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Garrett Blacknova
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2084
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Posted - 2013.03.21 13:19:00 -
[1] - Quote
Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. The inability to turn fast with a normal mouse (and only some gaming mice can circumvent it like this) isn't game-breaking, but it takes some getting used to for a mouse-user, and it's the only reason the KB+M controls aren't an unfair advantage.
Not sure why some mice can be set up in a way that lets them bypass the usual turn speed restriction, but it's something CCP are aware of and looking into. It's been mentioned in a few places over the past couple of weeks.
As for balancing the capabilities of the various suits, if they tweak things right, I don't have a problem with everyone getting equal turn speed caps regardless of suit, but at the same time, the current balance of the game supports the system as it stands right now. It would work with rebalancing and everyone having the same turn speed, but it also works without rebalancing and variable speed limits based on the suit you're wearing. They just need to make sure the turn speed cap is actually a hard cap that can't be circumvented. |
Garrett Blacknova
Codex Troopers
2084
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Posted - 2013.03.21 15:15:00 -
[2] - Quote
Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done. You're new to PC games, right?
This isn't the first game with mouse support that's had a turn-rate cap. It works differently from most current-gen FPS games, but it used to be pretty common. If you're actually competent (don't even need tobe particularly good), you can adapt and perform well.
You're basically, as others have also mentioned, crying about the game not handing you an advantage for your choice of controls. HTFU. |
Garrett Blacknova
Codex Troopers
2084
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Posted - 2013.03.21 15:17:00 -
[3] - Quote
2-Ton Twenty-One wrote:Your wrong if you change your sensitivity on the DS3 your turn speed is just as quick, also the heavy turn speed is limited as with kb/m you can turn way faster as a assult or scout. next time try crouching and turning and you will see that it is turn speed limited. the fact is people dont change there ds3 sensitivity.
case closed
your wrong OP Actually, many people have reported (and I've recently seen evidence confirming it) that some mice with variable DPI settings allow Heavies to turn faster than they should when you crank it up. |
Garrett Blacknova
Codex Troopers
2098
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Posted - 2013.03.23 14:06:00 -
[4] - Quote
Zyrus Amalomyn wrote:Calgoth Reborn wrote:Zyrus Amalomyn wrote:Garrett Blacknova wrote:Personally, I think turn speed on the suits should be balanced, but to balance the control schemes fairly, there NEEDS to be a hard cap on turn speed to prevent mouse users from getting an advantage. Having the ability to use a keyboard and mouse is the only reason I consider this game a serious shooter. Break my turn rate with a stupid cap, and I'm done. So your saying you want an advantage over DS3 user's or you won't play hmm well don't let the door hit you where the good lord split you Get a mouse. Problem solved. Yes. Making it a requirement to buy an expensive peripheral to have any chance of being competitive in a free game is a good idea.
If a cheap mouse was able to do this, then it wouldn't be such a problem. It's an exploit available because of an oversight by CCP that allows some - not all - high-quality mice to circumvent the turn speed cap.
It's broken, and CCP have said they're investigating and will fix the problem if they can confirm it's happening. |
Garrett Blacknova
Codex Troopers
2098
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Posted - 2013.03.23 14:16:00 -
[5] - Quote
Zyrus Amalomyn wrote:That's like blaming the gun fighter because the knife fighter thinks close quarters is better, but whines the gun fighter doesn't play by his rules. No it's not. It's like having both sides agree to a knife fight, then one of them bribes the ref to let him bring a gun. And now the people who run the fight club are checking out their protocols to avoid it happening in future.
Laheon wrote:Avinash Decker wrote: It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves because the mouse won't make them feel special anymore then leave, you most likely will be easily be replaced anyway by someone else.
Could be said that assault rifles give an advantage over a nova knife, but doesn't mean it should be fixed. Some people feel more comfortable playing with a controller, some people feel more comfortable with a mouse. Being primarily a PC gamer, I prefer the mouse. Remember, the same advantage available to those who use a mouse is available to you too. By choosing not to use a mouse, you give up an advantage, whether it's really there, or not. Nope.
The game is designed with hard caps on turning speed for the different suits. That's a deliberate mechanic that was built into the game as part of the balance between suits. Those are an intentional design decision, and this is an exploit allowing people to circumvent those limits.
It's not a matter of personal choice, it's a matter of buying an advantage. And as mentioned, the devs have specifically stated that they're investigating and that it shouldn't be happening. Mouse turning speeds should NOT be faster than sixaxis turning speed. |
Garrett Blacknova
Codex Troopers
2098
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Posted - 2013.03.23 14:24:00 -
[6] - Quote
Laheon wrote:Garrett Blacknova wrote: The game is designed with hard caps on turning speed for the different suits. That's a deliberate mechanic that was built into the game as part of the balance between suits. Those are an intentional design decision, and this is an exploit allowing people to circumvent those limits.
Ah, that, okay. I thought it was another controller vs mouse argument. Of course the heavy suit should turn slower than a scout, but as I don't really play the heavy, I haven't noticed it. It's not just "plug in any mouse, win" - using my cheap hand-me-down PC's USB mouse, I can't turn any faster than I can with my sixaxis.
SOME gaming mice, with the right settings, can circumvent the limit that's meant to be there.
I've had a few Heavies out-turning my max-sensitivity Scout suit recently, and that shouldn't be happening.
It isn't common - and even some gaming mice can't do it. But it can and it does happen, and it's something to keep in mind at least on a temporary basis while CCP find and solve the problem. Until then, yes, it is possible for the right mouse with the right settings to make you OP in your Heavy suit. Good luck when they fix it. |
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