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gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 03:59:00 -
[1] - Quote
Lance 2ballzStrong wrote:Vance Alken wrote:More interior fights would be cool, but that should be due to base design, not some silly gamemode limitation. "game mode limitation"? You do realize nobody is suggesting to take out a game mode right? The point of this is give players a choice. Last time I checked, having more game modes = more things to do. I still can't comprehend why people have a problem with adding another game mode just for infantry?!!... like... honestly, what's the big deal? As others have said it sets a bad precedent, and a lot of people will end up playing it extensively and not see the need to invest in AV, right now getting stomped by a tank gives people good motivation to invest in AV. And stop complaining about having to die to switch to an AV fit, his tank is much more expensive than your suit. Besides it teaches players they have to be adaptable and be able to deal with different situations instead of pure infantry on infantry, what ccp need to do is improve the map designs, make them larger so we have more space to move around in and make area's where only infantry can access so people can have close range brawls they want. |
gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 04:11:00 -
[2] - Quote
Sloth9230 wrote:gbghg wrote:Lance 2ballzStrong wrote:Vance Alken wrote:More interior fights would be cool, but that should be due to base design, not some silly gamemode limitation. "game mode limitation"? You do realize nobody is suggesting to take out a game mode right? The point of this is give players a choice. Last time I checked, having more game modes = more things to do. I still can't comprehend why people have a problem with adding another game mode just for infantry?!!... like... honestly, what's the big deal? As others have said it sets a bad precedent, and a lot of people will end up playing it extensively and not see the need to invest in AV, right now getting stomped by a tank gives people good motivation to invest in AV. And stop complaining about having to die to switch to an AV fit, his tank is much more expensive than your suit. Besides it teaches players they have to be adaptable and be able to deal with different situations instead of pure infantry on infantry, what ccp need to do is improve the map designs, make them larger so we have more space to move around in and make area's where only infantry can access so people can have close range brawls they want. Except these would just be "modes", the main purpose of Dust is FW an district control and all that jazz, and those will definitely involve vehicles. So yeah, you don't have to invest in AV to play an infantry only mode, but you do( or at least need someone who has) if you ever want to play at a higher level. IMO i think making a new mode would be a bad idea, making new maps that are designed to screw tankers and vehicle users in every possible way= yes. you preserve the existing modes while also having maps where infantry has every advantage, and a reliance on someone else to bring the AV is why tankers can stomp so much, it doesn't cost much sp or isk to get an advanced swarm launcher, and stick a couple of damage mods on it and you can make sure that tankers will respect the danger infantry can pose |
gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 04:16:00 -
[3] - Quote
Sloth9230 wrote:Johnny Guilt wrote:Well ****,there goes my safe haven, i just got used to barley seeing any tanks in OMS compared to regular ambush . lol there's like a 3/5 chance that someone will call in a tank in ambush, it's like .5 in OMS. Skirmish has more tankers than OMS for some reason though. more space and better cover for them |
gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 04:33:00 -
[4] - Quote
Sloth9230 wrote:gbghg wrote:get an advanced swarm launcher, and stick a couple of damage mods on it and you can make sure that tankers will respect the danger infantry can pose I don't think that they don't realize the dangers of infantry, it's that they know that their will be very little AV in Ambush, I blame that on the absence of supply depots. Essentially most tankers stick to ambush because it's a safe bet. It doesn't matter if it's just militia AV or how expensive your tank is, if an entire team switches to AV then your tank is going down, but that will almost never happen in an Ambush match and tankers know it. So yes, I think Ambush should infantry only, tankers still OMS. or we could add supply depots to Ambush, but then what purpose does OMS serve? gbghg wrote:Sloth9230 wrote:Johnny Guilt wrote:Well ****,there goes my safe haven, i just got used to barley seeing any tanks in OMS compared to regular ambush . lol there's like a 3/5 chance that someone will call in a tank in ambush, it's like .5 in OMS. Skirmish has more tankers than OMS for some reason though. more space and better cover for them Ahh, right Hell, if tanks were OMS and Skirmish only then I would actually call them under powered, but in Ambush? No. making an infantry only mode would affect lav's and dropships as well, some ambush maps are actually pretty fun to call lav's in and they make a good addition. but as i said before it comes done to poor map design, i mean manus peak practically screams for tanks to be called in but a couple of others (can't remember the names) have area's where only infantry can access while tanks are restricted to the outskirts and roads, these are the best maps as gives tankers the opportunity to get kills as enemy infantry moves about while also giving infantry a haven from the tank. we need more maps like this |
gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 04:39:00 -
[5] - Quote
Sloth9230 wrote:Jotun Hiem wrote:Hooray! Now all the points I put into AV are essentially useless in Ambush.
