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          Takahiro Kashuken 
          Intara Direct Action Caldari State
  134
  
          
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        Posted - 2013.03.13 10:14:00 -
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          I did a test to see if my armor tank could take a full on warbarge strike 
  My tank was the Madrugar 
  It had over 1k in shield and 9880 in armor, so over 10k in health 
  At the time of the strike i was full health, i didnt use my repper as i wanted to see if it could take it head on, i did not move 
  The warbarge strike killed the tank with over 10k health 
  Do you think this is okay? | 
      
      
      
          
          madd greazy 
          OSG Planetary Operations Covert Intervention
  35
  
          
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        Posted - 2013.03.13 10:17:00 -
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          Takahiro Kashuken wrote:I did a test to see if my armor tank could take a full on warbarge strike 
  My tank was the Madrugar 
  It had over 1k in shield and 9880 in armor, so over 10k in health 
  At the time of the strike i was full health, i didnt use my repper as i wanted to see if it could take it head on, i did not move 
  The warbarge strike killed the tank with over 10k health 
  Do you think this is okay?  
  yes, because it's explosive damage to an armor tank.
  Yesterday in fact, i survived an orbital strike in my gunloggi, which only has about 5k shield but has 2 active shield amp's and 2 heavy shield booster's. When the orbital hit i popped everything i had, starting with the 2 amp's, and ending with the 2 booster's. When the orbital was over, i still had about 1k or more shields, and my booster's still had a pulse left each.
  Replace some plating on your tank with another repper and some armor hardener's, and try it again.
  | 
      
      
      
          
          steadyhand amarr 
          Imperfects Negative-Feedback
  346
  
          
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        Posted - 2013.03.13 10:17:00 -
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          Yes strike is working as intended. Your tank should not be acting as a I win button. Regardless how much tanks drivers kitten that it should | 
      
      
      
          
          BOZ MR 
          BurgezzE.T.F Orion Empire
  22
  
          
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        Posted - 2013.03.13 10:21:00 -
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          10'000 is really more than enough to kill anything. I think OB's should be able to take down tanks if coupled with AV but should never be able to take down a decent or in this case all for armor tanks by themselves. | 
      
      
      
          
          madd greazy 
          OSG Planetary Operations Covert Intervention
  35
  
          
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        Posted - 2013.03.13 10:22:00 -
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          By the way passive tanking, as it is known in eve, is where your shields/armor passively repair themselves with no use of outside active module's. They use a combination of high HP totals and as I said, passive self healing.
  For this to occur, you have to have more passive armor regen per second than the amount of damage done per second to your vehicle, or at least enough to repair after a burst attack before the next strike.
  Basically this is impossible in dust at the moment, as the highest possible hp regen on a gunloggi I ever reached was something stupid like 40hp per second or something terribly weak like that... | 
      
      
      
          
          madd greazy 
          OSG Planetary Operations Covert Intervention
  35
  
          
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        Posted - 2013.03.13 10:24:00 -
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          BOZ MR wrote:10'000 is really more than enough to kill anything. I think OB's should be able to take down tanks if coupled with AV but should never be able to take down a decent or in this case all for armor tanks by themselves.  
  you think a land vehice should be able to survive an impact/explosion from a massive orbiting station/spaceship, that has equally as massive guns... | 
      
      
      
          
          BOZ MR 
          BurgezzE.T.F Orion Empire
  22
  
          
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        Posted - 2013.03.13 10:42:00 -
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          madd greazy wrote:BOZ MR wrote:10'000 is really more than enough to kill anything. I think OB's should be able to take down tanks if coupled with AV but should never be able to take down a decent or in this case all for armor tanks by themselves.  you think a land vehice should be able to survive an impact/explosion from a massive orbiting station/spaceship, that has equally as massive guns...   Tank should have a chance to survive. If you want realism make my proto blaster that is mounted to a huge land vehicle one shot kill. Do you think that a tank mounted massive big proto blaster should deal one third of an officer sniper's damage? Let me remind that they are both using plasma rounds and tanks barrel is longer, round and mechanism are bigger. | 
      
