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gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 19:49:00 -
[1] - Quote
DUST Fiend wrote:Vermaak Doe wrote:Not at all, there's a difference between wanting competitive without certain weapons ane just wanting to shoot Ai Indoor maps. No vehicles. Done. I'm cool with this, there is a small but important difference between throwing a couple on infantry only maps into circulation and making a new game mode entirely, it also helps counter the amount of vehicle friendly maps in the current queue |
gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 20:02:00 -
[2] - Quote
Sloth9230 wrote:Nguruthos IX wrote: Now we know why this idea came about. It's because presently tanks own everyone.
False, tanks don't own everyone, I'd go so far as to call them underpowered, tanks only own newberries. Sloth9230 wrote:Vermaak Doe wrote: Because now every butthurt infantry person will be hiding in regular ambush if CCP goes through with this.
You mean newberries? You're right, I'm sorry tankers won't get to slaughter noobs anymore. Honestly, the only people who don't know how to fight a tank are noobs charging at them with their little ARs. I take back what I said about the lack of supply depots, newberries are the reason tankers hangout in ambush. Then why a separate game mode if everyone with any form of experience knows how to deal with tanks? these days when ever someone spawns in a tank below standard grade it dies within 5 minutes and well fitted tanks don't last much longer unless their very good/lucky. and how do you think they got that experience if they weren't forced to due to the fact that every couple of matches a tank would be dropped on them. If we give players a safe haven from vehicle's a lot of people will be able to ignore AV skills entirely and it means a lot of players particularly those who come over from games like COD will just compare the infantry vs infantry to games like COD which are much better in that respect. |
gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 20:13:00 -
[3] - Quote
Sloth9230 wrote:gbghg wrote: If we give players a safe haven from vehicle's a lot of people will be able to ignore AV skills And? that's their choice to make. As for why, cause it's fun? Is "fun" not good enough, what are all of you doing playing a video game? Games are much more fun when the enemy can escalate and bring a new unit to the battlefield and force you to adapt to the situation at hand. |
gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 20:22:00 -
[4] - Quote
Sloth9230 wrote:gbghg wrote:Sloth9230 wrote:gbghg wrote: If we give players a safe haven from vehicle's a lot of people will be able to ignore AV skills And? that's their choice to make. As for why, cause it's fun? Is "fun" not good enough, what are all of you doing playing a video game? Games are much more fun when the enemy can escalate and bring a new unit to the battlefield and force you to adapt to the situation at hand. That's your idea of fun, and our current ambush accommodates you perfectly if that's the case. What do you have against a new IO mode? It's the idea of splitting the player base that I don't like and the fact that some people will refuse to play any other game mode that i don't like. That's why I prefer the idea of infantry only or infantry favored maps, it gives people the chance to have the infantry on infantry firefights while still giving them an even chance of ending up going against vehicles. and vermaak sloth your metaphor has a life of it's own now... |
gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 20:30:00 -
[5] - Quote
Sloth9230 wrote:Gunner Nightingale wrote:I ADAPT OR DIE
HTFU
That's nice, but noobs don't have the option to adapt, because like you said, they lack the SP. Newberries are the only people who have a problem facing tanks, I don't have a problem with tanks, but I would like an IO mode. Whats the problem? then stick a matchmaking system that groups together those with under 1 million sp and stop people dropping multi-million sp tanks on them. |
gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 20:49:00 -
[6] - Quote
Chris F2112 wrote:Tanks are a problem when playing against a decent tank driver, especially when you are running in a squad that isn't great at taking out vehicles. If you only have one good AV player, there is practically no chance that they will destroy a well fit tank.
It would be nice to have a mode where we don't have to worry about getting stomped by a tank. That said, in no way should this mode even touch planetary conquest or corp battles. Even 1 good AV player can be enough to restrict a tanks movements and make it difficult to dominate your team |
gbghg
L.O.T.I.S. Legacy Rising
794
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Posted - 2013.03.23 21:09:00 -
[7] - Quote
Sloth9230 wrote:Vermaak Doe wrote:Sloth9230 wrote:gbghg wrote:Chris F2112 wrote:Tanks are a problem when playing against a decent tank driver, especially when you are running in a squad that isn't great at taking out vehicles. If you only have one good AV player, there is practically no chance that they will destroy a well fit tank.
It would be nice to have a mode where we don't have to worry about getting stomped by a tank. That said, in no way should this mode even touch planetary conquest or corp battles. Even 1 good AV player can be enough to restrict a tanks movements and make it difficult to dominate your team Still needs good infantry to keep him safe, unless he's just spamming AV grenades. Sidearms and the many secondary suggestions being made in the feedback part of the forum Hey, I can handle myself pretty well with a Scrambler, but I'm not taking down 5 guys who know where I'm at because I just launched the bat signal into the sky without some support. My AV suit is a logi suit to be frankly honest my effectiveness against enemy infantry with a swarm launcher as my main is effectively unchanged. And the food metaphors in this thread have gotten out of control. |
gbghg
L.O.T.I.S. Legacy Rising
794
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Posted - 2013.03.23 21:11:00 -
[8] - Quote
Sloth9230 wrote:Knight SoIaire wrote: Good.
You're not supposed to be able to.
Working as intended.
