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Flamesea
Shadow Company HQ
2
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Posted - 2013.03.20 20:48:00 -
[1] - Quote
No need to play Scout + shotgun anymore..
Heavy turns around / rotates much faster than Im able to run around with Scout ( ds3 controlled Scout ).
I can turn 180 degrees in 0,1 second --> small movement with wrist..
Was funny to drill people with HMG that tried to run around me in assault and scout suits..
And my dust sensivity settings for mouse were even zeroed down.
Using Razor Mamba and Navi controller for that test.
Only thing that did not move faster with mouse was installation turrets.
This supposed to work like this? You get free hyperspeed boost with Mouse.. |
Vyzion Eyri
The Legion Academy
342
|
Posted - 2013.03.20 20:53:00 -
[2] - Quote
Your grenades actually become useless on KBM; prolonged throwing and cooking them can potentially snap your fingers.
Movement is nicer on the controller, but I think I'll have to agree that aiming is much bloody easier. |
Flamesea
Shadow Company HQ
2
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Posted - 2013.03.20 21:06:00 -
[3] - Quote
I was not using keyboard, reloaded with ds3 that was right next to me.
feels just weird that suit loses its turning penalty when using different controller. So all suits should have same turning speeds ( assaults/scouts/Heavys/Logis) with DS3 too.
Tried Move too, itsw "fast" but does not change turning speed and bullets dont hit fast where you aim :D
So Mouse is best if you want to hit something too :) |
Lance 2ballzStrong
SyNergy Gaming
876
|
Posted - 2013.03.20 21:58:00 -
[4] - Quote
I don't think it's meant to be like that. I don't mind people using kbm to be more precise with aiming, but getting the ability to turn quicker is stupid, considering the majority of players going to be using DS3. |
Vrain Matari
ZionTCD Legacy Rising
454
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Posted - 2013.03.20 22:58:00 -
[5] - Quote
Vyzion Eyri wrote:Your grenades actually become useless on KBM; prolonged throwing and cooking them can potentially snap your fingers.
Movement is nicer on the controller, but I think I'll have to agree that aiming is much bloody easier. It's only easier because of the crappy(i.e. embarrassingly primitive) controller response function that CCP is using. |
Flamesea
Shadow Company HQ
3
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Posted - 2013.03.21 11:55:00 -
[6] - Quote
Mamba mouse has possibility to put different dpi settings into it so ill try one for general and another for ADS ( rare case if sniping or swarms ). Lets see how it goes. Sniping is (too) easy even with ds3 but lets see how it goes with this then. |
trollsroyce
Seraphim Initiative. CRONOS.
230
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Posted - 2013.03.21 12:12:00 -
[7] - Quote
The unlimited (sensitivity limited with no hard cap?) turning speed is required for mouse to work at all. I think the core issue is with the odd turn speed limitation for suits being just an artificial cap. There is gameplaywise no reason to limit heavy suit turning really; run speeds should suffice for all matters.
Lift the useless limit, make all suits turn equally and put artificial caps noticeably on running speeds. No reason heavy suits should have reduced gunslinging skill cap due to turn speed. |
Garrett Blacknova
Codex Troopers
2084
|
Posted - 2013.03.21 13:19:00 -
[8] - Quote
Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. The inability to turn fast with a normal mouse (and only some gaming mice can circumvent it like this) isn't game-breaking, but it takes some getting used to for a mouse-user, and it's the only reason the KB+M controls aren't an unfair advantage.
Not sure why some mice can be set up in a way that lets them bypass the usual turn speed restriction, but it's something CCP are aware of and looking into. It's been mentioned in a few places over the past couple of weeks.
As for balancing the capabilities of the various suits, if they tweak things right, I don't have a problem with everyone getting equal turn speed caps regardless of suit, but at the same time, the current balance of the game supports the system as it stands right now. It would work with rebalancing and everyone having the same turn speed, but it also works without rebalancing and variable speed limits based on the suit you're wearing. They just need to make sure the turn speed cap is actually a hard cap that can't be circumvented. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
63
|
Posted - 2013.03.21 13:28:00 -
[9] - Quote
Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage.
Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done. |
Calgoth Reborn
United Front LLC
165
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Posted - 2013.03.21 13:49:00 -
[10] - Quote
Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done.