You guys keep fighting the good fight! Getting rid of dumb-fire for Swarms was a dumb idea, just saying... yeah i struck a swarm launcher on a logi suit earlier, it let me dual stack complex damage mods on an advanced swam launcher, if i had dumbfire i could protect myself against enemy infantry |
gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 04:43:00 -
[6] - Quote
Sloth9230 wrote:gbghg wrote:
making an infantry only mode would affect lav's and dropships as well, some ambush maps are actually pretty fun to call lav's in and they make a good addition. but as i said before it comes done to poor map design, i mean manus peak practically screams for tanks to be called in but a couple of others (can't remember the names) have area's where only infantry can access while tanks are restricted to the outskirts and roads, these are the best maps as gives tankers the opportunity to get kills as enemy infantry moves about while also giving infantry a haven from the tank. we need more maps like this
We do need more variety in regards to maps, and 2 of those maps have CRUs and Supply Depots for some reason... but I also see no harm in an infantry only mode. My fear is that it might split the playerbase and some people will play only infantry only (can we shorten that to IO i'm getting bored of typing it) and neglect everything else the game has to offer. my other fear is that a weapon balanced towards a mode with vehicles will be considered unbalanced in the IO mode and it'll get nerfed/buffed across the board completely throwig it out of balance. |
gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 04:50:00 -
[7] - Quote
Johnny Guilt wrote:gbghg wrote:Sloth9230 wrote:gbghg wrote:
making an infantry only mode would affect lav's and dropships as well, some ambush maps are actually pretty fun to call lav's in and they make a good addition. but as i said before it comes done to poor map design, i mean manus peak practically screams for tanks to be called in but a couple of others (can't remember the names) have area's where only infantry can access while tanks are restricted to the outskirts and roads, these are the best maps as gives tankers the opportunity to get kills as enemy infantry moves about while also giving infantry a haven from the tank. we need more maps like this
We do need more variety in regards to maps, and 2 of those maps have CRUs and Supply Depots for some reason... but I also see no harm in an infantry only mode. My fear is that it might split the playerbase and some people will play only infantry only (can we shorten that to IO i'm getting bored of typing it) and neglect everything else the game has to offer. my other fear is that a weapon balanced towards a mode with vehicles will be considered unbalanced in the IO mode and it'll get nerfed/buffed across the board completely throwig it out of balance. The player base is already split to late to bring this up no need to do anymore splitting then, huh? |
gbghg
L.O.T.I.S. Legacy Rising
764
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Posted - 2013.03.22 04:56:00 -
[8] - Quote
Sloth9230 wrote:gbghg wrote: 1. My fear is that it might split the playerbase and some people will play only infantry only (can we shorten that to IO i'm getting bored of typing it) and neglect everything else the game has to offer.
2.my other fear is that a weapon balanced towards a mode with vehicles will be considered unbalanced in the IO mode and it'll get nerfed/buffed across the board completely throwig it out of balance.
1. Then those players are choosing to not get the complete Dust experience, but I think that's a choice they should be able to make. Just like I don't play skirmish cause I find it boring. 2. I can't think of any weapons where that would be the case. Maybe the Plasma Cannon once we get it, and Swarm Launchers if they ever get dumb-fire back, but it's not something I can really say for sure. You're right I am thinking more along future weapon lines on the second point, and i'll concede the first point |
gbghg
L.O.T.I.S. Legacy Rising
765
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Posted - 2013.03.22 05:04:00 -
[9] - Quote
Lance 2ballzStrong wrote:gbghg wrote:Lance 2ballzStrong wrote:Vance Alken wrote:More interior fights would be cool, but that should be due to base design, not some silly gamemode limitation. "game mode limitation"? You do realize nobody is suggesting to take out a game mode right? The point of this is give players a choice. Last time I checked, having more game modes = more things to do. I still can't comprehend why people have a problem with adding another game mode just for infantry?!!... like... honestly, what's the big deal? As others have said it sets a bad precedent, and a lot of people will end up playing it extensively and not see the need to invest in AV, right now getting stomped by a tank gives people good motivation to invest in AV. And stop complaining about having to die to switch to an AV fit, his tank is much more expensive than your suit. Besides it teaches players they have to be adaptable and be able to deal with different situations instead of pure infantry on infantry, what ccp need to do is improve the map designs, make them larger so we have more space to move around in and make area's where only infantry can access so people can have close range brawls they want. No offense, but that argument is dumb. I have Proto FG and never play Ambush to learn I need it. I have Adv AV nades, never played Ambush to know I need it. I had Swarm launchers lvl 2 while I was using militia assault suits. You're telling me, people NEED to play Ambush to learn they need AV? I still think infantry players would benefit from infantry vs infantry servers. People against this are tankers, or people too lazy to hunt tanks on skirmish. I never said they have to play ambush, I said they have to come up against tanks, in either ambush or skirmish. I was saying that getting stomped in an ambush match when you have no AV is a good way to learn just how important it is have a decent AV fitting. and neither of those things apply to me so don't genralise |
