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Scheneighnay McBob
Bojo's School of the Trades
1104
|
Posted - 2013.03.12 01:44:00 -
[1] - Quote
TL;DR- There should be a VERY light and flimsy aircraft dedicated to scanning and use by and against snipers.
My amazing and original name for this is the ScoutCraftGäó This would be a small, one manned (like this[it took me an hour to find a picture or video of this damn thing, and the link isn't working right. start at about 13 seconds; you better click that link!]). It would have a single, light turret, that is obviously controlled by the lone operator. It would be paper thin as far as eHP, and would fly horizontally (not vertically, like a dropship) at roughly the speed of an LAV, so any decent automatic weapon could do a number on it. Its main line of defense would be a very low signature profile.
As a scout aircraft, this would have a unique feature- the pilot's own scanning stats would be increased by a percentage (based on tier), and active scanner modules would have an amplified range. The special "black ops" tier would have a VERY powerful built-in active scanner.
Here are some immediate uses I can think of for it-
- Watching over the battlefield and reporting anything important to your team
- Doing minor flybies on ground targets
- Harassing dropships, and hunting other ScoutCraft
- Allowing snipers to move into good positions (also encourages them to keep moving, because of the annoying self-destruct that vehicles have)
- Locating and killing enemy snipers
Please post any questions or concerns you may have here, and post how much you think my idea sucks on the nearest random thread in the forums. |
Jathniel
G I A N T
78
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Posted - 2013.03.12 03:09:00 -
[2] - Quote
Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if you're piloting atst, and should only be permitted on medium or larger craft. Permit the attachment of an HMG, or a forge gun, and allow the use of ECM.
The craft will have limited ammunition pursuant with it's harassment and recon roles.
I don't see this really helping a sniper in it's role. It will simply make sniper-hunting easier. A sniper is on top of a building or up in a mountain? np. Just float along the edges of the map occassionally, and spray him. We can't do jack against vehicles anyway. Snipers would simply go extinct. Camp at long range? Die. Run with your guys on ground? Die. Because a SR at close range is notoriously difficult to operate, and barely rewarding even if you can do it, since the AR has higher dps than you anyway.
The idea doesn't suck. I just don't see it aiding snipers much. A vehicle like that would be handy for nearly everyone.
It's a good idea. Sniping will probably be obsolete then. I'll switch to scrambler rifle primary by that point. Sniping will be just as much a novelty as nova knives by then. |
Sleepy Zan
Internal Error. Negative-Feedback
2115
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Posted - 2013.03.12 03:41:00 -
[3] - Quote
As long as it looks like a cute little one man flying saucer |
Jathniel
G I A N T
78
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Posted - 2013.03.12 04:01:00 -
[4] - Quote
Only a couple questions, before I make a final conclusion on it...
Is the flight speed variable? How slow can it move?
Since you say it won't be a VTOL craft, it would have to move pretty quick to NOT be too effective against infantry. |
Yotta Guns
Planetary Response Organisation Test Friends Please Ignore
7
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Posted - 2013.03.12 05:06:00 -
[5] - Quote
I like this idea. It would have to be cheap, and I kinda think a vertically flying one would be better though. Scouts get up high too often for it not to... Not to mention, that if it couldn't get up high, out might miss vital Intel on the battlefield... I prefer the hover bike look over the saucer look though. :p |
Scheneighnay McBob
Bojo's School of the Trades
1106
|
Posted - 2013.03.12 23:49:00 -
[6] - Quote
Jathniel wrote:Only a couple questions, before I make a final conclusion on it...
Is the flight speed variable? How slow can it move?
Since you say it won't be a VTOL craft, it would have to move pretty quick to NOT be too effective against infantry. The flight speed is a big problem I've been thinking of a solution to. My best idea still isn't too great- letting it accelerate slowly with L1, and decelerate using L2 (sortof like dropships). As far as minimum speed, you can't really put a limit on that, aside from saying that momentum from accelerating would make it very difficult to be very slow.