So your saying you want an advantage over DS3 user's or you won't play hmm well don't let the door hit you where the good lord split you |
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2-Ton Twenty-One
Imperfects Negative-Feedback
337
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Posted - 2013.03.21 14:23:00 -
[11] - Quote
Your wrong if you change your sensitivity on the DS3 your turn speed is just as quick, also the heavy turn speed is limited as with kb/m you can turn way faster as a assult or scout. next time try crouching and turning and you will see that it is turn speed limited. the fact is people dont change there ds3 sensitivity.
case closed
your wrong OP |
Knarf Black
Subdreddit Test Alliance Please Ignore
483
|
Posted - 2013.03.21 15:14:00 -
[12] - Quote
I like the idea of turn speed limitations. Mice are infinitely superior for fine aiming, but they completely ruin the illusion (for me, at least) that I'm anything more physical than a disembodied gun floating in mid air. |
Garrett Blacknova
Codex Troopers
2084
|
Posted - 2013.03.21 15:15:00 -
[13] - Quote
Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done. You're new to PC games, right?
This isn't the first game with mouse support that's had a turn-rate cap. It works differently from most current-gen FPS games, but it used to be pretty common. If you're actually competent (don't even need tobe particularly good), you can adapt and perform well.
You're basically, as others have also mentioned, crying about the game not handing you an advantage for your choice of controls. HTFU. |
semperfi1999
Internal Error. Negative-Feedback
373
|
Posted - 2013.03.21 15:16:00 -
[14] - Quote
Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done.
Um....controllers have a cap and CCP have stated in the past that was one of the differences in the suits. Now you are stating that your controller which is glitched should stay glitched because you want more of an advantage over the DS3 because the DS3 is not glitched.....maybe you didnt think of it in that terms but that is exactly what you said. CCP should make it the same for all controllers. Either give a turn speed limitation based on the suit type.....or give no turn speed limitation for any suit and make it so that you can actually turn around with a DS3 at the same speed as the KBM set up. |
Garrett Blacknova
Codex Troopers
2084
|
Posted - 2013.03.21 15:17:00 -
[15] - Quote
2-Ton Twenty-One wrote:Your wrong if you change your sensitivity on the DS3 your turn speed is just as quick, also the heavy turn speed is limited as with kb/m you can turn way faster as a assult or scout. next time try crouching and turning and you will see that it is turn speed limited. the fact is people dont change there ds3 sensitivity.
case closed
your wrong OP Actually, many people have reported (and I've recently seen evidence confirming it) that some mice with variable DPI settings allow Heavies to turn faster than they should when you crank it up. |
Kitten Commander
Ostrakon Agency Gallente Federation
85
|
Posted - 2013.03.21 16:19:00 -
[16] - Quote
Actually, the biggest advantage I have seen with KBM over DS3 is recoil with ARs. I have played both. With a KBM, I can keep a fine aim on target with almost zero kick from the AR. When I do the same thing with the DS3, I get a good amount of kick while fine-aiming. |
Indianna Pwns
The Unholy Legion Of DarkStar
19
|
Posted - 2013.03.21 18:22:00 -
[17] - Quote
2-Ton Twenty-One wrote:Your wrong if you change your sensitivity on the DS3 your turn speed is just as quick, also the heavy turn speed is limited as with kb/m you can turn way faster as a assult or scout. next time try crouching and turning and you will see that it is turn speed limited. the fact is people dont change there ds3 sensitivity.
case closed
your wrong OP
Lol actually your wrong.
I play with a DS3 usually, however I plugged my Razer Abbysus into the PS3 to test it out. you can indeed turn A LOT faster with the mouse and importantly (I stress this) keep a good level of ADS accuracy.
You state that if you change the sensitivity on the DS3 you can turn just as fast. The fact is that turning up the sensitivity on on the controller is still not as fast as a mouse and it also makes maintaining ADS accuracy a lot more difficult (especially with the twitchy nature of the aiming currently in dust when using the DS3)
The reason I am able to turn very quickly with my mouse is because it has adjustable polling rate and DPI settings.
For example:
Mouse setup 1 - 1000hz polling, 1800 DPI (my PC setup) - requires longer broad strokes to turn my character (requires senstivity set to 100 to get a respectable turning speed when used on ps3
Mouse setup 2 - 125hz polling rate, 1800 DPI - incredibly quick turning speed, actually had to turn sensitivity down to zero (still found it to sensitive for my liking, I am able to 360 my character with a flick of the wrist)
Mouse setup 3 - 125hz 450 DPI - a good balance between the two options above (still able to turn faster than DS3)
Mouse setup 4 -1000hz polling 3500 dpi - faster than option 1 slower than 3. I dont like my dpi this high.
Mouse setup 5 - 125 hz polling rate, 3500 dpi - lol dont bother, its basically option 2 on speed.
