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Iron Wolf Saber
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Posted - 2013.03.09 21:24:00 -
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Well CCP Nullarbor who is supposed to be on vacation dropped into IRC and asked us what we'd thought about orbital drops/spawns.
He also affirmed that the dev blog out this next Thursday is his, CCP Nullarbor was working on the Faction Warfare system and how its all going to work.
So I am extended this subject to you folks on the forums. Argue among yourselves on why its a cool/bad idea, modes, cons, pros, how, when, much... those sort of things. Ill bring in what the IRC said so far about it in a later post and then point this thread to CCP Nullarbor when he gets back from wherever he disappeared today. |
Iron Wolf Saber
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Posted - 2013.03.09 21:42:00 -
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Added another entertainment, will be adding reference links. |
Iron Wolf Saber
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Posted - 2013.03.09 21:54:00 -
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Rasatsu wrote:Yes, when there's no CRU, the spawns should always be from orbit... The current state where people just appear is as immersion-breaking as fedo farm with pink elephants.
Not as lore breaking as you think if you played that one lvl 4 caldari mission involving a wormhole experiment gone wrong. (which is where the drop uplink tech did comefrom) |
Iron Wolf Saber
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Posted - 2013.03.09 21:56:00 -
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iceyburnz wrote:Iron Wolf Saber wrote:Well CCP Nullarbor who is supposed to be on weekend leave dropped into IRC and asked us what we'd thought about orbital drops/spawns.
Im not sure what your referring to. Do you mean that we can literally drop from the sky? If so... AWESOME
Yes that's what he meant.
but he asked us for our thoughts, he didn't say anything about what ccp is doing with it. So if you have your ideas on how to do it and not cause so much problems spill the beans. |
Iron Wolf Saber
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Posted - 2013.03.09 21:57:00 -
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Kiso Okami wrote:Rasatsu wrote:Yes, when there's no CRU, the spawns should always be from orbit... The current state where people just appear is as immersion-breaking as fedo farm with pink elephants. Well, tactical Drop Up-Links are lore-backed. They are wormhole tech. But yeah, pretty much anything else that's not the MCC or a CRU should be a HALO drop.
Would HALO be an appropriate term? I mean our suits have 0 atmo endurance of a few hours and capable of going on planets with no breathables. |
Iron Wolf Saber
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Posted - 2013.03.09 22:05:00 -
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As for my personal opinion.
I would like to see orbital drops done via drop pod but also has its own timer. In some game modes its free choice of where to drop, in others restricted to controlled s zones. Maybe even restrict them on some planets (IE gas planets) Buildings will have wave off emitters to prevent landing on top of their roofs, if a pod hits an angle it will bounce off until it hits ground.
I am also for an equipment module that enables en mass spawning unlike current up-links.
Drop Uplinks will still be in as a covert option since dropping from orbit sort of give's your position away.
Pods should do damage on anything they land on and if they don't land flat hurt the occupant.
Cool for first spawn ins
Useful for future assets.
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Iron Wolf Saber
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Posted - 2013.03.09 23:13:00 -
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I am against anything that grants invulnerbaility. |
Iron Wolf Saber
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Posted - 2013.03.09 23:38:00 -
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I have to agree about building camping being an issue. However as for getting killed if you dropped poorly, its entirely just as much your fault for picking such obvious place. There have been plenty of times people dropping tanks and lavs without getting shot on a platform that screams 'shoot me' on the way down more than anything. |
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Posted - 2013.03.09 23:47:00 -
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Syycsch also has a good point, what are the conditions for a drop in oh say null as we can conviently blame all the drops on in high sec on the warbarge. |
Iron Wolf Saber
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Posted - 2013.03.09 23:57:00 -
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I would also Like to see the OD having a bit of delay from insert to action vs the drop uplink. |
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Iron Wolf Saber
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Posted - 2013.03.10 00:09:00 -
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Angle shots would be a very good solution. |
Iron Wolf Saber
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Posted - 2013.03.10 01:07:00 -
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Raze Minhaven wrote:Honestly if you are going OD for all spawns then you will need some sort of orbital counter, which could be provided by eve-ships. The vidoes I have seen and all the lore I have read dont really mention dropping from orbit or low orbit, its always been from atmo well below the space faring ships. This is where the MCC comes in for skirmish and i really dont think anything is wrong with the skirmish spawn methods EXCEPT null cannons dont have built in drop uplinks, the command bunkers do but you would need to spawn inside the command bunkers to be true to lore. Maye thats being too petty tho!
