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Kray Dytt
THE DOLLARS
19
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Posted - 2013.03.14 10:11:00 -
[1] - Quote
Problem: Some people join games with no intention to play, just to gain ISK/SP. They can currently stay in the MCC all match long and still get rewarded. In my opinion, this is wrong.
Solution: Only start counting someone's presence in the match once he/she leaves the MCC.
Additional info:
I've proposed a suggestion previously that tried to address this issue, as well as Red Zone sniping/AFK'ing LINK. That didn't really work out, because the issues aren't the same and the solution got complicated and touched on too many other things. So I'm now addressing issues separately.
As a result, this suggestion only fixes people afk'ing in the MCC. You could still find a spot in the Red Zone to hide. But, this way at least people need to get their feet on the ground and the are not *completely* untouchable. Also, I think the Red Zone needs an overhaul but that's for another thread.
I realise people sometimes have legitimate reasons for going AFK. I'm fine with that, I myself have to do that as well from time to time. But, if I don't participate for 5 minutes, I don't feel I should be rewarded for those 5 minutes.
Another often suggested solution to this problem is an auto-kick feature for inactivity. I don't think that's the solution though, for 2 reasons. 1: as said, sometimes people have to be afk for a few minutes. Since there is no reward when leaving the game halfway through, they would not get rewarded at all when they did participate. 2: these systems are easily circumvented (for instance by locking you controller in place so you run into a wall).
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Kray Dytt
THE DOLLARS
21
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Posted - 2013.03.14 14:57:00 -
[2] - Quote
semperfi1999 wrote:Your fixes and other peoples fixes are just far too complicated.
Easy fix. Remember KISS principle.
Swap the SP gain around. Right now the majority of your SP is gained by time in match (5 SP per sec) and minimal SP from WP (1SP per WP). Make it such that it should be 5 SP per WP and 1 SP per second. This would make AFKing unfruitful. Imagine AFKing in games and getting 1500 SP (if your lucky) from it? Not worth your time. But if you play well and get 3000 WP then you get 15,000 SP plus the minimal SP for time in game.
All of your other solutions are not solutions at all.....people will just change how they AFK. I admit when I dont have time to sit down and play but still need to get my SP I AFK in matches...why? Because its profitable and there is no downside to using it at all. If you can AFK and get 70-75% of the total SP you would normally get in the match and you get ISK and you get a chance for salvage then you win. But change it around and now playing well will net you a ton of SP and help you max out faster. This would also benefit newer players by the good players not playing as much when they max out fast allowing the new players to earn more WP then they normally would in a match.
BTW blaiming AFKers for taking advantage is the same as blaiming players for using Armor tanks which are virtually invincible or using OP/unbalanced weapons. Its CCPs issue that needs to be fixed.
How is this too complicated? Seems far more simple than your solution, which causes lots of issues for people who contribute in a way that gets them fewer WP. Also, as long as you get SP for being AFK, it will be "fruitful". It's not wasted time if you're not actually spending it.
And where exactly did I blame anyone or anything but the system allowing it?
The problem with SP and ISK gains based largely on how well you've played is that this demotivates newer players and people getting PUB-stomped.
And you've hit the nail on the head with "I admit when I dont have time to sit down and play but still need to get my SP I AFK in matches..". You can, so you will. Makes sense. It's not good for the game though, which is why it's being looked in to and I propose this as a fix.
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Kray Dytt
THE DOLLARS
21
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Posted - 2013.03.14 14:58:00 -
[3] - Quote
KalOfTheRathi wrote:Devs are already addressing this. Try reading Updates once every so often. Once even.
I have, it says they are considering a system that kicks you for being inactive. I've explained in my post why I don't think this will work. But thanks for the constructive feedback. |
Kray Dytt
THE DOLLARS
21
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Posted - 2013.03.14 14:59:00 -
[4] - Quote
Martin0 Brancaleone wrote:LIke the above post said, the only way to stop afk farming is to change SP gains.
4 sp for each WP and 2 sp for each second spent in game
Also the losing team should have some kind of malus otherwise people won't even try to win. IMO losing a game should only give 50% isk and sp.
You'd still get SP and ISK for doing nothing. Since doing nothing requires no effort, the reward/effort balance is still in favor of AFK'ing, this therefore would not solve anything. It would just make gaining SP harder for people who suck (or play in a way that does not grant lots of WP). |
Kray Dytt
THE DOLLARS
24
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Posted - 2013.03.15 17:30:00 -
[5] - Quote
Martin0 Brancaleone wrote:Kray Dytt wrote:Martin0 Brancaleone wrote:LIke the above post said, the only way to stop afk farming is to change SP gains.