Basically the turning rate when using a mouse is heavily determined by the polling rate of your mouse. Seems to me that PS3 has trouble keeping up with mice set to a higher polling rate (polling rate is basically how frequently your mouse speaks to PC/PS3)
Rant over lol
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Kitten Commander
Ostrakon Agency Gallente Federation
85
|
Posted - 2013.03.21 18:43:00 -
[18] - Quote
Indianna Pwns wrote:2-Ton Twenty-One wrote:Your wrong if you change your sensitivity on the DS3 your turn speed is just as quick, also the heavy turn speed is limited as with kb/m you can turn way faster as a assult or scout. next time try crouching and turning and you will see that it is turn speed limited. the fact is people dont change there ds3 sensitivity.
case closed
your wrong OP Lol actually your wrong. I play with a DS3 usually, however I plugged my Razer Abbysus into the PS3 to test it out. you can indeed turn A LOT faster with the mouse and importantly (I stress this) keep a good level of ADS accuracy. You state that if you change the sensitivity on the DS3 you can turn just as fast. The fact is that turning up the sensitivity on on the controller is still not as fast as a mouse and it also makes maintaining ADS accuracy a lot more difficult (especially with the twitchy nature of the aiming currently in dust when using the DS3) The reason I am able to turn very quickly with my mouse is because it has adjustable polling rate and DPI settings. For example: Mouse setup 1 - 1000hz polling, 1800 DPI (my PC setup) - requires longer broad strokes to turn my character (requires senstivity set to 100 to get a respectable turning speed when used on ps3 Mouse setup 2 - 125hz polling rate, 1800 DPI - incredibly quick turning speed, actually had to turn sensitivity down to zero (still found it to sensitive for my liking, I am able to 360 my character with a flick of the wrist) Mouse setup 3 - 125hz 450 DPI - a good balance between the two options above (still able to turn faster than DS3) Mouse setup 4 -1000hz polling 3500 dpi - faster than option 1 slower than 3. I dont like my dpi this high. Mouse setup 5 - 125 hz polling rate, 3500 dpi - lol dont bother, its basically option 2 on speed. Basically the turning rate when using a mouse is heavily determined by the polling rate of your mouse. Seems to me that PS3 has trouble keeping up with mice set to a higher polling rate (polling rate is basically how frequently your mouse speaks to PC/PS3) Rant over lol
Actually, +1 to you sir... good info.
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Drogan Reeth
Pink Fluffy Bounty Hunterz
12
|
Posted - 2013.03.21 20:46:00 -
[19] - Quote
There's one major issue with what alot of ppl are asking for. And that issue is that it's not actually possible!
CCP has already done what they can by trying to limit the speed of the diffrent suits and even when testing with the diffrent dpi mouse's you'll notice a difference between suits. Going beyond that and asking for a hard limit is pointless because the game doesn't actually know how much the mouse has moved. The game only knows what the mouse tells it. If the mouse sais the user has moved 2 meters to the left, how can you know he only moved one inch? You can't. You relie on the mouse to give you this info and well they will all work differently and can be setup differently.
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Zyrus Amalomyn
Militaires-Sans-Frontieres
65
|
Posted - 2013.03.22 09:02:00 -
[20] - Quote
Calgoth Reborn wrote:Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done. So your saying you want an advantage over DS3 user's or you won't play hmm well don't let the door hit you where the good lord split you
Get a mouse. Problem solved. |
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Calroon DeVil
Internal Error. Negative-Feedback
12
|
Posted - 2013.03.22 09:18:00 -
[21] - Quote
There're still humans out there that play FPS games without a mouse? Consider me impressed.
Since PS4 is basicly a low to medium, current gen, PC it's probably going to change in the near future. Do us a favour and improve yourself, today. |
Rasatsu
Much Crying Old Experts
539
|
Posted - 2013.03.22 10:08:00 -
[22] - Quote
Drogan Reeth wrote:There's one major issue with what alot of ppl are asking for. And that issue is that it's not actually possible!
CCP has already done what they can by trying to limit the speed of the diffrent suits and even when testing with the diffrent dpi mouse's you'll notice a difference between suits. Going beyond that and asking for a hard limit is pointless because the game doesn't actually know how much the mouse has moved. The game only knows what the mouse tells it. If the mouse sais the user has moved 2 meters to the left, how can you know he only moved one inch? You can't. You relie on the mouse to give you this info and well they will all work differently and can be setup differently.
edit: maybe in the future the playstation will have an eye and it will watch you move the mouse and say "aha, you barely moved that mouse you cheater" I'm more hoping for an automatic derp filter for posts like yours.
The game is not reliant on the mouse to limit the turn speed, a mouse is an input source not the game engine. |
Drogan Reeth
Pink Fluffy Bounty Hunterz
12
|
Posted - 2013.03.22 15:01:00 -
[23] - Quote
Rasatsu wrote:Drogan Reeth wrote:There's one major issue with what alot of ppl are asking for. And that issue is that it's not actually possible!
