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Nemo Bluntz
Chatelain Rapid Response Gallente Federation
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Posted - 2013.03.18 02:19:00 -
[1] - Quote
It's cheap and there should be some in game counter measure to it.
The intention of a spawn point isn't "free kills" the intention of a spawn point is to have a place to spawn in. There's a reason there's a point incentive for capturing it. I know it's generally considered scrubbish to point out an exploit in a game (especially coming from Fighting communities), but in FPS it's far different in the scenarios that you find yourself in.
Many of you are also assuming that just because someone is spawning on a camped CRU that it's their 3rd or 5th or 10th time doing it "cuz dey r scrubnoobs". I've been spawn killed at CRUs and beacons before having any idea that it's being camped.
It's an excuse for a flawed, or unfinished bit of the game's design to say "well, they released it this way so it must be perfect. everyone on the team is a game developing genius and no possible exploits got through the cracks." Otherwise a common thing I would read certainly wouldn't be "well, it used to be much worse, now it's not as bad."
I think an easy counter that could be implemented would be to simply have a range around a CRU that shows you if there are enemies hanging out close to it. Or the other more obvious things like spawn invincibility, or having it if you die in the first few seconds of a spawn, you don't lose that suit. Especially that last way, it does give guys like me, who often spawn at camped points unknowingly, a mulligan against such weak ass "tactics." |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.03.18 22:14:00 -
[2] - Quote
Telling someone to HTFU to what is a pretty obvious exploit/failed piece of game design is so mind blowingly stupid.
Yes, the game is unforgiving. A good example: you can lose 1.6 million isk in a single round if you call a tank in and it gets popped by a turret no one is even manning. Yadda, yadda, it's tough fact you have to live with, and it's supposed to be. But dying as you spawn because the other team wants to sit around and pad their kills instead of play the game as intended is bull. And yes, you're intended to take those points, that's why you get 50-100 points+(depending on squad commands) to take them. It's an incentive that's implemented to nudge you into doing it.
If you were truly intended to spawn camp, the other team's main spawn wouldn't be out of bounds. You could just walk in and mow them down since you have all the other possible spawn points and the round would end quickly. It's not that way because that's not fun. It shouldn't be fun for the people doing it, and it certainly isn't fun for the people it's happening to. As game designers, they realized this probably as early on as possible and addressed it.
To say that the current system in place is 100% perfect and could use no possible changes to improve it is short-sighted. Was it better or worse before the last spawn point update? Oh, it was worse everyone keeps saying? So it was worse, and now it's the gold standard of FPS spawning? I'm certain that's the case.
And for anyone saying "leave the game then. You won't be missed." Haha, I'm sure the designers of the game, who want people to play it and eventually spend money on it, don't necessarily agree with your elitist **** there.
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Nemo Bluntz
Chatelain Rapid Response Gallente Federation
4
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Posted - 2013.03.19 04:08:00 -
[3] - Quote
Gunnut88 wrote:I'm sure that you have noticed that you and those that agree with you are in the minority. If it is changed then strategies will adapt to the changes but so far it has not even been hinted at that they plan to change it so yes HTFU. You will not be missed because the majority are just fine with the way it is.
I'm in the minority of the comparative few voices of everyone playing who are actually contributing to this particular forum about it.
There's a consistent strawman argument set up to the camping nay-sayers. "Why keep spawning there, you idiot scrub?" Or "you see red dots there and you're still spawning?! htfu noob."
Those kinds of responses fail to address so many different things. Like the problem of you spawning at the CRU in ambush regardless of hitting square / R. Or spawning in to an unknowingly camped CRU and losing a (potentially expensive) suit and having to sit there for an additional, frustrating 10 seconds.
But even beyond that suit losing crap. QQ over your suit, scrub, whatever. Games are meant to be, at their very core, fun. Spawn killing noobs who have no idea what's going on, while saying "harden the **** up!!!!!" is no way to hold a large amount of players. People can and will get frustrated early on with a game like this, on top of every other reason they have to be that isn't in-game player created, and will bail. Not to say it should be Battlefield 3.5, or Call of Dusty or whatever.
But if you can sit there straight faced and say that this game has a 100% flawless spawn system that could be in no way improved. That CCP has done it. That they've seen the mountain top, and the mountain top is a delay when you spawn in, with a black screen, an inability to move your character, and a solid amount of time to die before even taking a step forward with nothing but consequence for you, regardless of what your map said when you clicked to jump in. That all of this is the best spawn system a first person shooter can ever have, and they should look no further to make it just a little better, a little more balanced, for the sake of the player. If you can say that the older system wasn't worse, but only just a different, but equally good system. Then yes, I can see what your stance on it is pretty clearly.
Otherwise, by default, you have to admit that it can be improved in some way. Not that there has to be a solid agreement on what that way is, but that there is room there to make a better system and overall better game. |
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