4 sp for each WP and 2 sp for each second spent in game
Also the losing team should have some kind of malus otherwise people won't even try to win. IMO losing a game should only give 50% isk and sp.
You'd still get SP and ISK for doing nothing. Since doing nothing requires no effort, the reward/effort balance is still in favor of AFK'ing, this therefore would not solve anything. It would just make gaining SP harder for people who suck (or play in a way that does not grant lots of WP). You know that NOW you get 5 sp for each second right? Doing nothing the whole match we get about 5000sp With my idea afk farming will get you 2000sp if your team win if it doesent (most likely since you are farming) you will get 1000sp at best. Good player on the other hand will get more sp, gaining 1500wp will net you 8000sp (1500 x 4 + 2000).
Still doesn't change the fact that it would be rewarding to AFK through a match when you can't/don't want to play. And then there are the issues caused by a more performance based SP gain, but that's a different discussion. |
Kray Dytt
THE DOLLARS
24
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Posted - 2013.03.16 10:56:00 -
[6] - Quote
semperfi1999 wrote:Kray Dytt wrote:semperfi1999 wrote:Your fixes and other peoples fixes are just far too complicated.
Easy fix. Remember KISS principle.
Swap the SP gain around. Right now the majority of your SP is gained by time in match (5 SP per sec) and minimal SP from WP (1SP per WP). Make it such that it should be 5 SP per WP and 1 SP per second. This would make AFKing unfruitful. Imagine AFKing in games and getting 1500 SP (if your lucky) from it? Not worth your time. But if you play well and get 3000 WP then you get 15,000 SP plus the minimal SP for time in game.
All of your other solutions are not solutions at all.....people will just change how they AFK. I admit when I dont have time to sit down and play but still need to get my SP I AFK in matches...why? Because its profitable and there is no downside to using it at all. If you can AFK and get 70-75% of the total SP you would normally get in the match and you get ISK and you get a chance for salvage then you win. But change it around and now playing well will net you a ton of SP and help you max out faster. This would also benefit newer players by the good players not playing as much when they max out fast allowing the new players to earn more WP then they normally would in a match.
BTW blaiming AFKers for taking advantage is the same as blaiming players for using Armor tanks which are virtually invincible or using OP/unbalanced weapons. Its CCPs issue that needs to be fixed. How is this too complicated? Seems far more simple than your solution, which causes lots of issues for people who contribute in a way that gets them fewer WP. Also, as long as you get SP for being AFK, it will be "fruitful". It's not wasted time if you're not actually spending it. And where exactly did I blame anyone or anything but the system allowing it? The problem with SP and ISK gains based largely on how well you've played is that this demotivates newer players and people getting PUB-stomped. And you've hit the nail on the head with "I admit when I dont have time to sit down and play but still need to get my SP I AFK in matches..". You can, so you will. Makes sense. It's not good for the game though, which is why it's being looked in to and I propose this as a fix. Kray I am sorry perhaps you didnt realize this as maybe your a newer player. The Devs have already hinted with some of their posts that they are not interested in completely removing the SP gain per second in game. It seems that they and many other players who have argued for that system are afraid that bad players will not be able to earn much SP if they dont get some kind of SP per second in the game. As such the solutions have been changed to cater to that mindset while still making performance based play much more rewarding. 2 SP per second I believe is still too much thats why I suggested only 1 SP per second (this would be 1500 SP for a 25 min game and thats a long game). Basically this would reward AFKing the least and in fact if you add the 5 SP per WP then you suddenly make it extremely profitable to play as a good game can net you 15,000 SP just from WP. This means that a good player only had to play about 15ish games to max out their SP for that week. But it would take 192ish games to max out SP just by AFKing. That is a huge difference. Right now getting about 5000 SP per match it only takes about 39ish AFK games to max out but assuming you play really good in every game it would take you 25ish game to max out by playing. That difference is hardly significant right now but in my solution would be drastically different. Yes this system would be simple....they have the code already written its merely a change of the number from 1 SP per WP to 5 SP per WP and 5 SP per second to 1 SP per second. Your system would mean they would have to code an entire section of the game to deny your ability to obtain any SP if you are located in that portion of the map. I was just making a general statement about peoples complaints on AFKing in matches. Dont get butt hurt so fast. About your pub stomping problem..see if you play skirmish alot and max out fast you wont be playing as much skirmush unless you just like that game mode. The best gamemode to profit in is ambush once SP is maxxed out. Newbs can play skirmish and hack alot of objectives when there are fewer experienced players on and they will suddenly see rewards to hacking and they will want to hack and get more WP to increase their rewards...and seeing higher rewards would encourage them to play hard to obtain WP which will eventually teach them how to play better in the long run.
