Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ZiwZih
The Tritan Industries
78
|
Posted - 2013.03.19 18:29:00 -
[1] - Quote
While the evolution of the game, introduction of new modules and suits-variations and further integration with EVE might change the picture, what we have now looks like a promise of bleak near future that awaits Scouts.
If the currently presented system of PC hit us now, one of the most valuable assets in the DUST might become the clonegoo (naming credits to Telc). Which consequently leads to this equation:
Clonegoo > KDR > All
Now what the Scout suit has to do with all this? Well quite a lot, as this could easily lead to almost complete eradication of it from all important battlefields.
When even the few best Scouts cannot maintain KDR as high as other classes of suits, and those are only handful of people, what KDR competition could average and above average Scouts expect. Which field commander will bring a few Scouts in the battle with expensive and limited clones if he can have others suits do the job as (or as close as possible) good while keeping their death ratio considerably lower?
Pubs might be different thing, but when you face good (skill & equipment) opponents, even if you try to play stealthy and not too much aggressively (Scout-slayer), you die. Often a lot. If you play as a typical slayer, as a few Scouts proved how effective they could be, still deaths are considerably higher then in other classes.
I found myself worried and am interested in more opinions. Hopefully we get new stuff before PC comes that slightly make us more viable for fights where KDR and clone-count might prove to be everything. |
Bojo The Mighty
Bojo's School of the Trades
604
|
Posted - 2013.03.19 20:12:00 -
[2] - Quote
Too true, why invest in the weakest protection when clones will be so valuable? |
The Infected One
SyNergy Gaming
154
|
Posted - 2013.03.19 20:18:00 -
[3] - Quote
Could this be a seccond coming of the heavy? Perhaps the rise of the logistics? Hopefully not the total downfall of the scout though. |
Morathi III
Rebelles A Quebec Orion Empire
71
|
Posted - 2013.03.19 20:23:00 -
[4] - Quote
Scout is pro mode right now |
Razer Mikio
Hateful Munitions
5
|
Posted - 2013.03.19 20:34:00 -
[5] - Quote
So what your saying is:
That you are worried that your current tactics will not work when the game changes?
In eve we have this saying... it's a saying that has held true through out all the ages and patches, but was shouted during the infamous "nano nerf", which was forever ago.. most of you most likely were still stuck on kiddy games at that time... but I digress and this is saying is simply
"Adapt or die"
Scouts will find their light, maybe they will do something else... maybe they were never intended by CCP to be running around with shot guns blasting peoples faces. They are highly mobile and maybe that will go into something else....
Of course clone goo is > then everything else.....
I get mad cause fleet commanders do not want to bring some of my most fav ships in the game... but you know what generally there is valid reasons why....
|
Vermaak Doe
SVER True Blood Unclaimed.
550
|
Posted - 2013.03.19 20:39:00 -
[6] - Quote
That wouldn't really count as clone goo though, they're all the same clone with a different suit |
Power Chord
Chernova Industries
7
|
Posted - 2013.03.19 20:48:00 -
[7] - Quote
Scouts aren't meant for KDR or high levels of combat. They are meant for scouting, and the weapons should be used more as a personal defense rather than actively seeking targets. If that's how you want to play than the assault suit is waiting for you.
That said, a buff to scout suits wouldn't be bad. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
55
|
Posted - 2013.03.19 20:52:00 -
[8] - Quote
What is the REAL purpose of Scout? We know the maps, we know where the enemies are. Let's say we red line enemy why would a Scout need to go around finding enemies. What I am saying is for the most part you know where the enemy is. It's not like anybody says "Thank god we have this Scout or we would have never found the enemy."
The Scout suit is a cruel joke. It needs buffs BADLY Scouts will just fade away. Unless you wanna run around with a shotty of course. |
Bojo The Mighty
Bojo's School of the Trades
604
|
Posted - 2013.03.19 20:52:00 -
[9] - Quote
Power Chord wrote:Scouts aren't meant for KDR or high levels of combat. They are meant for scouting, and the weapons should be used more as a personal defense rather than actively seeking targets. If that's how you want to play than the assault suit is waiting for you.
That said, a buff to scout suits wouldn't be bad. Especially since:
A) There is no Active Scanner Equipment any more, it was taken out for work. B) The only way to earn ISK/WP is direct confrontation...Maps are too small to make it worth a sniper's time. C) The only thing to do is kill people...
Look, the scout role cannot be fulfilled within the confines of the current parameters, so people saying that "scouts are meant for scouting" are pretty much saying "scouts are meant for sitting on a hill and watching other people fight"...