      
      
          
          Gauder Berwyck 
          Deadly Blue Dots RISE of LEGION
  230
  
          
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        Posted - 2013.03.13 10:44:00 -
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          Of course OB's should be able to take out tanks.
  The previous guy said it well, a strike from a spaceship should be able to take out a pesky tank   | 
      
      
      
          
          madd greazy 
          OSG Planetary Operations Covert Intervention
  35
  
          
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        Posted - 2013.03.13 10:54:00 -
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          BOZ MR wrote:madd greazy wrote:BOZ MR wrote:10'000 is really more than enough to kill anything. I think OB's should be able to take down tanks if coupled with AV but should never be able to take down a decent or in this case all for armor tanks by themselves.  you think a land vehice should be able to survive an impact/explosion from a massive orbiting station/spaceship, that has equally as massive guns...  Tank should have a chance to survive. If you want realism make my proto blaster that is mounted to a huge land vehicle one shot kill. Do you think that a tank mounted massive big proto blaster should deal one third of an officer sniper's damage? Let me remind that they are both using plasma rounds and tanks barrel is longer, round and mechanism are bigger.  
  I completely understand where you are going with this, but the sniper charge would be much more of a concentrated missile, where the blaster from a tank is large and fairly uncontrolled.
   In Eve a rail gun, which is what the sniper rifle basically is, fires a projectile composed of a solid cased atomic core that has been pre-charged in the barrel of the gun. The solid round is then electromagnetically projected down the barrel of the weapon, exiting with an insanely high muzzle velocity. The projectile causes large amounts of impact damage as the solid core impacts the target and explodes, and the charged atomic core causes intense heat with it's release.
  A blaster in Eve fires the same ammunition, but instead of leaving it solid, they use the charged atomic core to melt down the solid casing, basically like a meltdown in a nuclear reactor, and at the peak of it's energy, they fire it out of the weapon again using electromagnetic propulsion. The charged plasma or discharge if you will, rapidly loses velocity and energy as it cools while it flies through the air towards the target.
  and that's why. | 
      
      
      
          
          Takahiro Kashuken 
          Intara Direct Action Caldari State
  134
  
          
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        Posted - 2013.03.13 11:30:00 -
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          So halfway into the thread we have ppl who cant read and bang on about active/passive resists which i didnt use, it was pure tank 
  We have ppl who think armor has passive regen, also that tanks are an 'i win button' yet do not think that the WBS is an 'i win button'
  For those that think this is okay then why do we need spaceships in EVE for CB? the free warbarge strike is strong enough and i have killed advanced tanks with it myself if im too lazy to use my basic AV which is more than enough to get the job done
  Take skirmish, rarely anyone fights a tank with a tank or any kind of organized AV they just drop an WBS when they get one, job done easy as that 
  I think when and if high sec does get limitations which are set by sec status then we could tweek the battlefield, so for example fights in 1.0 are milita only where as 0.9-0.6 would allow standar/advanced equipment with MCC strikes around upto 5-7k damage, then in 0.5 OB from the warbarge is allowed because proto is also allowed
  As it is now, its broken | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  2008
  
          
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        Posted - 2013.03.13 11:56:00 -
          [11] - Quote 
          
           
          With the size of Warbarge Precision Strikes compared with the size of EVE-based Orbital Strikes, I don't think the Precision Strike is OP.
  Yes, it can take your 10,000HP tank down when you don't do anything to keep it alive... like... moving out of the blast zone, maybe? Or activating the reppers/hardeners? Or... anything but sit there to see if it kills you then come and complain that it did?
  A "proper" Orbital Strike will hit a wider area, destroying more enemies/vehicles, and an actively-tanked enemy vehicle (or one that's smart enough to try and move out of the blast area) will still be in serious danger. Also unlike the Precision Strike, EVE-side strikes let the firing player choose ammunition types, allowing them to deal different types of damage and cover more or less of the battlefield based on either their own discretion or requests from their ground forces. | 
      
      
      
