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EnIgMa99
Imperfects Negative-Feedback
238
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Posted - 2013.03.11 19:05:00 -
[61] - Quote
Sleepy Zan wrote:KING CHECKMATE wrote:Elijah Sol' Dzusaki wrote:AR+ anything will give good results. Even Heavy Drop suits......? Even heavies
I thought you(sleepy) went away, do you need me to send you a ps3 or something? |
Snaps Tremor
Red and Silver Hand Amarr Empire
44
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Posted - 2013.03.11 19:35:00 -
[62] - Quote
I can't recall who said profile wasn't relevant yet, but... you know those times when an Assault suit turns a corner and gets insta-burst by a shotgun before they had a chance to counter, causing much rage and shotgun fairy noob no-skill OP comments? That's profile. Buffing all that EHP and all that GEK won't save you if the other person sees you coming a mile off while you're walking in blind. It's the nature of the game that we're all pretty squishy no matter how much tweaking you do.
Right now playing as scout with buffed profile is like a hunting simulator where you're dropped into a forest of angry dumb gorillas who make rapid spitting noises if they see you. |
DUST Fiend
Immobile Infantry
1973
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Posted - 2013.03.11 19:38:00 -
[63] - Quote
Also ITT: Some seriously bad fits lmfao |
Val'herik Dorn
CrimeWave Syndicate
323
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Posted - 2013.03.11 19:50:00 -
[64] - Quote
Max out profile damp and dropsuit command its pretty much a free 22.5 profile... combine that with profile analysis and longe range scanning you get like a 34.something scan resolution at a range that makes other suits look like blind elephants...
Thats only with skills put on a mod... no one hides... no one!
Now match that with a red vial green vial maxer endurance vigor and systems hacking and a mod...
Not only are you almost invisible (unless someone is looking at you no matter the distance...) you reach insane speeds and it is almost impossible to run out of stamina... You become an objective hacking ninja...
That can hit points hack and be gone looooong before backup arrives to stop you
Playing a scout can be amazing but skill intensive. Nice thing is all those skillls will benefit your other suits nicely :)
Most suits can't detect my logi suit without mods either and he can run for a good amount of time... and hacking time is laughable even when rehacking. |
Beren Hurin
OMNI Endeavors
232
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Posted - 2013.03.11 20:21:00 -
[65] - Quote
---CAVEAT THIS IS ALL THEORY, PRACTICE IS ANOTHER STORY-PLAYING IN A WAY THAT MAXIMIZES THIS IS DIFFICULT---
One thing I look at is 'what each suit can rep in one minute' or in other words, 'how much damage they could take in one minute'-and this IS an ideal scenario yes...
Scout I: Shield recharge rate = 40, depleted delay = 10 s, regular delay = 4 seconds, base shield = 100 Assault II: Shield recharge rate = 25 (40% less), depleted delay = 10 s (same), regular delay = 4.8 seconds (20% slower), base shield 225
Depletion (low end of damage absorbtion rate) Assumptions:
no skills or modules on an assault II and scout I, and that each suits shields are always fully depleted (and each suit escapes in time before they lose all their armor), and that each 'depletion round' takes ~ 3 seconds. No interruptions during recharge cycle (assumes x seconds in cover/avoiding).
Round 1 of depletion (@ second 3) Scout I: Has 0 shield HP (Received 100 HP damage total) Assault II: Has 0 shield HP (Received 225 HP damage total)
Round 1 Delay (begins @ second 3 finishes at second 13)
Round 1 recharge cycle Scout I: recharges 40 HP/s or 100 HP (full) in 3 seconds Assault II: recharges 25 HP/s or 100 HP (scout amount) in 4 seconds or 225 HP (full in 9 seconds)
So a full scout I cycle will take 16 seconds and 'absorb/rep' 100 HP (6.3/s) (13 s cover/ cycle) A partial assault II cycle that matches the scout for HP rep will take 17 seconds and absorb/rep 100 HP. (5.9/s) (14 s cover/ cycle) A full assault II cycle will take 22 seconds and rep 225 HP (10.2/s) (19 sec cover/cycle)
Delay only (upper end of damage absorbtion rate)
Round 1 of depletion (@ second 3) Scout I: Has 1 shield HP (Received 99 HP damage total) Assault II: Has 1 shield HP (Received 224 HP damage total)
Round 1 delay: Scout 1: begins at second 3, ends at second 7 Assault II: begins at second 3, ends at second 8
Round 1 recharge cycle Scout I: recharges 40 HP/s for 99 HP (full) in 3 seconds Assault II: recharges 25 HP/s for 99 HP (scout amount) in 4 seconds or 224 HP (full in 9 seconds)
So a full scout I delayed cycle will take 10 seconds and rep 99 HP. 9.9 HP/s (7 s cover/cycle) A partial assault II cycle will take 12 seconds and rep 99 HP. 8.25 HP/s (9 s cover/cycle) A full assault II cycle will take 17 seconds and rep 225 HP. 13.2 HP/s (14 s cover/cycle)
So during the delayed cycles, scouts can be applying their damage for those 3 seconds of their 10 second cycle or 30% of the time while an assault who partially heals will be applying damage 25% of the time, and a conservative assault will apply damage for only ~18% of the time of their cycle. Assuming full depletions these numbers aren't as divergent.
A final note: without skills the performance of the scouts recharge ability isn't fully reflective, because of its base skills and shield amount Shield Boost Systems and Shield control will actually scale its performance even better than the assault since up to 20% of its recharge can be lost every cycle due to the remainder that can't go into more shield (3 seconds of recharge should give 120HP).
In other words, with max skills, the shield absorbtion rate of a scout I is theoretically 15-20% better than these numbers compared to the assault II especially when you factor in modules.
TL;DR- So in summary, at its highest level of performance, a scout can probably spend 25% less time in cover than an assault II using the same dodge/cover/aggressiveness, and also absorb 'skirmish' damage at a 20-30% higher rate. It is burst damage or where players are standing still or taking significant damage in periods that last <10 seconds where assaults succeed. This SHOULD mean that, where there is cover, scouts should excel. Not to mention, their detection skills should give them the advantage when they are jumping back in to the fray. |
Chunky Munkey
Amarr Templars Amarr Empire
302
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Posted - 2013.03.11 20:25:00 -
[66] - Quote
Proto scout with shield extenders, no matter the weapon, is some of the most fun you can have on this game. |
DJINN Marauder
Hellstorm Inc League of Infamy
299
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Posted - 2013.03.11 20:32:00 -
[67] - Quote
To all those arguing about whether the scout is better than the assault or otherwise...
The assault suit is clearly the best. However I myself am doing better on my scout character than on my assault character. That's just me personally
For me personally- the slight mobility it has over the assault (and the smaller hit box) as well as its extra stamina and regen of it, (and regen of shields) are amazing to me. I don't wanna sound like I'm claiming to be the best scout in the game, but instead my point of making this thread was to point out how underestimated scouts are.
Yes, scouts still need a buff. But if you strafe well(admitingly im not that good at strafing) you could do pretty well in that suit. However I believe you would need at least A series because it allows for 2 complex shields which are awesome. |
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