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Vermaak Doe
SVER True Blood Unclaimed.
559
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Posted - 2013.03.20 01:02:00 -
[1] - Quote
Most of the armor and shield skills such as shield boost systems, shield enhancements, armor repair systems, etc only have a noticeable effect on vehicles while they provide a hardly noticeable affect on infantry modules (because adding 15% of 5 makes prototype armor repairers so great) I propose that armor and shield skills should have separately outlined effects. For instance vehicles would keep the current armor repair systems bonus (unless balancing calls for a change) while infantry modules would get a 10% bonus per level on the same skill (just tossing around arbitrary numbers).
Does anyone else agree? |
Sloth9230
Reaper Galactic
508
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Posted - 2013.03.20 01:05:00 -
[2] - Quote
The armor repair skill doesn't even work... |
Vermaak Doe
SVER True Blood Unclaimed.
560
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Posted - 2013.03.20 01:22:00 -
[3] - Quote
Which shows it really needs fixing |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
529
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Posted - 2013.03.20 01:27:00 -
[4] - Quote
Sure I will get on it.
+1 |
Val'herik Dorn
SyNergy Gaming
356
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Posted - 2013.03.20 01:29:00 -
[5] - Quote
Armor repair is repair rate not repair amount. |
Phoenix Archer 128
Better Hide R Die
126
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Posted - 2013.03.20 01:30:00 -
[6] - Quote
Look at EVE...(2)5% skill bonus to the health of a Frigate is nothing compared to the same (2)5% skill-bonus a Titan gets...heck, its not even much compared to a Battelship...
Should Frigates get a 10% bonus per skill level because they aren't as tough as the bigger ships? |
Sloth9230
Reaper Galactic
508
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Posted - 2013.03.20 01:33:00 -
[7] - Quote
Val'herik Dorn wrote:Armor repair is repair rate not repair amount. Isn't that the same thing? The modules are per second, so increasing the rate should just increase the amount it repairs in a second. |
Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 01:35:00 -
[8] - Quote
Notice how capitals in eve have a separate skill for their repairing system, bad comparison is pretty damn bad |
Don Von Hulio
UnReaL.
139
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Posted - 2013.03.20 01:45:00 -
[9] - Quote
Sloth9230 wrote:Val'herik Dorn wrote:Armor repair is repair rate not repair amount. Isn't that the same thing? The modules are per second, so increasing the rate should just increase the amount it repairs in a second. Edit: Anyway, the fitting screen says "Armor Repair Rate 3.00" with an enhanced armor repair module, that's not right because the skills should effect it. It should be 3.45 or something(forgot how much the skill is worth)
No, the it reps faster because its repping at a faster rate than one second. |
Sloth9230
Reaper Galactic
509
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Posted - 2013.03.20 01:47:00 -
[10] - Quote
Don Von Hulio wrote:Sloth9230 wrote:Val'herik Dorn wrote:Armor repair is repair rate not repair amount. Isn't that the same thing? The modules are per second, so increasing the rate should just increase the amount it repairs in a second. Edit: Anyway, the fitting screen says "Armor Repair Rate 3.00" with an enhanced armor repair module, that's not right because the skills should effect it. It should be 3.45 or something(forgot how much the skill is worth) No, it reps faster because its repping at a faster rate than one second. If it was what you were thinking, it would give 3% to the amount it reps. That should still change what it says on the fitting screen though. |
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Don Von Hulio
UnReaL.
140
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Posted - 2013.03.20 01:50:00 -
[11] - Quote
Sloth9230 wrote:Don Von Hulio wrote:Sloth9230 wrote:Val'herik Dorn wrote:Armor repair is repair rate not repair amount. Isn't that the same thing? The modules are per second, so increasing the rate should just increase the amount it repairs in a second. Edit: Anyway, the fitting screen says "Armor Repair Rate 3.00" with an enhanced armor repair module, that's not right because the skills should effect it. It should be 3.45 or something(forgot how much the skill is worth) No, it reps faster because its repping at a faster rate than one second. If it was what you were thinking, it would give 3% to the amount it reps. That should still change what it says on the fitting screen though.
What do you mean? It clearly says what it does? |
CRAZYHORSE ONE EIGHT
CowTek
2
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Posted - 2013.03.20 01:52:00 -
[12] - Quote
The 3.0 hp is per cycle of the repper.
The skill reduces the cycle time. So cycle time starts at 1s and is reduced by the skill, giving more hp/s.
The way it's stated in the module info is quite precise but perhaps easy to misinterpret.
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Sloth9230
Reaper Galactic
510
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Posted - 2013.03.20 01:53:00 -
[13] - Quote
Don Von Hulio wrote:Sloth9230 wrote:Don Von Hulio wrote:Sloth9230 wrote:Val'herik Dorn wrote:Armor repair is repair rate not repair amount. Isn't that the same thing? The modules are per second, so increasing the rate should just increase the amount it repairs in a second. Edit: Anyway, the fitting screen says "Armor Repair Rate 3.00" with an enhanced armor repair module, that's not right because the skills should effect it. It should be 3.45 or something(forgot how much the skill is worth) No, it reps faster because its repping at a faster rate than one second. If it was what you were thinking, it would give 3% to the amount it reps. That should still change what it says on the fitting screen though. What do you mean? It clearly says what it does? CRAZYHORSE ONE EIGHT explained it, thank you both, still don't notice it, but I'll take your word for it. |
Phoenix Archer 128
Better Hide R Die
126
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Posted - 2013.03.20 01:54:00 -
[14] - Quote
Vermaak Doe wrote:Notice how capitals in eve have a separate skill for their repairing system, bad comparison is pretty damn bad OK, Frigate vs BS (which I also mentioned) HOWEVER the base skills do NOT say they don't apply to Capitals (from the skills I see, this difference only applies to some mods...)
