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Vermaak Doe
SVER True Blood Unclaimed.
559
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Posted - 2013.03.20 01:02:00 -
[1] - Quote
Most of the armor and shield skills such as shield boost systems, shield enhancements, armor repair systems, etc only have a noticeable effect on vehicles while they provide a hardly noticeable affect on infantry modules (because adding 15% of 5 makes prototype armor repairers so great) I propose that armor and shield skills should have separately outlined effects. For instance vehicles would keep the current armor repair systems bonus (unless balancing calls for a change) while infantry modules would get a 10% bonus per level on the same skill (just tossing around arbitrary numbers).
Does anyone else agree? |
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Vermaak Doe
SVER True Blood Unclaimed.
560
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Posted - 2013.03.20 01:22:00 -
[2] - Quote
Which shows it really needs fixing |
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Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 01:35:00 -
[3] - Quote
Notice how capitals in eve have a separate skill for their repairing system, bad comparison is pretty damn bad |
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Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 01:54:00 -
[4] - Quote
Oops, I forgot it at first but added the hp/s part |
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Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 01:57:00 -
[5] - Quote
But in eve, a bs has to give up quite a bit of fitting to hit smaller ships, and still, vehicles and infantry are two completely different play styles in a single game but you compare it as if their mods are the exact same |
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Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 02:07:00 -
[6] - Quote
The domi, like every drone boat is an exception. I'm referring to dealing your full damage towards something such as a faction mwd dramiel, also I usually don't have trouble and I can run infantry over |
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Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 02:48:00 -
[7] - Quote
No idea about the fit, but i finished showing a few scouts that they should speed tank harder a while ago |
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Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 02:51:00 -
[8] - Quote
Zekain Kade wrote:Phoenix Archer 128 wrote:Look at EVE...(2)5% skill bonus to the health of a Frigate is nothing compared to the same (2)5% skill-bonus a Titan gets...heck, its not even much compared to a Battelship...
Should Frigates get a 10% bonus per skill level because they aren't as tough as the bigger ships? Yes, a frigate should be able to take on a titan in a 1v1 duel. Technically, if there was.no such thing as down time the frigate would win hands down, and if it's long range fit it'll have even less of a chance to graze it at close range but in practice the frigate wouldn't have enough dps or be able to carry enough ammo
Btw good game |
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