semperfi1999
Internal Error. Negative-Feedback
364
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Posted - 2013.03.15 14:09:00 -
[1] - Quote
Sobriety Denied wrote:DS 10 wrote:Delirium Inferno wrote:Funk Volume wrote:Mithridates V wrote:
It's not clear to me. Elaborate.
I second this vote for an elaboration. Person spawns in and before he even gets control of his character he is dead. And do you honestly think CCP sat at the design table saying, "Ok, not let's make this so the enemy team can wait over here and kill the other team the moment they spawn!" No, they intended for the players to hack/destroy the spawn unit but instead they exploit it. Again, not saying it isn't a smart tactic. It absolutely is because it is there and a viable way of winning. But that doesn't mean they shouldn't try to do something so stuff like this doesn't happen in the future. Technically, it is an exploit, but not of the game itself. It's an exploit of the dumb opponents that spawn in knowing there are people waiting to obliterate them. It's not like there is no counter for it. All you have to do is not spawn there... actually from my experience i have never instantly died, this guy is exageratting, his connection is crap, or he takes to long too move after spawning. you hold down sprint while waiting to spawn in and immediately start bunny hopping most of the time you can kill the campers unless it's a heavy.. these whiners are going to ask for some crutch like a 5 second spawn immunity, they cried in all the battlefields for this same crutch, luckily they were denied it in that game every time they whined for it EA actually had a sack that time.
Actually did you play BF3? They added a 2 second spawn protection due to the complaints on this.....just saying.
I agree its a valid tactic and should not be changed by CCP.
If CCP wanted to change anything to stop the farming with the CRU then there is only 1 change that should be made. Make CRUs worth more than just a spawn location. Make CRUs have a certain level of clones available in it. Say 100 clones. Every time you spawn from a CRU that you own it does not diminish your overall clone count because you are using a clone from the hacked CRU your team took. After 100 clones are gone the CRU self destructs. This means that there is actually a benefit to hacking/owning a CRU....you get the use of these clones that dont hurt your clone count....that can be a game changer at times. This means that destroying or hacking them would be a tremendous tactical decision that could affect the outcome of a game even more than CRUs currently can. This I think is the only possible solution that should be considered to potentially limit CRU spawn camping. |