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Sloth9230
Reaper Galactic
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Posted - 2013.03.12 19:49:00 -
[1] - Quote
lol, did your free LAV go boom? |
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Sloth9230
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Posted - 2013.03.12 21:56:00 -
[2] - Quote
Bojo The Mighty wrote:Gusk Hevv wrote:Im not asking for much ; just make them like the militia forge and make it cost 1200 ISK DONE. By having a free weapon dealing more damage to one thing makes the game unbalanced. Lol starter heavies get the militia forge for free You serious? I could have sworn it came with a freak'n swarm... which is why I dropped it. |
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Sloth9230
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Posted - 2013.03.12 22:01:00 -
[3] - Quote
Wait, wait, wait...7 guys? Dear lord, you never stood a chance. But considering those guys were left with nothing but pistols and SMGs, I don't see why we should charge for militia swarms, it's not like 1 guy is enough to bring down a tank. Are we going to start charging for Militia ARs too? |
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Sloth9230
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Posted - 2013.03.12 22:19:00 -
[4] - Quote
Gusk Hevv wrote: didn't try to solo them or anything.Period. Your teammates should have taken care of them, if they didn't, then that's their fault. |
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Sloth9230
Reaper Galactic
419
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Posted - 2013.03.12 22:48:00 -
[5] - Quote
Nguruthos IX wrote:So everyone trolling this thread is cute, but really. Grow up.
The problem isn't one free swarm. One free swarm sucks.
The problem is that with no skill points and no ISK, any team can switch, as a large group to free AV and harass/eliminate a vehicle in a very unbalanced way. Same issue with militia forge guns. Where as the problem with regular forge guns is simply that FG and AV in general are balanced against Tanks, which are HAV. Something like a dropship is thrown totally under the bus at a still hefty price tag of almost a million a pop.
The problem is that for close to no or little cost, and no SP at all, a team can effortlessly wipe out a players million+ ISK vehicle with their millions + SP invested simply by having the will to do so.
So it's not okay for 9 guys with militia ARs to charge at 1 guy with a prototype heavy suit? It's called teamwork, both sides can do it. |
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Sloth9230
Reaper Galactic
419
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Posted - 2013.03.12 23:00:00 -
[6] - Quote
Gusk Hevv wrote:As you may have noticed I want the removal of starter fit swarms; as some of you already said the game has advanced greatly so there is no problem for it to be removed right? roflol And you may have noticed that out of all things I might have complained about proto AV but did I ever?NO.
Cause you know what , those guys did invest time , sp and money into their gear and I feel totally chill when someone kills me (they rarely do but keep me pinned down)
So get your head out of your a** and see the point I'm trying to make scrubs. Quit trolling threads.
No one is trolling, your logic is flawed and people are telling you so. If you can't have a discussion without accusing everyone who disagrees with you of trolling, then maybe you aren't ready for a discussion.
And Militia Swarms aren't free, they take 1 death to get into, and another to get out of. I sincerely doubt anyone is going to survive an entire match with just their side-arm, so that's 2 guaranteed deaths for anyone who wants to switch into AV... unless they have a supply depot, then it's still your teams fault for allowing them to capture it. |
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Sloth9230
Reaper Galactic
419
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Posted - 2013.03.12 23:07:00 -
[7] - Quote
Gusk Hevv wrote:1-1200ISK is nothing even for nublets
6-A militia HAV costs around 200,000ISK(150,000 if you want to get OHKd) the best militia AV costs around 10,000 go figure. A Proto heavy costs about the same, what stops him from getting zerg rushed by 9 guys with free militia assault rifles? His teammates, get over yourself. |
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Sloth9230
Reaper Galactic
422
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Posted - 2013.03.12 23:29:00 -
[8] - Quote
Gusk Hevv wrote:
This is a militia HAV thats a PROTO heavy
Was there a point behind that other than proto heavy suits suck?
Gusk Hevv wrote:And once swarms are in the air it doesnt matter my teammates just cant get them fast enough and there is no injector for HAVs It takes forever for them to lock on, your teammates had more than enough time to kill them before they launched them.
Gusk Hevv wrote: Dont get me wrong I dislike the idea of HAVs being god mode but I hate the idea of them being glass cannons.
lol you think getting taken out by 9 swarm launchers makes you a glass cannon?
