Banjo Hero
BurgezzE.T.F Orion Empire
60
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Posted - 2013.03.23 15:31:00 -
[1] - Quote
@Kal: +1, if for no other reason than mentioning the suit-change marker dropping thing. (FWIW, I'm pretty sure it's the suit, not necessarily the fitting. I've definitely seen teammates keep the Defend marker, and done so myself, across fitting changes - IF the fitting uses the same dropsuit, kind of like how the armor doesn't repair if you change to a fit built on the same suit type)
So, am I visualizing this right? You're thinking of adding an item to the top-level [R2] wheel to bring up the second wheel-menu (like the [R3] click does now) and then add a "Defend Squad Member" order? Sounds pretty good to me. I mean, I get along well enough with [R3], but it can be a pain in the balls sometimes, and I'm quite sure I'd get over the loss.
I absolutely love the "Defend Squadmate" idea. The marking-a-squaddie is an important enough (or at least common enough) special case that it should get its own item. One thought on that, though - I wouldn't mind having that menu be a wheel as well. I like having the ability to do this stuff while on the move.
Non sequitur: Hey, what about the idea of adding Orbitals to that SL menu? Or maybe the ability to call 'em in from the main map screen? I haven't done it in a long time, but on a few occasions while still a novice at the SL commands, I would find myself pulling up the map, deciding on a target, having to dismiss the map (cussing myself for a damn fool) and only THEN start the whole procedure the right way.
@XV: Heh. I think the [R3] SL commands might be the least-widely-publicized useful game feature ever. Was messing with my settings one day, and reset them. Of course, it doesn't just reset the page of settings you're looking at, so I had to go through everything again. During this, I noticed that the controller layout diagram points out [R3] as "toggle Squad Commands / Equipment" or however it's worded, and has some mention of the commands under [R2]'s label as well. I can't say for sure, but I think that's new. Well, new-ish. Anyway, it's still vague and not especially helpful.
The obscurity of the squad commands wheel is probably the best single argument for implementing Kal's idea.
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