Until we get legitimate reasons to use the scout role for the scout suit, no one should tell scouts how to be scouts....and yes they need a buff. |
Creedair Talor
The Phoenix Federation
0
|
Posted - 2013.03.19 21:16:00 -
[10] - Quote
The scout is meant to break through lines and set up spawns in key locations, break a line quickly hack something if you notice no one is near then run away again. Simple as that and hey it works so many times I hoped for a Drop uplink behind them instead of being stuck on one half of the map even by random spawn point.
HTFU-Permaband |
|
Reav Hannari
Red Rock Outriders Red Rock Consortium
406
|
Posted - 2013.03.19 22:07:00 -
[11] - Quote
Scouts don't have much of a scout role in the Chromosome build. But, we're playing on very small portions of one massive terrain map. When we have access to the full map I can see a scout being 5 or 10 KM ahead of the team with eyes on the next target placing uplinks so that his squad can move into position. I can see the use of dedicated dropship pilots to move squads over the battlefield. If a scout or pilot doesn't have to worry about lack of SP because you aren't earning those in the big battles, like in current corp battles, then those roles will have more appeal.
I can't wait for CCP to let us play in the big sandbox. |
SoCal Ninja
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2013.03.19 22:12:00 -
[12] - Quote
I think scouts are balanced...
If we actually could stealth. Like the tool tips say. Give me that and we are good. Otherwise I look at my SP investment and tear up a bit. |
Keeriam Miray
IMPSwarm Negative-Feedback
1
|
Posted - 2013.03.20 07:08:00 -
[13] - Quote
Lets look at Scout dropsuit description...
1. "The Scout dropsuit is a lightweight suit optimized for enhanced mobility. The enhanced mobility it provides makes up for its relatively low protection...": 100% true.
2. "Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature": -10% signature, +10% sprint speed compare to assault... more like fail to me.
3. "Multi-spectrum stealth. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals.": now in this part scientists (gallentians) has 100% epic fail :)
4. "And when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.": Soon TM
Scouts = Survival Hard mode in cqc |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
442
|
Posted - 2013.03.20 07:29:00 -
[14] - Quote
All true in that the scout suit equals hard mode but it does have one tiny redeeming feature since it moves a tiny bit faster
But then to me hard mode is a heavy suit using Nova knifes as primary. |
Rei Shepard
Spectre II
92
|
Posted - 2013.03.20 07:42:00 -
[15] - Quote
Razer Mikio wrote:So what your saying is:
That you are worried that your current tactics will not work when the game changes?
In eve we have this saying... it's a saying that has held true through out all the ages and patches, but was shouted during the infamous "nano nerf", which was forever ago.. most of you most likely were still stuck on kiddy games at that time... but I digress and this is saying is simply
"Adapt or die"
Scouts will find their light, maybe they will do something else... maybe they were never intended by CCP to be running around with shot guns blasting peoples faces. They are highly mobile and maybe that will go into something else....
Of course clone goo is > then everything else.....
I get mad cause fleet commanders do not want to bring some of my most fav ships in the game... but you know what generally there is valid reasons why....
ohh also.. I dont think combat commanders will bring anyone along that can only play 1 class...
Adaptability > everything else
Ehe Nano Speed Ships ....twas soo delcious....a cqc battleship turned up ...100km range ...its gonna take while before it get.....sh*t its here already ... **** its a Nano...can't hit *boom* ...****...
Now you need to step outside and push :/
Quote: Scouts = Survival Hard mode in cqc
Well the good shotgun scouts always seem to get behind me without me noticing a damn thing, the bad ones play it like it's an assault suit... |
Keeriam Miray
IMPSwarm Negative-Feedback
2
|
Posted - 2013.03.20 14:01:00 -
[16] - Quote
Quote: Well the good shotgun scouts always seem to get behind me without me noticing a damn thing, the bad ones play it like it's an assault suit...
The only anvantage on scout shotgunners is scanning range. With skill & modules he actualy can watch you behind wall, where you going, what you doing. Almost 50 meters passive scan range with lvl 3 Long Range Scanning & 2 Enchanced Range Amplifiers, compere to assault d.suit 15 meters... you just need pick up right time to attack, thats why you can't notice him. Though scanning & detection mechanics doesn't work properly... tested many many times.
And yes, it is Light Assault dropsuit, there is no Scouts in Dust 514 :) |
Monty Mole Clone
Shiv M
16
|
Posted - 2013.03.20 15:02:00 -
[17] - Quote
Keeriam Miray wrote:Quote: Well the good shotgun scouts always seem to get behind me without me noticing a damn thing, the bad ones play it like it's an assault suit...