EDIT: Also, I was talking about the base skills (like Mechanics) and skills that increase shield capacity (Shield Control) rather than skills that affect mods. Read my other post again... |
Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 01:54:00 -
[15] - Quote
Oops, I forgot it at first but added the hp/s part |
Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 01:57:00 -
[16] - Quote
But in eve, a bs has to give up quite a bit of fitting to hit smaller ships, and still, vehicles and infantry are two completely different play styles in a single game but you compare it as if their mods are the exact same |
Phoenix Archer 128
Better Hide R Die
126
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Posted - 2013.03.20 02:00:00 -
[17] - Quote
Vermaak Doe wrote:But in eve, a bs has to give up quite a bit of fitting to hit smaller ships, and still, vehicles and infantry are two completely different play styles in a single game but you compare it as if their mods are the exact same Since when does my Domi need to give up anything to hit a Frigate?
Also, tanks really can't hit anything with their turrets at close range...kinda like a BS's turrets...
EDIT: And flying a fast frigate is no different than a slow, heavy-hitting BS? right...heck, you have to fly most ships of the same classes a bit differently than the others...no way I'm going to fly a Drake the same as a Myrm |
Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 02:07:00 -
[18] - Quote
The domi, like every drone boat is an exception. I'm referring to dealing your full damage towards something such as a faction mwd dramiel, also I usually don't have trouble and I can run infantry over |
Phoenix Archer 128
Better Hide R Die
126
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Posted - 2013.03.20 02:25:00 -
[19] - Quote
Vermaak Doe wrote:The domi, like every drone boat is an exception. I'm referring to dealing your full damage towards something such as a faction mwd dramiel, also I usually don't have trouble and I can run infantry over So, you can easily hit a Scout with as many proto sprint modifiers as he can zig-zagging across your path with your tank? |
Zekain Kade
BetaMax. CRONOS.
1018
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Posted - 2013.03.20 02:29:00 -
[20] - Quote
Phoenix Archer 128 wrote:Look at EVE...(2)5% skill bonus to the health of a Frigate is nothing compared to the same (2)5% skill-bonus a Titan gets...heck, its not even much compared to a Battelship...
Should Frigates get a 10% bonus per skill level because they aren't as tough as the bigger ships? Yes, a frigate should be able to take on a titan in a 1v1 duel.
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Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 02:48:00 -
[21] - Quote
No idea about the fit, but i finished showing a few scouts that they should speed tank harder a while ago |
Vermaak Doe
SVER True Blood Unclaimed.
561
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Posted - 2013.03.20 02:51:00 -
[22] - Quote
Zekain Kade wrote:Phoenix Archer 128 wrote:Look at EVE...(2)5% skill bonus to the health of a Frigate is nothing compared to the same (2)5% skill-bonus a Titan gets...heck, its not even much compared to a Battelship...
Should Frigates get a 10% bonus per skill level because they aren't as tough as the bigger ships? Yes, a frigate should be able to take on a titan in a 1v1 duel. Technically, if there was.no such thing as down time the frigate would win hands down, and if it's long range fit it'll have even less of a chance to graze it at close range but in practice the frigate wouldn't have enough dps or be able to carry enough ammo
Btw good game |
low genius
The Sound Of Freedom Renegade Alliance
4
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Posted - 2013.03.20 03:13:00 -
[23] - Quote
Vermaak Doe wrote:Most of the armor and shield skills such as shield boost systems, shield enhancements, armor repair systems, etc only have a noticeable effect on vehicles while they provide a hardly noticeable affect on infantry modules (because adding 15% of 5hp/s makes prototype armor repairers so great) I propose that armor and shield skills should have separately outlined effects. For instance vehicles would keep the current armor repair systems bonus (unless balancing calls for a change) while infantry modules would get a 10% bonus per level on the same skill (just tossing around arbitrary numbers).
Does anyone else agree?
i understand why you would say that, but the scope of the game will get bigger. right now there are only passive skills to help your shields and armor. i have to assume that they'll introduce active skills as well, that you'll choose under your r2 button just like a vehicle armor repairer.
just a guess, but i'd bet on it. |
Syther Shadows
The Unholy Legion Of DarkStar
42
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Posted - 2013.03.20 03:35:00 -
[24] - Quote
Zekain Kade wrote:Phoenix Archer 128 wrote:Look at EVE...(2)5% skill bonus to the health of a Frigate is nothing compared to the same (2)5% skill-bonus a Titan gets...heck, its not even much compared to a Battelship...
Should Frigates get a 10% bonus per skill level because they aren't as tough as the bigger ships? Yes, a frigate should be able to take on a titan in a 1v1 duel.
Goon swarm did it
but it was more like 1v100,000 |
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