilled into proto small blasters the other day and went, "Sweet, now I can use proto rails too!" before I remembered that they're useless.Perhaps then, small railguns will have meaning | 
      
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