gbghg
L.O.T.I.S. Legacy Rising
765
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Posted - 2013.03.22 05:07:00 -
[10] - Quote
Tech Ohm Eaven wrote:Lance 2ballzStrong wrote:https://forums.dust514.com/default.aspx?g=posts&m=633845#post633845 [REQUEST] Changes to Ambush and Ambush OMS - new modes such as infantry only on ambush. https://forums.dust514.com/default.aspx?g=posts&t=63337&find=unreadUpdate: This is being considered. Yes! Didn't know why people were so against this...well the people besides the tank spamming leet players who farm kills on Ambush. People who are looking for a quick gun on gun game mode, can finally do so without the fair of tank / LAV spamming. People arguing about it's too much like "CoD"... really? So CoD is the only game ever made that's infantry only? Plus it's another game mode, not THE ONLY GAME MODE. You have a choice between Infantry only Ambush, or normal Ambush. Want to spam your tanks? Ambush. Want to get raped by tanks being followed by infantry? Ambush. Want gun on gun action, Infantry only Ambush. It's a win win imo. I wish someone can tell me what's wrong with that. Posted back when we got advanced technology and we discovered that instead of tossing dirt clods that advanced technology such as rocks was much better. Anywho heres the original thread asking for infantry only maps: https://forums.dust514.com/default.aspx?g=posts&t=43416 I'll support infantry only maps or ones where vehicle's are at an extreme disadvantage but not a separate game mode |
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gbghg
L.O.T.I.S. Legacy Rising
766
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Posted - 2013.03.22 05:20:00 -
[11] - Quote
Baal Omniscient wrote:gbghg wrote: making an infantry only mode would affect lav's and dropships as well, some ambush maps are actually pretty fun to call lav's in and they make a good addition. but as i said before it comes done to poor map design, i mean manus peak practically screams for tanks to be called in but a couple of others (can't remember the names) have area's where only infantry can access while tanks are restricted to the outskirts and roads, these are the best maps as gives tankers the opportunity to get kills as enemy infantry moves about while also giving infantry a haven from the tank. we need more maps like this
*cough* Ok, so if you are referring to communication, biomass, etc., then I have to say no. The enclosed areas are not havens from tanks. Infantry are corralled there, pushed back by tank blasters and their splash damage combined with basic infantry support, allowing enemy infantry to safely approach and grenade spam, then rush in to mop up the remaining injured players. And since the new spawn system is the way it is, this now becomes a spawn camp area unless people get smart enough to wait until the last person in that area dies before they spawn in.. Until better maps are made then having OMS for everything and vanilla for non-tank related engagements is a solid mid-ground while we wait for these maps to be streamed in. was actually referring to skim junction and the map that has b inside the tower, but what you described was what tanks and infantry working together can do, the main problem there is that the spawn system keeps dropping everyone into the **** |
gbghg
L.O.T.I.S. Legacy Rising
790
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Posted - 2013.03.23 17:41:00 -
[12] - Quote
Blackie 71 wrote:Lance 2ballzStrong wrote:https://forums.dust514.com/default.aspx?g=posts&m=633845#post633845
People who are looking for a quick gun on gun game mode, can finally do so without the fair of tank / LAV spamming. People arguing about it's too much like "CoD"... really? So CoD is the only game ever made that's infantry only? Plus it's another game mode, not THE ONLY GAME MODE.
What the heck is even wrong with an FPS being like COD? It's one of the best FPS out there. *cough*generic fps with an over promotion on sole play and k/dr*cough* |
gbghg
L.O.T.I.S. Legacy Rising
790
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Posted - 2013.03.23 18:42:00 -
[13] - Quote
Garrett Blacknova wrote:Kills per... doctor? That would be an interesting stat. Yes, I know what you meant, but I'm sleep-deprived (it's almost 8am. I'm not normally up this late), and that was the first thing that came to mind when I saw it. aah that wonderful period where sleep deprivation does weird things to your thinking processes |
gbghg
L.O.T.I.S. Legacy Rising
804
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Posted - 2013.03.24 14:04:00 -
[14] - Quote
Baal Omniscient wrote: If you have to ask.... it's probably you.
And I can confirm that for you. It is you. You're calling a weapon that is slow firing, deals severely reduced damage to shields (almost all suits are shield suits these days), one of the most difficult weapons to aim at a distance in the game, the only handheld weapon besides the forge gun and laser that can hurt the user, almost entirely useless against enemies at a higher altitude than you, and has devastatingly limited ammo capacity a noob tube weapon.
But let me put it this way... if it was a super easy noob tube, where are all of the cheap little CoD players who would love to exploit it? I've seen plenty of people try, but 90% of the time go back to the AR because it get's too hard to use. Where are all of the noob tubers brah? 'Cause I'm lucky if I see one mass driver in a match on either team, and when I do it's usually me because I got tired of shooting the AR.
ah MD duels are so fun especially on uneven terrain. |
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