I'm not sure you understand what I'm suggesting. I'm not talking about removing SP gain per second and as I said, whether or not SP/ISK gains should be based more on performance is another discussion.
But, as long as there is possible gain for simply joining a game, people will do this. My suggestion is a very easy way to make this harder for them to do, without negatively affecting anyone else. That is all.
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Kray Dytt
THE DOLLARS
24
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Posted - 2013.03.17 12:56:00 -
[7] - Quote
Patoman Radiant wrote:winning or losing shouldn't change experience gain, but isk gain, and salvage.
Good point. |
Kray Dytt
THE DOLLARS
24
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Posted - 2013.03.17 14:33:00 -
[8] - Quote
Django Quik wrote:Kray Dytt wrote:Patoman Radiant wrote:winning or losing shouldn't change experience gain, but isk gain, and salvage. Good point. Erm, isk is already changed by winning or losing. Salvage is still completely random but is apparently being worked on.
Yes. But what's your point? |
Kray Dytt
THE DOLLARS
24
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Posted - 2013.03.18 08:05:00 -
[9] - Quote
Django Quik wrote:Just answering - Patoman seemed be suggesting that isk isn't currently based upon winning or losing, which is wrong.
Ah, I see. I didn't read that in his post, but rather figured he was saying that winning or losing should not affect SP (which people were suggesting it should in a rather significant way) and only affect ISK and Salvage (regardless of how it works now). |
Kray Dytt
THE DOLLARS
24
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Posted - 2013.03.18 08:22:00 -
[10] - Quote
calisk galern wrote:Kray Dytt wrote:Problem: Some people join games with no intention to play, just to gain ISK/SP. They can currently stay in the MCC all match long and still get rewarded. In my opinion, this is wrong. Solution: Only start counting someone's presence in the match once he/she leaves the MCC. Additional info:
I've proposed a suggestion previously that tried to address this issue, as well as Red Zone sniping/AFK'ing LINK. That didn't really work out, because the issues aren't the same and the solution got complicated and touched on too many other things. So I'm now addressing issues separately.
As a result, this suggestion only fixes people afk'ing in the MCC. You could still find a spot in the Red Zone to hide. But, this way at least people need to get their feet on the ground and the are not *completely* untouchable. Also, I think the Red Zone needs an overhaul but that's for another thread.
I realise people sometimes have legitimate reasons for going AFK. I'm fine with that, I myself have to do that as well from time to time. But, if I don't participate for 5 minutes, I don't feel I should be rewarded for those 5 minutes.
Another often suggested solution to this problem is an auto-kick feature for inactivity. I don't think that's the solution though, for 2 reasons. 1: as said, sometimes people have to be afk for a few minutes. Since there is no reward when leaving the game halfway through, they would not get rewarded at all when they did participate. 2: these systems are easily circumvented (for instance by locking you controller in place so you run into a wall).
soloution - stop rewarding players for time based play in the missions, make it purely weighted on wp gained also a bonus for winning would be nice as mentioned. if you afk you get no ISK and no SP. simple. this would also require them to fix things like pilots getting very little wp, but that should be fixed anyway.
A lot of people suggest this, but I think there are some serious issues with that.
-New players (or less talented experienced players) will have a hard(er) time getting SP/ISK while better/more experienced players (and also wealthier players because they can use better equipment) will have it easier.
Now, this could be a choice the developers make: higher level skills and equipment cost more so by raising your gains you balance this. I think that's a bad idea because it's demotivating to new players and because I think higher level skills and equipment cost more for a reason.
-Not all play styles have the same WP gain potential. Yes, they could try to balance this (more), but that will always be difficult to achieve.
-It would promote WP hoarding. Most WP gained will have benefited the team in some way, but I don't think it should be the most important focus for players.
-Bonus for winning: a small bonus for winning makes sense, it's what you are trying to do after all. But a large bonus for winning in pub matches is rather harsh, since it's often down to luck of the draw whether you stand a chance or not.