As far as ambush goes there really should be MCC spawn only unless a droplink/mcu is in play. The area around the MCC should be guarded within a small proximity (what kind of drop ship like that does not have guns seriously?) I guess there could be spanw waves where a dropship comes in and ejects soldiers over an area like in the immortal clones video but you would have to give the ability for AV to shoot it down, maybe make them player pilotable (control over drop trajectory sort of not liek dropship flying now) if you want to get to a specific area or npc controlled but drops you behind you? The only other option I would see is a few unconquerable "bunkers" but Im unsure how that would work too other than like in TF2.
There was no indication it if was going to be a replacement or an additional option. |
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Posted - 2013.03.10 15:52:00 -
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Bumping for today's audience, updated the OP to try to make it a bit more free from indication. |
Iron Wolf Saber
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Posted - 2013.03.11 05:32:00 -
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Bumping for the monday masses. Feel free to add your own thoughts. Don't be afraid to restate what others had said either.
Updated the OP again. |
Iron Wolf Saber
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Posted - 2013.03.11 13:22:00 -
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Maybe if you can have an installation (AO guns?) that prevented them from dropping into objective zone's they're not supposed to be at yet. If you see one flipping then you know what is going up or what is about to come down giving you some time to prepare for it.
I also think it could possibly be tied into the war point wallet system. Every time you use this optional spawn it eats up war points (after all you're using the warbarge to pod you out into the atmosphere)
Now... has anyone thought of the conditions to be able to orbit-ally drop? I think at most it requires either a space elevator or a friendly war-barge in orbit.
I do like the idea of angled shots (like 30*) onto the field to prevent highly accurate drops and requiring a decent 'landing' strip. |
Iron Wolf Saber
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Posted - 2013.03.11 15:48:00 -
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Updated OP with a new video
As for an ingame dust 514 example of possible ways of accomplishment http://www.youtube.com/watch?v=GI53ydJaus8 Near the start where the 'drop pod' drops the entire squad down.
This could allow insertion over a wider area making it difficult to get to the sweet spots also with noise and that all together makes it nearly impossible to be put in without getting noticed. |
Iron Wolf Saber
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Posted - 2013.03.11 16:30:00 -
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Torq had a very good quality post overall and laid things out and about. I have to agree with the pro's in his argument. |
Iron Wolf Saber
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Posted - 2013.03.11 16:40:00 -
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Zyrus Amalomyn wrote:Stefan Stahl wrote:I'm on the fence about this. Yes, awesome, yes, useful, but also yes, takes away from the rest of the game.
One big issue with Dust right now is that it's very difficult to maintain map ownership. This is mostly because the map design isn't as awesome as it could be. Being able to spawn anywhere on the map sounds like it'd decrease map ownership by a lot and those worsen this aspect of the game. There is a game on the PC called Section 8, it actually deals with this aspect of drop podding quite well.
You should check out the video I linked in the OP then :D |
Iron Wolf Saber
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Posted - 2013.03.12 01:04:00 -
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So what does everyone think about a squad warpoint/isk cost drop shuttle like in the intro movie? and where the shuttle crashes it turns into something useable like a supply depot? |
Iron Wolf Saber
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Posted - 2013.03.12 13:59:00 -
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Doesn't section 8 have the orbital drop spawns as exclusive? |
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Iron Wolf Saber
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Posted - 2013.03.13 12:45:00 -
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Now that its wed. More people should be back after capping out.
Bumping for this crowd and hopefully that should be enough. |
Iron Wolf Saber
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Posted - 2013.03.13 12:48:00 -
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Cat Merc wrote:Iron Wolf Saber wrote:Doesn't section 8 have the orbital drop spawns as exclusive? Yeah and it actually works well. I'm really sad the game was a flop. I mean really, it was a great game (one of the best shooters at the time of its release) for 15$, 15$! I don't understand why people didn't buy it.
The very same sad reason why people kept on buying Socom (in retrospect it wasn't good) CoD and Battlefield every year. |
Iron Wolf Saber
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Posted - 2013.03.13 17:27:00 -
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Draco Cerberus wrote:I liked the drop pods before they were removed, they provided cover for mercs deploying and really added to the look and feel that we were dropping from orbit. I also agree that the drop uplinks should allow us to drop in an area close to them. If the drop pods could sync with the uplinks it would be better than the current CRU tech on the battlefield. These were removed due to a need to work on the uplinks if I remember correctly. Death from being under one as it lands would be nice too. Then we could get kills from deploying over top of an enemy position. Please bring back the drop pods!
Questions how much earlier this player got into the beta... |
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