CCP has already done what they can by trying to limit the speed of the diffrent suits and even when testing with the diffrent dpi mouse's you'll notice a difference between suits. Going beyond that and asking for a hard limit is pointless because the game doesn't actually know how much the mouse has moved. The game only knows what the mouse tells it. If the mouse sais the user has moved 2 meters to the left, how can you know he only moved one inch? You can't. You relie on the mouse to give you this info and well they will all work differently and can be setup differently.
edit: maybe in the future the playstation will have an eye and it will watch you move the mouse and say "aha, you barely moved that mouse you cheater" I'm more hoping for an automatic derp filter for posts like yours. The game is not reliant on the mouse to limit the turn speed, a mouse is an input source not the game engine.
so what are you gonna do then smart guy? Just make it so no matter how much you move the mouse you can only turn so much? Then you end up with ****** up controls where they just stop responding, you move 1 inch it turns 30 degree then you move another inch and it doesnt move at all cause you're passed the limit? You don't thinking that's ********? I hope to never play a game you design. |
Buster Friently
Rosen Association
142
|
Posted - 2013.03.22 15:39:00 -
[24] - Quote
Calgoth Reborn wrote:Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done. So your saying you want an advantage over DS3 user's or you won't play hmm well don't let the door hit you where the good lord split you
No, what he's saying is that playing FPS games with a mouse is a requirement for him to play Dust, as it is for me. Eventually, Dust will come to PC anyway, so, the mouse is here to stay - probably the mouse will be supported long after support for the DS3 has faded. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
4
|
Posted - 2013.03.22 15:42:00 -
[25] - Quote
Strafe speed is theonly broken mechanic and should be priority 1 for fixing KB/M |
noob 45
Syndicate of Gods
19
|
Posted - 2013.03.22 16:02:00 -
[26] - Quote
Yea when you look at vehicle driving you will see just how OP the kb/m set up is over the ds3. When you see a Soma with an armor plate and no thrusters/powerplants out pace a Gunnlogi you will begin to understand just how OP the kb/m set up is. The Soma was driving so fast it appeared on screen to be glitching/rubberbanding forward.
I like the idea of being allowed to use the KB/M, but I'm frustraited and annoyed that you design a game for the PS3 and make the default controller sub-optimal. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
66
|
Posted - 2013.03.23 13:56:00 -
[27] - Quote
noob 45 wrote:Yea when you look at vehicle driving you will see just how OP the kb/m set up is over the ds3. When you see a Soma with an armor plate and no thrusters/powerplants out pace a Gunnlogi you will begin to understand just how OP the kb/m set up is. The Soma was driving so fast it appeared on screen to be glitching/rubberbanding forward.
I like the idea of being allowed to use the KB/M, but I'm frustraited and annoyed that you design a game for the PS3 and make the default controller sub-optimal.
Controllers will always be sub optimal for an FPS. You are just too stubborn to adapt. |
Garrett Blacknova
Codex Troopers
2098
|
Posted - 2013.03.23 14:06:00 -
[28] - Quote
Zyrus Amalomyn wrote:Calgoth Reborn wrote:Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done. So your saying you want an advantage over DS3 user's or you won't play hmm well don't let the door hit you where the good lord split you Get a mouse. Problem solved. Yes. Making it a requirement to buy an expensive peripheral to have any chance of being competitive in a free game is a good idea.
If a cheap mouse was able to do this, then it wouldn't be such a problem. It's an exploit available because of an oversight by CCP that allows some - not all - high-quality mice to circumvent the turn speed cap.
It's broken, and CCP have said they're investigating and will fix the problem if they can confirm it's happening. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
66
|
Posted - 2013.03.23 14:08:00 -
[29] - Quote
That's like blaming the gun fighter because the knife fighter thinks close quarters is better, but whines the gun fighter doesn't play by his rules. |
Avinash Decker
BetaMax. CRONOS.
31
|
Posted - 2013.03.23 14:08:00 -
[30] - Quote
It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves because the mouse won't make them feel special anymore then leave, you most likely will be easily be replaced anyway by someone else. |
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Laheon
Osmon Surveillance Caldari State
206
|
Posted - 2013.03.23 14:12:00 -
[31] - Quote
Avinash Decker wrote: It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves because the mouse won't make them feel special anymore then leave, you most likely will be easily be replaced anyway by someone else.