          
          Takahiro Kashuken 
          Intara Direct Action Caldari State
  134
  
          
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        Posted - 2013.03.13 12:07:00 -
          [12] - Quote 
          
           
          Garrett Blacknova wrote:With the size of Warbarge Precision Strikes compared with the size of EVE-based Orbital Strikes, I don't think the Precision Strike is OP.
  Yes, it can take your 10,000HP tank down when you don't do anything to keep it alive... like... moving out of the blast zone, maybe? Or activating the reppers/hardeners? Or... anything but sit there to see if it kills you then come and complain that it did?
  A "proper" Orbital Strike will hit a wider area, destroying more enemies/vehicles, and an actively-tanked enemy vehicle (or one that's smart enough to try and move out of the blast area) will still be in serious danger. Also unlike the Precision Strike, EVE-side strikes let the firing player choose ammunition types, allowing them to deal different types of damage and cover more or less of the battlefield based on either their own discretion or requests from their ground forces.  
  Its too easy 
  Skirmish has been ruined by this, takes nothing to kill a tank these days 
  The warbarge strike is an instant hit, you barely have time to activate anything which is BS since at least an EVE orbital takes a little bit longer due to the fact that its 2 diff platforms so it takes that little bit of extra time 
  The vast majority of the time i get the sound/lightshow as the warbarge strike hits so even if i wanted to move or activate something it would be in vain
  Take MAG, you put in for a strike, a coloured tower of smoke turned up you had about 5secs to gtfo
  In DUST you could have the lightshow for 5secs and then the sound as it hits, as it is now its an instant OP strike | 
      
      
      
          
          Garrett Blacknova 
          Codex Troopers
  2011
  
          
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        Posted - 2013.03.13 12:22:00 -
          [13] - Quote 
          
           
          My passive-tanked Sica (named "LOLTank") has about 6000HP. It's survived more than one Precision Strike in a match because as i hear the sound and see where the strike is hitting, I change my direction to move away. Sometimes I still get caught by a direct hit from one of the blasts and die instantly, sometimes I'm too close to the centre of the blast and I jump out of the tank and hope like hell I can get lucky (I survived almost half the duration of a Precision Strike as a Scout once), sometimes I make it clear of the blast with most of my armour and all of my shields gone.
  When i'm in something that has active resistance mods, I've ALMOST always been able to activate them in time to make a difference. Not quite every time, but nearly so.
  If my 6,000 HP Sica has a chance, so should something better. | 
      
      
      
          
          Takahiro Kashuken 
          Intara Direct Action Caldari State
  134
  
          
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        Posted - 2013.03.13 12:38:00 -
          [14] - Quote 
          
           
          Garrett Blacknova wrote:My passive-tanked Sica (named "LOLTank") has about 6000HP. It's survived more than one Precision Strike in a match because as i hear the sound and see where the strike is hitting, I change my direction to move away. Sometimes I still get caught by a direct hit from one of the blasts and die instantly, sometimes I'm too close to the centre of the blast and I jump out of the tank and hope like hell I can get lucky (I survived almost half the duration of a Precision Strike as a Scout once), sometimes I make it clear of the blast with most of my armour and all of my shields gone.
  When i'm in something that has active resistance mods, I've ALMOST always been able to activate them in time to make a difference. Not quite every time, but nearly so.
  If my 6,000 HP Sica has a chance, so should something better.  
  Thats one of the problems 
  The strike hits instantly, take a shield tank with 2 active hardners they are very situational specific and tbh im ****** if i get hit because hitting them as it hits just doesnt work
  The only way i seem to survive the instant WBS is when im moving at full speed, if i stop at all in any match i will either have some milita AV annoying me or if anyone has the WBS it will get dropped and i have no time to activate anything or move 
  With armor hardners yeah i can survive a bit more because they are on for longer so ther window for an WBS is smaller
  The WBS doesnt give drivers a chance to move or really do anything unless you are already moving and already have your stuff activated
  I could deal with the power of the strike if i had some kind of warning which lasted more than a second so i can at least prepare and try to survive | 
      
      
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