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gbghg
L.O.T.I.S. Legacy Rising
773
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Posted - 2013.03.22 19:47:00 -
[1] - Quote
Berserker007 wrote:Dany 7A5H wrote:Can i just point out here that Swarms lock on and will do a full 360 around a building and hit you...
as opposed to forges that are not lock-on,
I think swarms are fine, proto swarms hurt enough. any buff would debalance vehicles into the ground. Their ability to travelisn't what is being discussed, those are separate things.I'm simply, talking about their passive skill from the skill book. I think the travel path is OK in following a vehicle around a corner if it iisn't a hairpin, but do think the sharp turns should inhibit swarms. but by doing that, u need to shorten refire time. Swarms are clearly viable so u know there can be time. Evade, where there is no way to evade a fg as it is a l.o.s. weapon. fg is worth gEtting proto b/c of damage and passive skill benefit. SL gives damage, for splash but why would the second volley shoot faster? it doesn't make sense lore wise and it would unbalance swarms as people who maxed out the skill would be getting off a ridiculous amount of dps |
gbghg
L.O.T.I.S. Legacy Rising
774
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Posted - 2013.03.22 20:04:00 -
[2] - Quote
Dany 7A5H wrote:Berserker007 wrote:ot lock-on,
I think swarms are fine, proto swarms hurt enough. any buff would debae vehicles into the ground. Their ability to travelisn't what is being discussed, those are separate things.I'm simply, talking about their passive skill from the skill book. I think the travel path is OK in following a vehicle around a corner if it iisn't a hairpin, but do think the sharp turns should inhibit swarms. but by doing that, u need to shorten refire time. Swarms are clearly viable so u know there can be time. Evade, where there is no way to evade a fg as it is a l.o.s. weapon. fg is worth gEtting proto b/c of damage and passive skill benefit. SL gives damage, for splash but why would the second volley shoot faster? it doesn't make sense lore wise and it would unbalance swarms as people who maxed out the skill would be getting off a ridiculous amount of dps[/quote]
Thank you
All your doing with faster flight/lockon time based on skill is
1) making the cheapo stuff marginally better
2) making anyone with a proto swarm a HAV killing GOD.[/quote]
isn't the point of skilling into proto av to kill tanks easier? Also 5k for proto swarms is w/ proken damage mods, so that argument isnt valid . Also, a proto fg doesn't get the complain on how it rips apart shield & armor tanks. [/quote]
Im sorry your argument doesnt make any sense.
Dmg mods exist and are not fixed, so if they incorporate this and do not fix dmg mods Oits obviously fricken valid.
Dmg mods dont effect AV nades, thank god...that being said nothing makes me crap myself more than AV nades, they hurt the most.
And no the point of going AV is to kill AV, but not in under 6 seconds, thats called imbalance.[/quote] also when you're balancing AV there is more to take into account than just tanks, you have to balance for LAV's and dropships too, both of which have significantly less ehp than a tank |
gbghg
L.O.T.I.S. Legacy Rising
789
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Posted - 2013.03.23 17:07:00 -
[3] - Quote
Jason Pearson wrote:XV1 wrote:I feel that in comparison FG are clearly better at anti vehicle, but I can see what is being said here. Currently SL have little to no real advancement from skilling up other than access to better launchers. I think all swarm launchers need is faster missiles for touching dropships and perhaps some launchers that do not require locking on after firing. Makes sense that a launcher could maintain lock after firing I do not see why it cannot.
+1 for original idea. Like I said in your thread, Dropships are nerfed to **** and you want Swarms to be able to hit them faster? You're an idiot. They're like floating bricks. what jason said, swarms are basically a guaranteed hit anyway on dropships and you want to make it even harder for us to survive? advanced swarms with a couple of damage mods can do 1800 damage per volley that's almost 1/2 of my dropships health gone in one hit even with reduced efficiency against shields those things are practically an insta kill, swarms need fixing, not buffing |
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