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usrevenge2
Subdreddit Test Alliance Please Ignore
72
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Posted - 2013.03.17 21:01:00 -
[1] - Quote
go with me on this. there is a weekly cap right now, it used to be daily, why not just have a total SP cap instead and raise it by 190400 the weekly cap is every week?
so right now, lets say the max SP you could have (not counting soft cap grinding) is 5million SP. i I were to start today, my SP cap would be 5million SP just like the guys who put in time from the start. then next week the SP cap will be 5,190,400 and so on.
it kills the "i played first" SP advantage to an extent. older players will still probably have more SP because of soft cap, they will probably have more isk as well. the players who just start will be able to get as good as other players SP wise and they will still have to put in the work.
1. people who just start won't have to worry about SP caps until they are at the same levels as people who have been here from the beginning 2. you can quit for a month, come back, and grind a few weeks and hit the same SP as people who played every week 3. this doesn't effect players who have been playing weekly and hitting the cap in fact they could still be higher because they can grind the soft cap
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Sloth9230
Reaper Galactic
484
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Posted - 2013.03.17 21:06:00 -
[2] - Quote
Aren't we getting a roll over cap eventually? |
Django Quik
R.I.f.t
291
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Posted - 2013.03.17 21:06:00 -
[3] - Quote
Why are SP Cap threads all starting to come up again!? We already went through every idea under the sun a few weeks ago, then a few months back and even a few months before then. The capping mechanic has already been stated to be changing on the next build with some sort of 'rollover' mechanic or something. Let it go guys. |
Beyobi
Soldiers Of One Network Orion Empire
80
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Posted - 2013.03.17 21:13:00 -
[4] - Quote
Sorry, but no. I've been grinding my SP for over 2 months and to let someone start a character that would potentially grind out the same SP is 1/3 the time doesn't sit well with me or many other players. The player cap was a very heated argument that spanned weeks and CCP put out a vote to the entire community and they spoke. If you missed the Vote, sucks for you. If your vote didn't get picked, again, sucks for you. The Majority of the Community has agreed that this is the best approach, if you are not in the Majority, well that sucks for you. |
Joseph Ridgeson
Cactus Rats
17
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Posted - 2013.03.17 21:53:00 -
[5] - Quote
I do not believe a "total cap" was part of the options.
I am... unsure on how I feel about this. Now one hand it would be nice to have newer players be capable of "someday" catching up to older vets and it would be nice to not lose out if you do not cap (say if work or life gets in the way). On the other hand, that is not really in the spirit of EVE.
In the end, I do not think that Skill Points make as much difference as sheer player skill. I have killed plenty of people in Proto Suits because I outplayed them in an instance and I have been killed by pure Milita builds because I made a mistake like climbing a ladder without checking my radar. I have been playing for about 7 weeks and am approaching 4 million skill points.
It's 2.48 million to get level 5 X Dropsuit. Say another 2 million getting a weapon maxed and getting the other skills you want like Weaponry, PG/CPU upgrades, etc. That would probably be about 10 weeks with boosters or maybe 5 months without. So in 5 months, someone could be just as good at a role as someone who has been playing 10 months. The difference is that the person playing twice as long will also be a decent Y and Z and not only X.
I do not think it will be too terrible but CCP may have to increase the starting SP for newer players down the road if it becomes a serious concern. I do believe that I started EVE without the free SP, so things can and do change.
Be well. |
usrevenge2
Subdreddit Test Alliance Please Ignore
72
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Posted - 2013.03.18 02:15:00 -
[6] - Quote
Beyobi wrote:Sorry, but no. I've been grinding my SP for over 2 months and to let someone start a character that would potentially grind out the same SP is 1/3 the time doesn't sit well with me or many other players. The player cap was a very heated argument that spanned weeks and CCP put out a vote to the entire community and they spoke. If you missed the Vote, sucks for you. If your vote didn't get picked, again, sucks for you. The Majority of the Community has agreed that this is the best approach, if you are not in the Majority, well that sucks for you.
they would still have to play the game stop being a spoiled child, this would fix any SP cap issues, in 6 months the new players who want to play the game will wonder why they should start when they will basically stuck. |
RHYTHMIK Designs
BetaMax. CRONOS.
