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Thread Statistics | Show CCP posts - 1 post(s) |
Drake435
SVER True Blood Unclaimed.
21
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Posted - 2013.03.17 19:07:00 -
[1] - Quote
Wow, I used to remember all the QQ threads we had before about heavies being OP. Now, its the opposite.
Now that I'm able to use proto AR's as an advanced assault, I don't need to worry about heavies so much anymore. |
Drake435
SVER True Blood Unclaimed.
21
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Posted - 2013.03.17 20:00:00 -
[2] - Quote
Berserker007 wrote:here is my quick take on the heavies ...
ATM, i believe their standard range w/o any SS skills is to much. Starting out heavies easily are OP, no way around it, can't argue against it. Your range is not much off of an AR, and w/ maps made smaller it has only helped the heavies in that they are creating more CQC situations.
Here is my counter to those saying AR's DPS setups melt you. TOUGH. Those AR players are glass cannons. They neglect to increase their health for pure damage, making it easier to kill you(this will change next build when damage mods regain their penalty), yet also making it easy for them to die as well.
Even if you look at SP investment then, a T2heavy w/ adv gun; CAN compete w/ a B-series assualt w/ adv or proto gun up to 50m. Most engagements occur within 50m most of the time, so your are fine here, as yuo already reach this range w/o SS skills.
In regards to the suit itself; the Vk.1 does need a lower cost; something like 120-150k instead of the insane 200k thing it is now, and possibly add another low slot to be a 3-3 split (but that is up 4 debate pending on how well it gets used if price becomes lower).
The main problem w/ heavy players is their mentality. I'll leave it at that, as i've seen heavies who know how to play their expected role (which if you don't know what it is, then you need to figure it out). That goes for pubs and corp matches. I know their are heavies who know what their expected role is.
That my .02
This is why I run an armor build. Sure people say that shields are better (and they are) but, armor allows you to add much more mods to your suit without sacrificing so much CPU/PG. On my proto vk.0 suit, 2 complex armor mods and 2 complex repair mods should be sufficient for survivability. Not just that but the advanced nanohive that restores both armor AND ammo is good. So then whatever CPU/PG I have left goes to complex damage mods and a dulovile AR. Of course, I'll skill into the shield passives though.
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Drake435
SVER True Blood Unclaimed.
21
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Posted - 2013.03.17 20:02:00 -
[3] - Quote
Sloth9230 wrote:I'm really curious as to why people say it's range is too much? It's damage at a range is laughable, you can barely even get through shields at about the 40-50 mark. And if you are shooting at long ranges, then chances are you're out in the open and have left yourself exposed. That ARs have more range than HMG is fine with me, but asking to have the range cut even more? HMGs could use a nerf though. The current heat build up is negligible, it may as well be not be there, that needs to change. Maybe increase dispersion a bit more too?
STD Heavies do seem to be a bit... OP, though I'm not sure how else to nerf them aside from nerfing the HMG. Maybe even slower strafing speed? IDK, strafing with a heavy is pretty useless anyway, they're still big ass targets..
That's not the main point of this thread. He's saying why are advance and proto level assault suits dominating heavies when heavies were dominating at the standard level.
Its simple. More mod slots. |
Drake435
SVER True Blood Unclaimed.
21
|
Posted - 2013.03.17 21:21:00 -
[4] - Quote
DJINN Marauder wrote:Shijima Kuraimaru wrote:
It's not that they can take on the heavy and win, I understand that if anyone can stay out of the HMG line of fire at the heavy's optimal engagement they'll win. It's that any other proto suit, particularly an AR fitted proto suit, can consistently go toe to toe in the optimal line of fire, of a proto or advanced heavy, and still win without even having to make head shots that's the problem. Right now, I blame it on broken damage mods. I'm sure that when, or if, the damage mods are fixed the QQ threads over heavies being OP will return in abundance.
Actually its not the dmg mod proto assault suits that kills us... It's the 500+ shield proto assault players that can own a heavy in cqc. I myself barely escape with 1-200 armor left against one of them...
I IMPLORE you to use flux grenades on these players. I dropped one of these guy's shields with my dulovile AR and i was surprised to see how fragile they were without the shields. HMGs are weaker against shields than armor so I really suggest bringing some flux grenades and learning how to cook them. I personally haven't mastered the art of cooking 'nades yet though. But its extremely useful. |
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