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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 19:39:00 -
[1] - Quote
Almost every game in the history of video games has picked one or the other, or, varied on the weapons (snipers kick, assaults disperse) for a very good reason as well, kick is random, dispersion is random, to have both is just making a game take less skill, snipers only have kick, HMG's only have dispersion, lasers don't have anything (lolololol), why does the assault rifle have BOTH?
also give me back my camera sight kthxbai. |
ALM1GHTY STATIUS
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Posted - 2013.03.16 19:45:00 -
[2] - Quote
Kesi Raae Kaae wrote:Wait, are you saying assault rifles are too inaccurate?
I'm saying they're not designed properly for competitive play. |
ALM1GHTY STATIUS
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Posted - 2013.03.16 19:54:00 -
[3] - Quote
Elijah Sol' Dzusaki wrote:Because games like Call of Duty and Battlefield are more spray and pray oriented.
You can more think of this game's mechanics more like Counter Strike, you get rewarded for not just holding down a button.
Also the HMG does have kick when it is firing for long enough.
And another reason could be racial.
Counter-strike has a more real headshot bonus though, plus I can't even ******* see what I'm shooting at because of lolirons, I'm thinking of this game more of like a halo, because that's the closest thing I can compare it to. dead on accuracy please more strafe speed less/elimination of dispersion on weapons with kick. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 19:57:00 -
[4] - Quote
Delirium Inferno wrote:Many game designers will tell you for a competitive multiplayer game you need a certain degree of random so new players aren't destroyed by those who have played the game for a long time and instantly turned off. Not that a long time player shouldn't be better than a new player, but the new player has to feel like he at least has a chance so he doesn't quit. Randomness helps this. Also if you are saying the Assault Rifle suffers because of this then . . . . The Assault Rifle is the easiest weapon to use and get kills with in this game.
The assault rifle has the most variation, not the easiest to get kills with, have you tried a shotgun?
I don't care about the scrubbies I'm talking bout the elites here like a game should be designed around, from what I understand the game will be sorted by skill or SP somehow so it won't matter in the future. nubs shouldn't attempt to play against pro's and win. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 19:59:00 -
[5] - Quote
Sloth9230 wrote:Because burst firing, that's why. This might be the best argument, but I'm still highly against kick, I have my own strategies to almost completely eliminate kick but still not everyone is as... observant as I in the ways I am and they might not realize this making me win just because I'm smarter instead of because I have more skill, I don't like winning if they're better than me. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 20:10:00 -
[6] - Quote
Sloth9230 wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Because burst firing, that's why. This might be the best argument, but I'm still highly against kick, I have my own strategies to almost completely eliminate kick but still not everyone is as... observant as I in the ways I am and they might not realize this making me win just because I'm smarter instead of because I have more skill, I don't like winning if they're better than me. You just said the game shouldn't be designed around scrubbies... now you're saying it should?
Just because I'm smarter than someone does not mean I'm better than them. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 20:12:00 -
[7] - Quote
The dark cloud wrote:ALM1GHTY STATIUS wrote:Almost every game in the history of video games has picked one or the other, or, varied on the weapons (snipers kick, assaults disperse) for a very good reason as well, kick is random, dispersion is random, to have both is just making a game take less skill, snipers only have kick, HMG's only have dispersion, lasers don't have anything (lolololol), why does the assault rifle have BOTH?
also give me back my camera sight kthxbai. Opionion neglected due to be a imperfect member. Or shall i quote the zitros stating that the AR's are fine with the current kick?
I wouldn't mind the kick without the dispersion or the dispersion without the kick. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 20:14:00 -
[8] - Quote
Delirium Inferno wrote:ALM1GHTY STATIUS wrote:Delirium Inferno wrote:Many game designers will tell you for a competitive multiplayer game you need a certain degree of random so new players aren't destroyed by those who have played the game for a long time and instantly turned off. Not that a long time player shouldn't be better than a new player, but the new player has to feel like he at least has a chance so he doesn't quit. Randomness helps this. Also if you are saying the Assault Rifle suffers because of this then . . . . The Assault Rifle is the easiest weapon to use and get kills with in this game. The assault rifle has the most variation, not the easiest to get kills with, have you tried a shotgun? I don't care about the scrubbies I'm talking bout the elites here like a game should be designed around, from what I understand the game will be sorted by skill or SP somehow so it won't matter in the future. nubs shouldn't attempt to play against pro's and win. Assault Rifle is much easier than Shotgun. There seems to be this common misconception among shooter fans that aiming = all the skill. Honestly, aiming is not that hard. Most the skill in shooters come from knowing where to be, how to best approach a situation, and appropriately reacting to enemy actions. With Assault Rifles you can easily keep a safe distance and quickly drop enemies just by looking at them. And new players don't have a choice who they play against, every one is in the same pool of players. Switch the game to be designed the way you want it to and the vast majority of new players to the game will give up within a week and soon the player base will be a small group of "elite" players that won't provide enough revenue to support the game to the degree they would like to.
put a new player in this game with an AR against pro's they'll get destroyed put them in the same match with shotguns and suddenly they're killing the elite players.
This game will never be as popular as CCP wanted it to be, they expected hundreds of thousands of actives, maybe millions. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 20:15:00 -
[9] - Quote
Kesi Raae Kaae wrote:How about remove kick and increase dispersion?
depends on how much of an increase, I prefer the reverse though. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2013.03.16 20:29:00 -
[10] - Quote
Sloth9230 wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:ALM1GHTY STATIUS wrote:Sloth9230 wrote:Because burst firing, that's why. This might be the best argument, but I'm still highly against kick, I have my own strategies to almost completely eliminate kick but still not everyone is as... observant as I in the ways I am and they might not realize this making me win just because I'm smarter instead of because I have more skill, I don't like winning if they're better than me. You just said the game shouldn't be designed around scrubbies... now you're saying it should? Just because I'm smarter than someone does not mean I'm better than them. Two guys throw grenades at each other, one of them bothered to cook the grenade. Clearly the one who cooked the grenade was smarter, but was he also more skilled? I would argue that he was. Being a "better" player than someone doesn't necessarily have to mean having the faster reaction. Someone who plays cleverly could potentially do just as well as someone who is really good at aiming.
Aim should be the determining factor in any FPS. |
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