55
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Posted - 2013.03.18 02:38:00 -
[7] - Quote
How would boosters work for someone who is at the max SP threshold? |
Power Chord
Chernova Industries
4
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Posted - 2013.03.18 03:49:00 -
[8] - Quote
It would encourage grinding and grinding makes the game no fun.
Also all the people who hit the cap every week would rage, not that it makes any sense for them to rage, but they would. |
Korvin Lomont
United Pwnage Service RISE of LEGION
9
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Posted - 2013.03.18 08:18:00 -
[9] - Quote
The current system is just a temporary solution until CCP pust up their rolling cap. The rolling cap may come pretty close to your suggestion... |
Vodki Domino
Savage Socks And Shoes Fuzzy Nut Attack Squirrels
0
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Posted - 2013.03.25 00:25:00 -
[10] - Quote
+1 to the OP. The current system just keeps the little man down. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1753
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Posted - 2013.03.25 02:02:00 -
[11] - Quote
Vodki Domino wrote:+1 to the OP. The current system just keeps the little man down.
The little man's clone can die under a hail of plasma for all I care. This is New Eden (not Eve, but it's still New Eden). There are players in New Eden who have well over 200million SP who have spent 10 years getting that far. Do you think it's fair for that veteran player to accept the idea that a new player who just signed up today can catch up in less time to that veteran player? I don't think so. There will always be players out there in any game you play who are always ahead of you.
Here is another example. Go to your local DMV (Department of Motor Vehicles) and wait in line from the moment the office opens at 8:00 AM. You find yourself waiting in line for 3 hours and finally get to the front of the line. But just as you're about to be called, someone finally arrives to the office at 11:00 AM and starts demanding to see the front desk immediately when you spent 3 hours waiting for the same thing. Do you think that's fair? |
KalOfTheRathi
CowTek IT Infotech
267
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Posted - 2013.03.25 06:50:00 -
[12] - Quote
Haven't been here long have you?
This has been thrashed to death, drug back screaming to life, beaten to death, voted on, a temporary solution in place that seems to have calmed the critics as we await the Roll Over Cap. Whatever that is.
Now you propose something that is Totally Unacceptable in EVE or DUST. Put in the time and gather the rewards. The longer you play the more SP you have to work with. In EVE they claim that no SP is wasted because you will need all of it sooner or later. Same goes here and it will be only more so as CCP adds new Skills that require more SP. |
Syther Shadows
The Unholy Legion Of DarkStar
43
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Posted - 2013.03.25 07:03:00 -
[13] - Quote
do ppl rly want there to be a bigger weakly cap than there already is when you have stuff like AFK farming ?
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Vodki Domino
Savage Socks And Shoes Fuzzy Nut Attack Squirrels
0
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Posted - 2013.03.25 07:41:00 -
[14] - Quote
Maken Tosch wrote:The little man's clone can die under a hail of plasma for all I care. This is New Eden (not Eve, but it's still New Eden). There are players in New Eden who have well over 200million SP who have spent 10 years getting that far. Do you think it's fair for that veteran player to accept the idea that a new player who just signed up today can catch up in less time to that veteran player? I don't think so. There will always be players out there in any game you play who are always ahead of you.