Could be said that assault rifles give an advantage over a nova knife, but doesn't mean it should be fixed. Some people feel more comfortable playing with a controller, some people feel more comfortable with a mouse. Being primarily a PC gamer, I prefer the mouse. Remember, the same advantage available to those who use a mouse is available to you too. By choosing not to use a mouse, you give up an advantage, whether it's really there, or not. |
Garrett Blacknova
Codex Troopers
2098
|
Posted - 2013.03.23 14:16:00 -
[32] - Quote
Zyrus Amalomyn wrote:That's like blaming the gun fighter because the knife fighter thinks close quarters is better, but whines the gun fighter doesn't play by his rules. No it's not. It's like having both sides agree to a knife fight, then one of them bribes the ref to let him bring a gun. And now the people who run the fight club are checking out their protocols to avoid it happening in future.
Laheon wrote:Avinash Decker wrote: It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves because the mouse won't make them feel special anymore then leave, you most likely will be easily be replaced anyway by someone else.
Could be said that assault rifles give an advantage over a nova knife, but doesn't mean it should be fixed. Some people feel more comfortable playing with a controller, some people feel more comfortable with a mouse. Being primarily a PC gamer, I prefer the mouse. Remember, the same advantage available to those who use a mouse is available to you too. By choosing not to use a mouse, you give up an advantage, whether it's really there, or not. Nope.
The game is designed with hard caps on turning speed for the different suits. That's a deliberate mechanic that was built into the game as part of the balance between suits. Those are an intentional design decision, and this is an exploit allowing people to circumvent those limits.
It's not a matter of personal choice, it's a matter of buying an advantage. And as mentioned, the devs have specifically stated that they're investigating and that it shouldn't be happening. Mouse turning speeds should NOT be faster than sixaxis turning speed. |
Laheon
Osmon Surveillance Caldari State
207
|
Posted - 2013.03.23 14:19:00 -
[33] - Quote
Garrett Blacknova wrote: The game is designed with hard caps on turning speed for the different suits. That's a deliberate mechanic that was built into the game as part of the balance between suits. Those are an intentional design decision, and this is an exploit allowing people to circumvent those limits.
Ah, that, okay. I thought it was another controller vs mouse argument. Of course the heavy suit should turn slower than a scout, but as I don't really play the heavy, I haven't noticed it. |
Avinash Decker
BetaMax. CRONOS.
31
|
Posted - 2013.03.23 14:19:00 -
[34] - Quote
Laheon wrote:Avinash Decker wrote: It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves because the mouse won't make them feel special anymore then leave, you most likely will be easily be replaced anyway by someone else.
Could be said that assault rifles give an advantage over a nova knife, but doesn't mean it should be fixed. Some people feel more comfortable playing with a controller, some people feel more comfortable with a mouse. Being primarily a PC gamer, I prefer the mouse. Remember, the same advantage available to those who use a mouse is available to you too. By choosing not to use a mouse, you give up an advantage, whether it's really there, or not.
Hardly anyone is going to buy a mouse to get an advantage on a console game regardless if its cheap or not. Thats like asking to to put aim assist for the controller on a PC game . The native controls is a controller so its expected the controller should be good. If you don't like that you shouldn't be playing on the console.
Besides every dropsuit is hard capped so nothing should be faster over the other. |
Garrett Blacknova
Codex Troopers
2098
|
Posted - 2013.03.23 14:24:00 -
[35] - Quote
Laheon wrote:Garrett Blacknova wrote: The game is designed with hard caps on turning speed for the different suits. That's a deliberate mechanic that was built into the game as part of the balance between suits. Those are an intentional design decision, and this is an exploit allowing people to circumvent those limits.
Ah, that, okay. I thought it was another controller vs mouse argument. Of course the heavy suit should turn slower than a scout, but as I don't really play the heavy, I haven't noticed it. It's not just "plug in any mouse, win" - using my cheap hand-me-down PC's USB mouse, I can't turn any faster than I can with my sixaxis.
SOME gaming mice, with the right settings, can circumvent the limit that's meant to be there.
I've had a few Heavies out-turning my max-sensitivity Scout suit recently, and that shouldn't be happening.
It isn't common - and even some gaming mice can't do it. But it can and it does happen, and it's something to keep in mind at least on a temporary basis while CCP find and solve the problem. Until then, yes, it is possible for the right mouse with the right settings to make you OP in your Heavy suit. Good luck when they fix it. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
67
|
Posted - 2013.03.23 14:39:00 -
[36] - Quote
Avinash Decker wrote: It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves because the mouse won't make them feel special anymore then leave, you most likely will be easily be replaced anyway by someone else.
Special? Way to miss the point over your bias. Fact is, by not buying a mouse, you are crippling yourself. |
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