The only anvantage on scout shotgunners is scanning range. With skill & modules he actualy can watch you behind wall, where you going, what you doing. Almost 50 meters passive scan range with lvl 3 Long Range Scanning & 2 Enchanced Range Amplifiers, compere to assault d.suit 15 meters... you just need pick up right time to attack, thats why you can't notice him. Though scanning & detection mechanics doesn't work properly... tested many many times. And yes, it is Light Assault dropsuit, there is no Scouts in Dust 514 :)
all ive done is put sp into scanning and stealth skills, 100k to go on scan range and its done, thank god. pray tell, what makes you think the scanning and detection mechanics dont work? because from my point of view they work perfectly
|
Keeriam Miray
IMPSwarm Negative-Feedback
3
|
Posted - 2013.03.21 09:12:00 -
[18] - Quote
Monty Mole Clone wrote:all ive done is put sp into scanning and stealth skills, 100k to go on scan range and its done, thank god. pray tell, what makes you think the scanning and detection mechanics dont work? because from my point of view they work perfectly
I didn't say it don't work, i said its not work properly or 100% every time as it should. |
iceyburnz
Crux Special Tasks Group Gallente Federation
385
|
Posted - 2013.03.21 09:32:00 -
[19] - Quote
Scouts are raiders and inflitrators.
They run interference; Hack enemy installations behind enemy lines as a distraction. Killing opportunity targets. Acts of sabotage with mines and explosives. Hunting enemy snipers.
Ive come to realise, despite the propaganda and terribad arbitor fit, they are actually a pretty terrible sniper platform. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.09 05:19:00 -
[20] - Quote
Scout is a speed demon with too little speed and not enough demon. Either fix evasion (straffing speed for scouts hence their defense) or burst damage or even DPS for close quarters. Without these the suit is doomed. |
|
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
435
|
Posted - 2013.04.09 05:25:00 -
[21] - Quote
With the addition of some new equipment, scouts might see relevancy that they've been missing.
MAAAAYYYBEEEE
Otherwise the original poster's doom will come to pass. Scouts are already pretty questionable tactical investments. |
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 05:41:00 -
[22] - Quote
Keeriam Miray wrote:Monty Mole Clone wrote:all ive done is put sp into scanning and stealth skills, 100k to go on scan range and its done, thank god. pray tell, what makes you think the scanning and detection mechanics dont work? because from my point of view they work perfectly
I didn't say it don't work, i said its not work properly or 100% every time as it should. Dropsuit command level 5 = -25% Profile to ALL Dropsuits and vehicles.
Stack that with Profile Dampening, and you can have most suits near-invisible.
Your Scout would need to fit a Precision Enhancer instead of one of the Range mods. And skill into Precision. And hope you don't run into a stealth-tanked Scout or Logi suit that you still can't pick up. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1095
|
Posted - 2013.04.09 09:44:00 -
[23] - Quote
I still wish they would give us a scout suit variant with only a sidearm but considerably faster sprint speed. |
Korvin Lomont
United Pwnage Service RISE of LEGION
18
|
Posted - 2013.04.09 10:11:00 -
[24] - Quote
Baal Roo wrote:I still wish they would give us a scout suit variant with only a sidearm but considerably faster sprint speed.
There is hope that the minmatar scout suit could be exactly what you want. Although it is only a rough guess there are some indeicates that the minmatar are quite sidearm focussed. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
27
|
Posted - 2013.04.09 11:27:00 -
[25] - Quote
Leither Yiltron wrote:With the addition of some new equipment, scouts might see relevancy that they've been missing.
MAAAAYYYBEEEE
Otherwise the original poster's doom will come to pass. Scouts are already pretty questionable tactical investments.
What equipment might that be? Cloaking?
It'll probably be another drain to a scout's already tiny CPU pool. |
Vaerana Myshtana
Bojo's School of the Trades
665
|
Posted - 2013.04.09 12:12:00 -
[26] - Quote
Creedair Talor wrote:The scout is meant to break through lines and set up spawns in key locations, break a line quickly hack something if you notice no one is near then run away again. Simple as that and hey it works so many times I hoped for a Drop uplink behind them instead of being stuck on one half of the map even by random spawn point.
^ This.
I've lost track of the number of times I've opened up a second or third front in a redlined battle using Scouts and Drop Uplinks.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2396
|
Posted - 2013.04.09 14:40:00 -
[27] - Quote
I'm a slayer scout
I can't wait to be 100% scout in Uprising, it should be interesting using real equipment for the first time in over a year lol. |
Maken Tosch
Planetary Response Organisation
1943
|
Posted - 2013.04.09 15:09:00 -
[28] - Quote
Razer Mikio wrote:I get mad cause fleet commanders do not want to bring some of my most fav ships in the game... but you know what generally there is valid reasons why....
The valid reason is because a player's most favorite ship tends to be one of those expensive ships that are best used by mission runners (Kronos, Navy Issue Raven, etc.) and therefore become the very first targets to be shot at. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |