Thrillhouse Van Houten
DIOS EX.
32
|
Posted - 2013.03.18 05:51:00 -
[2] - Quote
Still disagree Jathniel.
All this suggestion does is make a sniper long + mid range and a Shotty/HMG guy mid + close range. It won't encourage people to branch out and use the specialization they "want to use" but can't because ARs are too powerful. It'll just add to the kill counts of CQC guys and Snipers. It takes fractions of seconds to switch weapons. Arguing that a HMG guy will be more helpless if he has to roll out his HMG after using his AR makes me laugh. I never seem to have trouble rolling out my scrambler when I use my Assault suit.
You can't use a SINGLE suit that almost nobody CHOOSES to use as the rubric for why this idea would absolutely work, no questions asked. You aren't asking for a Scout variation that can use an AR and another primary, either. You're asking for Assault and Heavy suits to be able to do it. You don't see how that is different and has massive potential to gum up every gear in the machinery of this game?
If you nerf full auto ARs and buff breach, burst and tactical ARs...then MAYBE. If you nuke the range on ARs (because they are blasters...or whatever excuse you want) you absolutely MUST shorten the range on HMGs, too. If HMGs can out range an AR...they obsolete them. In fact, ditto with SMGs too. Faster RoF and bigger clip but equal range and close damage? Obsolete AR. An Eq slot doesn't make up for doing candyass damage, either...
Still, lets just make every weapon able to to be put in a sidearm slot. Better yet, so people can specialize in two specialties, lets just add another weapons slot. That way everyone can use their specialty, an AR and a sidearm. Or two specialties (until someone complains that those two-specialty guys can't use an AR, too). Gimme a break. This whole idea smacks of "I wanna blow **** up with my Forge Gun but use an AR too."
I'm sticking with my original suggestion. Slowly tick down the range and damage of full auto ARs until they are more balanced.
In an attempt to "balance" ARs you forget a goddamn huge point, too. Not every suit has a sidearm slot. If you make every class but Logistics able to use what would amount to two "primary" strength weapons, you basically make every class except Logistics that much more powerful. Hey, maybe they could take off that pesky triage timer...then I can get 2500 WP with my Logi again... |