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gbghg
L.O.T.I.S. Legacy Rising
789
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Posted - 2013.03.23 17:17:00 -
[1] - Quote
not this idea again *sigh* this is a very bad idea and it makes no sense, look at the above posts for the reasons why |
gbghg
L.O.T.I.S. Legacy Rising
790
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Posted - 2013.03.23 18:43:00 -
[2] - Quote
Vermaak Doe wrote:Better suggestion, remove the redline then we get spawn camping, mag had a better idea where you were guaranteed a safe spawn but you couldn't do crap from it. |
gbghg
L.O.T.I.S. Legacy Rising
790
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Posted - 2013.03.23 18:47:00 -
[3] - Quote
Winscar Shinobi wrote:Most cases knights with us, and we are redlining. It's not that we want to invalidate snipers it's just that 20 minutes of boring is boring. Hell I played a game on manus peak one time where we got B then fell back to C. Not once did the other team attempt to leave the redline.
I wouldn't go so far as to say you shouldn't get rewarded for getting kills in your redline (that would be a bit messed up)
I say after 5 minutes of consecutively holding all letters the redline should recede. Not completely, still protect the spawn but let us get right up to it, like suppression in mag. But that would make it even harder for the trapped team to break out, maybe the winning team should get bonus damage when they have the other team redlined (say have the game read redlined as 90% of the team behind the redline) they get increased damage against the MCC ending the match faster |
gbghg
L.O.T.I.S. Legacy Rising
792
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Posted - 2013.03.23 20:26:00 -
[4] - Quote
Knight SoIaire wrote:gbghg wrote:Winscar Shinobi wrote:Most cases knights with us, and we are redlining. It's not that we want to invalidate snipers it's just that 20 minutes of boring is boring. Hell I played a game on manus peak one time where we got B then fell back to C. Not once did the other team attempt to leave the redline.
I wouldn't go so far as to say you shouldn't get rewarded for getting kills in your redline (that would be a bit messed up)
I say after 5 minutes of consecutively holding all letters the redline should recede. Not completely, still protect the spawn but let us get right up to it, like suppression in mag. But that would make it even harder for the trapped team to break out, Your point is? If they got themselves stuck there they, in most cases, deserve it. True but you're complaining that redlining is boring, in those cases the only fun thing is when the enemy attempt a breakout and everyone concentrates around a couple of area's to stop them. If you make it nearly impossible for them to break out, then they won't even try. |
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