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Takahiro Kashuken
Intara Direct Action Caldari State
134
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Posted - 2013.03.13 10:14:00 -
[1] - Quote
I did a test to see if my armor tank could take a full on warbarge strike
My tank was the Madrugar
It had over 1k in shield and 9880 in armor, so over 10k in health
At the time of the strike i was full health, i didnt use my repper as i wanted to see if it could take it head on, i did not move
The warbarge strike killed the tank with over 10k health
Do you think this is okay? |
Takahiro Kashuken
Intara Direct Action Caldari State
134
|
Posted - 2013.03.13 11:30:00 -
[2] - Quote
So halfway into the thread we have ppl who cant read and bang on about active/passive resists which i didnt use, it was pure tank
We have ppl who think armor has passive regen, also that tanks are an 'i win button' yet do not think that the WBS is an 'i win button'
For those that think this is okay then why do we need spaceships in EVE for CB? the free warbarge strike is strong enough and i have killed advanced tanks with it myself if im too lazy to use my basic AV which is more than enough to get the job done
Take skirmish, rarely anyone fights a tank with a tank or any kind of organized AV they just drop an WBS when they get one, job done easy as that
I think when and if high sec does get limitations which are set by sec status then we could tweek the battlefield, so for example fights in 1.0 are milita only where as 0.9-0.6 would allow standar/advanced equipment with MCC strikes around upto 5-7k damage, then in 0.5 OB from the warbarge is allowed because proto is also allowed
As it is now, its broken |
Takahiro Kashuken
Intara Direct Action Caldari State
134
|
Posted - 2013.03.13 12:07:00 -
[3] - Quote
Garrett Blacknova wrote:With the size of Warbarge Precision Strikes compared with the size of EVE-based Orbital Strikes, I don't think the Precision Strike is OP.
Yes, it can take your 10,000HP tank down when you don't do anything to keep it alive... like... moving out of the blast zone, maybe? Or activating the reppers/hardeners? Or... anything but sit there to see if it kills you then come and complain that it did?
A "proper" Orbital Strike will hit a wider area, destroying more enemies/vehicles, and an actively-tanked enemy vehicle (or one that's smart enough to try and move out of the blast area) will still be in serious danger. Also unlike the Precision Strike, EVE-side strikes let the firing player choose ammunition types, allowing them to deal different types of damage and cover more or less of the battlefield based on either their own discretion or requests from their ground forces.
Its too easy
Skirmish has been ruined by this, takes nothing to kill a tank these days
The warbarge strike is an instant hit, you barely have time to activate anything which is BS since at least an EVE orbital takes a little bit longer due to the fact that its 2 diff platforms so it takes that little bit of extra time
The vast majority of the time i get the sound/lightshow as the warbarge strike hits so even if i wanted to move or activate something it would be in vain
Take MAG, you put in for a strike, a coloured tower of smoke turned up you had about 5secs to gtfo
In DUST you could have the lightshow for 5secs and then the sound as it hits, as it is now its an instant OP strike |
Takahiro Kashuken
Intara Direct Action Caldari State
134
|
Posted - 2013.03.13 12:38:00 -
[4] - Quote
Garrett Blacknova wrote:My passive-tanked Sica (named "LOLTank") has about 6000HP. It's survived more than one Precision Strike in a match because as i hear the sound and see where the strike is hitting, I change my direction to move away. Sometimes I still get caught by a direct hit from one of the blasts and die instantly, sometimes I'm too close to the centre of the blast and I jump out of the tank and hope like hell I can get lucky (I survived almost half the duration of a Precision Strike as a Scout once), sometimes I make it clear of the blast with most of my armour and all of my shields gone.
When i'm in something that has active resistance mods, I've ALMOST always been able to activate them in time to make a difference. Not quite every time, but nearly so.
If my 6,000 HP Sica has a chance, so should something better.
Thats one of the problems
The strike hits instantly, take a shield tank with 2 active hardners they are very situational specific and tbh im ****** if i get hit because hitting them as it hits just doesnt work
The only way i seem to survive the instant WBS is when im moving at full speed, if i stop at all in any match i will either have some milita AV annoying me or if anyone has the WBS it will get dropped and i have no time to activate anything or move
With armor hardners yeah i can survive a bit more because they are on for longer so ther window for an WBS is smaller
The WBS doesnt give drivers a chance to move or really do anything unless you are already moving and already have your stuff activated
I could deal with the power of the strike if i had some kind of warning which lasted more than a second so i can at least prepare and try to survive |
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