It sounds to me like your team sucked and the other team didn't, but I have a question. Did your team win? |
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Sloth9230
Reaper Galactic
422
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Posted - 2013.03.12 23:36:00 -
[9] - Quote
Nguruthos IX wrote:Sloth9230 wrote:Nguruthos IX wrote:So everyone trolling this thread is cute, but really. Grow up.
The problem isn't one free swarm. One free swarm sucks.
The problem is that with no skill points and no ISK, any team can switch, as a large group to free AV and harass/eliminate a vehicle in a very unbalanced way. Same issue with militia forge guns. Where as the problem with regular forge guns is simply that FG and AV in general are balanced against Tanks, which are HAV. Something like a dropship is thrown totally under the bus at a still hefty price tag of almost a million a pop.
The problem is that for close to no or little cost, and no SP at all, a team can effortlessly wipe out a players million+ ISK vehicle with their millions + SP invested simply by having the will to do so.
So it's not okay for 9 guys with militia ARs to charge at 1 guy with a prototype heavy suit? It's called teamwork, both sides can do it. You're missing the big picture. Ughh... no. |
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Sloth9230
Reaper Galactic
422
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Posted - 2013.03.12 23:41:00 -
[10] - Quote
Gusk Hevv wrote:
What makes HAVs a glass cannon is not how many people it takes to kill one but how easy it is to kill one Say my team killed 5 before they could launch 4 swarms fire Proto heavies dont suck get good (lol so does my madrugar tisk tisk but proto heavies dont get 9 free MDs zerg rushing him).
Ughhh... what?
Gusk Hevv wrote:And I have nothing aganist you so calm down I'm not trying to offend anyone. I have not once personally insulted you, just your team, who apparently sucked so badly that they let 9 swarm launchers take you out. |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.12 23:52:00 -
[11] - Quote
Nguruthos IX wrote:understand that dropships have it worse than tanks because they are medium class and unlike tanks, they are not constantly LOSing at least someone.
AV says tanks are OP. Anyone paying vehicle expenses thinks AV is OP. AV wants to be able to kill tanks. But by the transitive property of HAV>MAV>LAV, where AV is balanced vs HAV, this means's AV is greater than anything (non-HAV) by a long shot.
Unless you want Dust to be World of Tanks, or World of AV vs Tanks, instead of "complex battle full of interesting choices and fair results" then really people need to stop looking at AV vs vehicle as AV vs Tanks.
If AV and Tanks constantly want to see themselves buffed against each other, you marginalize any other player out of existence.
ATM, I'm on the side of Free AV is bull*(% because 2-15 people with free AV makes me any any other non-epic-tank want to quit the game. Try to imagine being a sniper, spawned in the middle of enemy fire where everyone has proto's and shotguns. Also when you die, there goes a million+ isk.
Fun.
I understand AV is frustrated with tanks, because sometimes even a coordinated effort with PAID/skilled AV results in failure. And that'd even with tanks being on the ground constantly out of LOS of at least someone. DS = air = dead. GG. Free av zerg is OP and needs fixed. Tanks could also use toned down.
TL;DR, Personally I'm in favor of a large damage reduction across the board, and a very intensive look at the real cost/benefit of calling in vehicles. Which I need not get into the comparison between DS and tanks. That's actually a nice picture and I agree with you about LAVs and Drop Ships, but there's something you and Gusk aren't understanding: it being expensive doesn't make it any good, dropships and proto heavies are both proof of that, those expensive things also aren't protected against zerg rushes. All Gusk has done is show the importance of teamwork. |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.12 23:54:00 -
[12] - Quote
Gusk Hevv wrote:Ugh let me put it this way Remove starter fits after a character reaches 1mil sp PROBLEM SOLVED So many people misunderstand a simple concept and feel the need to disagree
"ooh he made a thread about removing\balancing\nerfing\fixing let's all disagree with him cause why not"
THANKS FOR THAT Get rid of BPOs then, and start charging for each individual clone while you're at it. |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.13 00:00:00 -
[13] - Quote
Nguruthos IX wrote:
IMO if it was a tank the entire team might be throwing away their chance to "win" the match for a vehicle kill. But where winning mean's nothing or where in actuality a single AV could score the kill on a DS, there's too large a discrepancy here.