Here is another example. Go to your local DMV (Department of Motor Vehicles) and wait in line from the moment the office opens at 8:00 AM. You find yourself waiting in line for 3 hours and finally get to the front of the line. But just as you're about to be called, someone finally arrives to the office at 11:00 AM and starts demanding to see the front desk immediately when you spent 3 hours waiting for the same thing. Do you think that's fair? |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
40
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Posted - 2013.03.25 07:46:00 -
[15] - Quote
Syther Shadows wrote:do ppl rly want there to be a bigger weakly cap than there already is when you have stuff like AFK farming ?
from the looks....yes so they can afk catch up. |
Vodki Domino
Savage Socks And Shoes Fuzzy Nut Attack Squirrels
0
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Posted - 2013.03.25 07:58:00 -
[16] - Quote
AFK farming is pathetic, I'm surprised it hasn't been fixed yet.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1239
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Posted - 2013.03.25 14:00:00 -
[17] - Quote
i lol at SP Cap thread when the one we have now is far from being a cap in any way.
When you reach cap, you can just farm ambush actively and you get about 1/3 of what you usually get in a non-capped ambush game. If you absolutely want to catch up on ppl, you can. Yes it will a long process but that's how New Eden rolls. |
CHICAGOCUBS4EVER
TeamPlayers
137
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Posted - 2013.03.25 14:08:00 -
[18] - Quote
SP cap is fine as is. CCP wants it to take time for players to be skilled up, and this is a good balance. Sure, hardcore gamers cap by thursday each week, but I know several casual gamers who spend close to the entire week to get the current cap.
I think it has good balance for both hardcore and casual gamers, and 1k SP per match after adds up |
2100 Angels
The Southern Legion
23
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Posted - 2013.03.25 14:08:00 -
[19] - Quote
The vote put forward was for an intermediary measure until the permanent solution can be implemented.
Once technical issues are sorted out, CCP has stated that it will implement a rolling weekly SP cap. This was not a choice put to the playerbase, and I for one condone it. This means that there is an SP cap weekly, HOWEVER should you not manage to hit the cap in one week, it gets rolled over to the next as an addition to that weekly total. I'm unclear about how many consecutive weeks can be rolled over; whether it is 2 or an infinite amount.... but given that it relaxes any stress put on players to "grind", it will be a good idea and attract a more casual audience. Keep in mind that for this game to remain (become?) successful it will need to attract a wide audience, and the casual console gamer far outnumbers the hardcore console gamer. |
G Torq
ALTA B2O
107
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Posted - 2013.03.25 14:29:00 -
[20] - Quote
+1
Observation #1: This must only be for ACTIVE SP - Passive SP is kept as-is, so players starting earlier benefits from it.
Observation #2: This would only be of benefit to "no-lifers", and if they want to waste away their time, let them. |
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Vodki Domino
Savage Socks And Shoes Fuzzy Nut Attack Squirrels
1
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Posted - 2013.03.31 20:00:00 -
[21] - Quote
bump |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1849
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Posted - 2013.03.31 21:31:00 -
[22] - Quote
Vodki Domino wrote:Maken Tosch wrote:The little man's clone can die under a hail of plasma for all I care. blah blah blah Do you know why no big name fps have an experience cap? No? It destroys the new player base. No new players = no newbs to crush. Then you'll eventually be playing an even game with just the old guard. Have fun with that. The only thing this does is make the game more competitive. As a good capitalist you should know that competition is a good thing.
I have spent months earning the SP that I have right now. To see someone who just joined in today be able to catch up to me in terms of the amount of SP earned in far less time than it took for me, I find that insulting to my efforts and such a path only caters to the lowest common denominator.
I don't care at all that other first person shooters don't have an SP cap like Dust. Just because other games follow a set of norms, it doesn't mean Dust is obligated to follow such norms to the letter. |
Adstellarum
G I A N T
27
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Posted - 2013.03.31 22:04:00 -
[23] - Quote
there is one way to even it all out and make it absolutely fair to everyone and that is to make it all attribute based skill learning and all passive only so there would be no need for a weekly skill cap just like EvE |
Chunky Munkey
Amarr Templars Amarr Empire
336
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Posted - 2013.04.01 15:03:00 -
[24] - Quote
Rolling cap with diminishing returns. 'Nuf said.
The hardcore players get the advantage they work for. But new players aren't faced with an irreconcilable sp gulf. |
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