Imagine being put in a team with only randoms, against a team with 2 squads from big, organised corps (and this happens fairly regularly I've noticed). You won't win, so you don't get much reward anyway. And getting WP will be hard as well. These matches can be frustrating already, this would just increase that problem.
Now, all that said, I'm not saying that the reward system itself is perfect and should never be changed. I'm also not saying WP gains should be balanced better. I am however saying that using this to stop AFK farming is not ideal.
Which is why I suggest an easy, simple change that has no effect whatsoever on any other aspect of the game. Simply don't reward people when they are on the MCC. If they then want to AFK through a match, at least they have to be in the match somewhere and therefore can be killed. It wouldn't completely solve the problem, but I think it would help a lot. Combined with some Red Zone improvements, I think it could make AFK'ing very uninteresting.
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Kray Dytt
THE DOLLARS
25
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Posted - 2013.03.18 14:04:00 -
[11] - Quote
Draco Cerberus wrote:semperfi1999 wrote:Your fixes and other peoples fixes are just far too complicated.
Easy fix. Remember KISS principle.
Swap the SP gain around. Right now the majority of your SP is gained by time in match (5 SP per sec) and minimal SP from WP (1SP per WP). Make it such that it should be 5 SP per WP and 1 SP per second. This would make AFKing unfruitful. Imagine AFKing in games and getting 1500 SP (if your lucky) from it? Not worth your time. But if you play well and get 3000 WP then you get 15,000 SP plus the minimal SP for time in game.
All of your other solutions are not solutions at all.....people will just change how they AFK. I admit when I dont have time to sit down and play but still need to get my SP I AFK in matches...why? Because its profitable and there is no downside to using it at all. If you can AFK and get 70-75% of the total SP you would normally get in the match and you get ISK and you get a chance for salvage then you win. But change it around and now playing well will net you a ton of SP and help you max out faster. This would also benefit newer players by the good players not playing as much when they max out fast allowing the new players to earn more WP then they normally would in a match.
BTW blaiming AFKers for taking advantage is the same as blaiming players for using Armor tanks which are virtually invincible or using OP/unbalanced weapons. Its CCPs issue that needs to be fixed. This. Sometimes even the good players don't make over 500 wp just because the other team has better players or because they had an off game. The wp earned is generally a good measure of what that player does in game though. If they can't kill people easily they should be dropping nanohives or using needles or repair tools. Keeping the better marksman alive should be their goal to improve the team and make it easier for the people they are in the match helping to win or at least destroy as much of the other team's gear as possible. The I suck ATM so I'm going to AFK should be replaced by how can I HELP my corpmates achieve their goal. This is a solution that would do that, war points are earned through consistently doing what you need to do to win a match. I won't fault someone for going AFK but if you do, my suggestion is go AFK in the MQ rather than on the battlefield. That way reinforcements for the team can come to the battle and there will still be another clone coming back to the field while you afk rather than someone finding you afk, shooting you and you sitting on the map looking at it until you get kicked back to the MQ. Has anyone tried pushing an afk merc out of the MCC?
I still don't see how making SP gains completely WP based is an "easier" fix than simply not rewarding people for being in the MCC...
I also don't see what the downside is. Considering nothing else changes, how would this be bad? The only thing that would change is that people hanging out in the MCC don't get rewarded. Nothing else.
Again, the idea of only rewarding based on WP has many, many problems. Mostly balance issue (not every role gets WP equally). But also focus issues (allowing the other team to counter-hack allows you to counter hack getting you more WP, etcetera). Also, I've seen many games that were so one-sided that not only the losing team got little WP, but the winning team as well, because there simply weren't that many ways to get WP (since all the objectives remained captured). Do we really want to encourage teams losing objectives on purpose just to farm more WP?
Now, all that can be discussed and debated. And sure, other/better ways of determining SP from a match can be designed. However, the current situation is that a large part of SP (and ISK) is determined by your presence in the match.. As long as this remains the case (or even, as long as some part of the reward is), AFK'ing through a match allows you to gain extra SP/ISK. So people will do it.
Now, let's ignore whether or not having this presence based gain is good and should stay, because it is here now and CCP have not really indicated this will change any time soon (they've stated they are looking into anti-idle measures to combat AFK'ing, which wouldn't make sense if they were planning to remove time-based gains). Why not make this very simple change that, again, has no side-effects and will make AFK'ing harder to do?
EDIT: Yes I have actually tried pushing them out of the MCC... but no luck :P |
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