You're right, winning doesn't mean anything. Despite that, Gusk chose to risk his tank. He knew there would be militia AV out there, he just didn't expect half the team to go AV. Gusk took a risk, as you can see... things didn't go very well for him. |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.13 00:08:00 -
[14] - Quote
Gusk Hevv wrote:CCP has stated before that they were planning to remove the starter fits when BPOs are in place so I don't see a reason not.
BTW You complain that I can't see the big picture and yet you keep focusing on me and my tanks while there are a lot of other vehichle as Nguruthos stated.
Where did they say that?
And people are focusing on Tanks because currently tanks are the only vehicles worth Investing in. Drop Ships are nice for teamwork and all, but the pilot himself doesn't actually gain anything for it. LAvs are pretty much disposable. |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.13 00:10:00 -
[15] - Quote
Gusk Hevv wrote: Had you actually read through the thread you would know that I had a Madrugar. *facepalm*
Madrugar vs 7 free swarms Proto heavy vs 7 free Scramblers/Ars
Same sh*t. You took a risk and it didn't pay off, sucks, now get over it. |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.13 00:16:00 -
[16] - Quote
Gusk Hevv wrote: Heh now that we got a friendly place to discuss it's go time :D
Hell I fly militia dropships to get drop uplinks in hard to reach places promotes teamwork :P
Then your reward come from the uplinks, not the Dropships. Dropships suck, my condolences go out to all those brave and selfless pilots ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.13 00:22:00 -
[17] - Quote
Gusk Hevv wrote:
EDIT: free stuff that can spawn over and over
They can't. They have a limited clone count, and if they insist on spawning in AV then it's going to deplete fast, assuming they haven't been practicing with their side arms...
You lost your tank because you had poor ground support. Blame your team, not the free swarms.
Edit:
Gusk Hevv wrote:Nguruthos made several post about free guys taking down very expensive things breaking escalation. There are many things which if lost render the current round, and possibly others, a financial loss. Don't run things you aren't prepared to lose, whether it's to free stuff or otherwise. |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.13 00:26:00 -
[18] - Quote
trollface dot jpg wrote:You don't take $500 to a casino and blame the wheels in the slot machines for eating all of your money. You put the money (tank) into the machine (battle) and didn't like the way the wheels spun (random enemy tactics), but you can't blame the the wheels, you are the one who put your money at risk in the first place.
I love abstract analogies.... =D That was beautiful :') |
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Sloth9230
Reaper Galactic
423
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Posted - 2013.03.13 00:31:00 -
[19] - Quote
Gusk Hevv wrote:removal of starter fits(grab BPOs and make your own fits if you really want to) Don't see how BPOs are any different from starter fits. It's still no risk vs high risk. |
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Sloth9230
Reaper Galactic
424
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Posted - 2013.03.13 00:51:00 -
[20] - Quote
trollface dot jpg wrote: In battles with SP totals at the current levels, 99 times out of 100 you are slaughtered before you can reload the first time. You are taking a huge gamble by trying it. You are not only putting yourself at huge risk of death, you are taking away 90% of your ability to help your team.
In corp battles sure, but how many people actually care about the team in instant battles? All the AFK's don't, that's for sure. |
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Sloth9230
Reaper Galactic
424
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Posted - 2013.03.13 00:58:00 -
[21] - Quote
trollface dot jpg wrote:Sloth9230 wrote:trollface dot jpg wrote: In battles with SP totals at the current levels, 99 times out of 100 you are slaughtered before you can reload the first time. You are taking a huge gamble by trying it. You are not only putting yourself at huge risk of death, you are taking away 90% of your ability to help your team.
In corp battles sure, but how many people actually care about the team in instant battles? All the AFK's don't, that's for sure. The winning team makes more money and SP at the end of the match, I honestly don't understand why people WOULDN'T want their team to win. But I guess I'm just old-fashioned.... ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) Cause they're A-holes.. or they're like me and are so broke that they can't afford to run anything past starter fits ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
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Sloth9230
Reaper Galactic
427
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Posted - 2013.03.13 01:09:00 -
[22] - Quote
Flyingconejo wrote:
God knows that if CCP didn't give it to them, they would not create an AV fit for themselves for a month and a half, at least.
lol, I just barely invested in standard ones cause I couldn't fit 3 damage mods on my advanced suit with a militia swarm. |
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