To an earlier post about asking how it helps snipers- it allows them to quickly move to a hiding spot on the ground, or a perch higher up. |
Scheneighnay McBob
Bojo's School of the Trades
1106
|
Posted - 2013.03.12 23:51:00 -
[7] - Quote
Yotta Guns wrote: I prefer the hover bike look over the saucer look though. :p That is (IMO) pretty much a hoverbike with a curved top on it, in the video. |
Scheneighnay McBob
Bojo's School of the Trades
1106
|
Posted - 2013.03.12 23:53:00 -
[8] - Quote
Jathniel wrote:Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if you're piloting atst, and should only be permitted on medium or larger craft. Permit the attachment of an HMG, or a forge gun, and allow the use of ECM.
The craft will have limited ammunition pursuant with it's harassment and recon roles.
Limited ammo would somewhat make sense, but I don't think people should have to skill into heavy weapons. Besides, I'll bet that some vehicles later on will have fixed turrets too. |
Jathniel
G I A N T
78
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Posted - 2013.03.13 02:04:00 -
[9] - Quote
Scheneighnay McBob wrote:Jathniel wrote:Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if you're piloting atst, and should only be permitted on medium or larger craft. Permit the attachment of an HMG, or a forge gun, and allow the use of ECM.
The craft will have limited ammunition pursuant with it's harassment and recon roles.
Limited ammo would somewhat make sense, but I don't think people should have to skill into heavy weapons. Besides, I'll bet that some vehicles later on will have fixed turrets too.
Well, they can fit MLT heavy weapons on it, as a bare minimum. Considering the thing is supposed to be light, if they want the weapons to be more potent, they would have to skill into it. Much like the turrets. You can't fit on a MH-82, if you don't skill into it, anymore than you can fit a neutron cannon on to a tank, if you don't skill into. |
Scheneighnay McBob
Bojo's School of the Trades
1106
|
Posted - 2013.03.13 13:03:00 -
[10] - Quote
Jathniel wrote:Scheneighnay McBob wrote:Jathniel wrote:Good idea. From watching your video it would need the attachment of heavy weapons, because any kind of turret would be too large. Turrets mean omni-directional firing ability, which can't be done if you're piloting atst, and should only be permitted on medium or larger craft. Permit the attachment of an HMG, or a forge gun, and allow the use of ECM.
The craft will have limited ammunition pursuant with it's harassment and recon roles.
Limited ammo would somewhat make sense, but I don't think people should have to skill into heavy weapons. Besides, I'll bet that some vehicles later on will have fixed turrets too. Well, they can fit MLT heavy weapons on it, as a bare minimum. Considering the thing is supposed to be light, if they want the weapons to be more potent, they would have to skill into it. Much like the turrets. You can't fit on a MH-82, if you don't skill into it, anymore than you can fit a neutron cannon on to a tank, if you don't skill into. The problem with that is that there is only one MLT heavy weapon- the forge gun |
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Fox Gaden
DUST University Ivy League
213
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Posted - 2013.03.13 14:02:00 -
[11] - Quote
I had suggested a Motorcycle for basically the same role, but as a terrestrial vehicle. Small one man, scout vehicles. They should have low HP, about similar to a Heavy, but be as fast as a LAV with a smaller hit box. Your suggestion is basically the aerial version of this.
Any weapons would have to be fixed to shoot strait forward, so you aim by pointing the vehicle a the target. As Jathniel suggested, having a high minimum speed would help to balance this as it would reduce the time available to line up a shot, and increase the risk of crashing due to not pulling up in time. HMG for strafing runs, or dumb fire missals for AV work. Should have limited ammunition, but you can land it on a Nano Hive to restock. Dogfights would be fun. |
Fox Gaden
DUST University Ivy League
213
|
Posted - 2013.03.13 14:16:00 -
[12] - Quote
Scheneighnay McBob wrote:Jathniel wrote:Only a couple questions, before I make a final conclusion on it...
Is the flight speed variable? How slow can it move?