I never said I was supposed to, you're the one who said that 1 AV guy could keep a tank pinned by himself. My response was "not if that tank has support and the AV guy doesn't", which we don't most of the time Go on, play solo ambush without a squad, then comback and tell me how many tanks you took out by yourself while the blues just hung out in their little blob. It's like fight O&S without summoning Solaire, good luck with that sh*t. I have done it BTW that was me actually and i said that with the assumption that you have your squad to protect you |
gbghg
L.O.T.I.S. Legacy Rising
794
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Posted - 2013.03.23 21:12:00 -
[9] - Quote
Sloth9230 wrote:gbghg wrote:And the food metaphors in this thread have gotten out of control. They also made me hungry, Man I want some Chinese Food now... no don't say stuff like that or i'll be hungry as well |
gbghg
L.O.T.I.S. Legacy Rising
795
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Posted - 2013.03.23 21:39:00 -
[10] - Quote
Sloth9230 wrote:Nguruthos IX wrote:
It essentially would when you look at the prices.
AV (cheap) as in free-tens of thousands.
Vehicles. Effectively range from 500k-million ISK ds and 1-3 million ISk tanks.
Tell me, what idiot will call in a vehicle instead of come cheap or free/militia AV when fighting an entire team of people who know their vehicle will be forge-gunned from the sky before a ******** RDV has even the chance to crash it into a wall for them???
You mean AV people who know what they're doing? You're just proving my point that tanks only do well because they always go up against noobs, but guess what? All those people who switched over to AV are now easy to pick off with infantry, that was what you said right? Paper, scissors, rock. The only way noobs become AV people who know what they're doing is by going up against tanks, willingly or not. |
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gbghg
L.O.T.I.S. Legacy Rising
798
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Posted - 2013.03.23 22:30:00 -
[11] - Quote
Nguruthos IX wrote:
"Dropships are OP, they're killing everyone and I can't take it down with free AV!" ~Said no one ever
I hate to break it to you but
XV1 wrote:Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid air. Is there something I don't know or is this a common occurance. Swarm missiles seem to be designed to take down arial vehicles yet they seem to be ultimately best against LAVs.
Also has anyone brought up a topic concerning making the swarm missiles more like EVE allowing for different damage type from missiles? Would make taking down shield based vehicles much more manageable with SL.
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gbghg
L.O.T.I.S. Legacy Rising
798
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Posted - 2013.03.23 22:36:00 -
[12] - Quote
Nguruthos IX wrote:gbghg wrote:Nguruthos IX wrote:
"Dropships are OP, they're killing everyone and I can't take it down with free AV!" ~Said no one ever
I hate to break it to you but XV1 wrote:Most dropships seem to ust outrun my swarm missiles, making them rather difficult to take down. I can normally get 1 shot in with swarm launcher then the ship just flys away staying just ahead of my missiles until they blow up in mid air. Is there something I don't know or is this a common occurance. Swarm missiles seem to be designed to take down arial vehicles yet they seem to be ultimately best against LAVs.
Also has anyone brought up a topic concerning making the swarm missiles more like EVE allowing for different damage type from missiles? Would make taking down shield based vehicles much more manageable with SL. =D You found someone pre AB nerf who didn't figure out how to spend 5k on a militia forge gun I guess. Besides the obvious fact that that one noob with his single swarm admits to being able to stave off a DS from doing anything useful an entire match by firing off one shot. Imagine being able to do that with a tank. Pull out one swarm and it hides behind a hill getting zero player kills for the rest of the match. That would point to AV being unbalanced in AV's favor I'd think right ? :P nope this thread was started yesterday *sigh* some people just... ugh here's the link https://forums.dust514.com/default.aspx?g=posts&t=65145&p=1 |
gbghg
L.O.T.I.S. Legacy Rising
798
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Posted - 2013.03.23 22:44:00 -
[13] - Quote
DJINN leukoplast wrote:Nguruthos IX wrote:
Again so you draw the exception at LAV's Because they're worthless. You COULD spend 500k on one but it would be taken out by free swarms instantly so nobody does.
Now if you'd just also admit that the same exception could be drawn for dropships because
"Dropships are OP, they're killing everyone and I can't take it down with free AV!" ~Said no one ever then you'd be agreeing with me that this issue arose because of tanks and not vehicles in general.
IO lobby is a cry against the lack of content balancing tanks out, and not against LAV's. Not against DS and definitely not against LAVs. Therefore since Vehicles = {lav, ds, hav}. And {LAV, DS} is a non issue then this is an issue about HAV.
Well I certainly am not going to say that dropships are some huge problem in ambush, they are pretty rare and it's not like it was in early Codex where they could own the battlefield single-handedly. But why would you even want to bring a DS into ambush? The maps are tiny, and it's not as if spawning and dropping from a DS in ambush would make any tactical sense (unless your a sniper and want to get up to an unreachable spot). Really the only thing a DS does in ambush is provide intel and maybe draw the attention of the enemy players a little bit. However DS's do fall in the same category as tanks because players need a dedicated AV fit to take them out (even if it is BPO militia swarms, it's still dedicated to taking out AV and not infantry). LAV do not require dedicated AV, so players can still have a perfectly capable fit for dealing with infantry, but also at the same time keep the LAV's at bay. AV nades are just as deadly to dropships as they are too LAV's. I've lost ships to 1 person throwing packed AV at me when i hovered too low and was moving too slowly. |
gbghg
L.O.T.I.S. Legacy Rising
799
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Posted - 2013.03.23 22:50:00 -
[14] - Quote
Nguruthos IX wrote: God it's like oozing troll and fail.
Ultimately it's CCP's choice. It's their game and people will play it or not. But if that's the sort of player they're trying to attract and retain then I'm not sure I'd stick around much.
So he was saying that on one of the few maps that has any cover, dropships sometimes run and hide from his free, zero SP weapon and are rendered useless and out of sight the rest of the game. But this upsets him because that weapon won't also instantly explode a million ISK 3 million SP vehicle that survived against all odds with the RDV deployment.
erm....
let's not even go there, this thread needs to stay on topic and it's already drifting, we don't need to throw in a full on collision as well. |
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