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Y0UR NAME HERE
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Posted - 2013.03.18 15:31:00 -
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jpmannu wrote:...to you tankers, just for the greed of miserable 50WP . Get it in your noobish mind that supply depots are useful for both sides and need to be hacked, not destroyed.
I have to disagree.
As a tanker the reason is, to stop the other team from simply switching all AV then back to reg suits.
If they want to AV us then they must spawn it in and die with it. |
Y0UR NAME HERE
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Posted - 2013.03.18 16:07:00 -
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Medic 1879 wrote:Spy Mouse wrote:Syther Shadows wrote:ye i support what this guys is fighting for
(hacks rail-gun turret behind enemy lines to kill there tanks) I will continue to destroy every yellow or red rail-gun turret I come across. Fair enough if the turrets are in enemy territory but it annoys me whena tanker or turret guy destroys every other turret in our territory as soon as the tank lands. Yes a stealthy enemy could use them against you but maybe we need them for enemy tanks. I had one game where a guy in a railgun tank destroyed all the nearby turrets, by the time he finished blowing up yellow turrets (and one yellow supply depot deep in our territory that I was hacking.) the enemy had hacked all the turrets in their territory so when he finally decided to push forward he died almost instantly to enemy turrets and tanks, naturally he quit. So now the enemy part of the map has tanks, supply depots and turrets and we have one remaining blaster turret which lasted about 20 seconds and one CRU. Thankfully the end result was the enemy taking D and E and sitting outside the compound in their tanks killing anyone who tried to leave but not coming in, while we held AB&C against their infantry so we won but only because their tanks refused to expose themselves to counter fire. So thanks to the guy who destroys all turrets defending allied positions before we hack them just in case a ninja sneaks through and by his actions basically allow enemy tanks free reign. This is why I believe it should be a case of if its red destroy it, if its yellow and in their territory destroy it, if its yellow and in our territory allow people to hack it to help you as well. I have had a few tankers get on mic to complain no one is supporting them against enemy tanks to which I have simply replied well if you hadn't blown up all the railguns I would use that to help you and I would switch to an AV fitting but you blew up all the supply depots near us so tough.
+1 good post.
I too kill all things that can hurt me.
But if ur tank dies because you refuse to go AV as supply depot punishment, what happens when the enemy tanks want to reign on ur territory.
I would. |
Y0UR NAME HERE
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Posted - 2013.03.18 16:17:00 -
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The dark cloud wrote:Installations usefull for a team with blueberrys? Supply depots hacking? Yeah right ive made the mistake once to leave a railgun installation alive. Just to find out that somebody sneaks up onto it and blow my tank up from behind. Oh and do you see that supply depot? Yes? Good cause there are 4 hostiles spamming AV grenades at me. In most cases turrets/supply depots are a bigger threat then most of the so called "AV" on the field.
-Turret installations: threat cause they can turn red at the worst time -supply depots: av grenade spam-o-mania
Cause of that i allways blow them up.
Mhm exactly this right here.
Def not for the 50 wp |
Y0UR NAME HERE
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Posted - 2013.03.18 16:46:00 -
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Medic 1879 wrote:I see your point about the supply depot and turrets but if you blow up ones in friendly territory first and then move on to the enemy side and then cry about lack of support its your own fault really.
I get it you dont like a supply depot or turret behind you as it can quickly become a tank killer but if you destroy it you deminsh friendly AV capacity and you need to now assume that role yourself and support other players. I am not saying you dont by any means you may be great HAVers for all I know. I cant explain it right but basically you neutralize your own team's capacity of AV you need to provide AV support with your tank to even that up or we can and probably will get stomped and at that point not many players are going to rush to the aid of the now besieged HAV that refused to help us in the first place.
Most blueberrys won't help with Av or just use militia grade, I'd rather stop enemys from having spam access.
If a blueberry is an AV person then they won't care if they simply spawn as AV, its what they do. |
Y0UR NAME HERE
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Posted - 2013.03.18 17:01:00 -
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Medic 1879 wrote:I suppose your right it just annoys me when a tanker destroys everything then later complains about it, I know why they do it and agree I just dont like it when they do it and refuse to help afterwards. Some do it like you say to stop enemy access but there are a few who do simply do it for the WP then go hide their tank behind a building in the redline they are the ones I hate I love having a good tanker on myside and if that means less turrets so be it with good tanker you dont usually need them anyway.
For example played a game with a tanker on my side he blew up all the turrets and supply depot's possible then helped us destory the enemy that guy gets +1 another game different tanker did the same blew up all turrets and depot's possible then drove back behind redline hid behind a building and sat there for the rest of the game he gets -1.
Ya this is also why you see most tanks in ambush.
In skirmish AV will hide behind the redline and fire swarms or glitch through the mountain with assault forge.
Then you have the behind redline wp farming to get orbitals, which, of course they'll use on the tank.
In ambush tanks have it made, simply because 1 tank will help is squad suppress while his squad mates slay the enemy,
Av then becomes cqc and doesn't stand a chance, well there is always broken Av grenade spam. |
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