Since you say it won't be a VTOL craft, it would have to move pretty quick to NOT be too effective against infantry. The flight speed is a big problem I've been thinking of a solution to. My best idea still isn't too great- letting it accelerate slowly with L1, and decelerate using L2 (sortof like dropships). As far as minimum speed, you can't really put a limit on that, aside from saying that momentum from accelerating would make it very difficult to be very slow. To an earlier post about asking how it helps snipers- it allows them to quickly move to a hiding spot on the ground, or a perch higher up. One thruster on the back with some small manoeuvring thrusters on the front and small stubby wings for aerodynamic lift assist. You have to tip the nose up and give full throttle to get off the ground. Then if you slow down too much you loose aerodynamic assist and start to loose altitude. You can only hover with your nose pointed up, so you canGÇÖt shoot anything while hovering, unless you hover under a Dropship an MCC or something. Land by tipping the nose up and reducing throttle. |
Lynn Beck
Forsaken Legion-0
0
|
Posted - 2013.03.13 16:44:00 -
[13] - Quote
I really think that with aircraft, you need an airstrip. And that wouldn't be too hard to throw in on a map, especially if the maps are getting as big as they seem on the spawn screen when you zoomout. Maybe even bringing in a hangar of some sort so that your vehicle doesn't need to be "Flown" in, scout vehicles would be easy as all get out to blow out of the air if carried by RDV...especially if weak to AR. also, with the addition of a hangar/airstrip, you could bring in tactical bombers or official "gunships" that are more like an AC-130 with like 4 guns. If you're going to throw in an aircraft, you need an efficient delivery system. |
hershman001
Creepers Corp. Creepers Alliance
27
|
Posted - 2013.03.13 16:54:00 -
[14] - Quote
One further point I dont believe was mentioned. This vehicle should be minimalistic in design. So it cant be used as an easy damage shield by simply entering/exiting. Unlike the other vehicles, most of your dropsuit should still be exposed to prevent cheap getaway in a fire fight. Life threatening damage should still be life threatening even after entering one of these. |
Tyrin Tonious
Wraith Shadow Guards
5
|
Posted - 2013.03.13 18:47:00 -
[15] - Quote
Lynn Beck wrote:I really think that with aircraft, you need an airstrip. And that wouldn't be too hard to throw in on a map, especially if the maps are getting as big as they seem on the spawn screen when you zoomout. Maybe even bringing in a hangar of some sort so that your vehicle doesn't need to be "Flown" in, scout vehicles would be easy as all get out to blow out of the air if carried by RDV...especially if weak to AR. also, with the addition of a hangar/airstrip, you could bring in tactical bombers or official "gunships" that are more like an AC-130 with like 4 guns. If you're going to throw in an aircraft, you need an efficient delivery system.
I agree, I don't really believe that an fixed winged aircraft would really work in this game. I feel they might all have to use a VTOL system, obviously altered or just used differently to provide better forward thrust instead of tilting it's way around like a chopper would.
HOWEVER there was an idea I tried to propose until my browser ate my post while posting, probably cause I took too long typing it.
In game modes with MCC's, when and if they open up the MCC more, they could allow players to materialize one of their "fixed" winged aircraft in an accelerated launch tube that launches the craft out once the player gets in and hits the thrusters.
I can only see fixed winged aircraft viable when an MCC is available or on the larger maps and a player could choose to spawn in from a high atmospheric station with an accelerated launch tube that would allow the player to spawn in a fixed winged craft and await the player to hit the thruster to "drop" in. It would fly in from a high angle of attack and then the player would finally take control once the craft hits the flight ceiling for the current planet the match is taking place. |
Vermaak Doe
SVER True Blood Unclaimed.
454
|
Posted - 2013.03.13 19:06:00 -
[16] - Quote
I'd perfer it's a 2-3 person vehicle, making it more like an air lav |
Scheneighnay McBob
Bojo's School of the Trades
1106
|
Posted - 2013.03.13 23:02:00 -
[17] - Quote
Vermaak Doe wrote:I'd perfer it's a 2-3 person vehicle, making it more like an air lav I don't think that would quite work, and would make dropships even less desirable.
I'm liking some of the other ideas- especially a ground version |
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