Brasidas Kriegen
The Southern Legion
0
|
Posted - 2013.03.16 00:43:00 -
[1] - Quote
This could be a way of solving the current skirmish spawn issue, with spawning at the points. The system could take its queue from Planetside 2 with the drop in, but make the target point whichever point you select and then only allow a certain amount of deviation with pod controls before it hits the ground. Upon hitting the ground have a cloud of dust that will obscure the point they land on, assuming they hit dirt, (thus avoiding invulnerability, avoiding instant kills, making ground a more viable target than building having a big pod on it etc). One other thing that could work with this is allow players to exit their pods mid-flight; this way you can use the pod as a distraction, open up a wider range of drop zones but at the risk of increased visibility when using the intertial dampener. I don't think that an "anywhere OB drop" is going to help the game at all; there is already enough problems in skirmish maps with people taking up positions on far obscure corners of the map to snipe, this would make that a lot easier (I don't have a problem with sniping in/of itself, just the lack of teamwork from most such players in pub skirmish games). The other thing that this could do is get players into the game more quickly, so less time spent watching your clock tick down for you to respawn. The animation for this OB drop could still take 10 seconds, but have a reduced spawn time itself so that players can get back into the game, doing something. Yes this would affect capping points, but this isn't a stealthy way to spawn, so if you just capped a point and someone drops in from the sky you're going to know to be on your toes. |
Brasidas Kriegen
The Southern Legion RISE of LEGION
2
|
Posted - 2013.04.18 00:11:00 -
[2] - Quote
Krisuke 003 wrote:How about lowflying ships that come in low and fast on a preset path (or one of several, if you prefer), dropping pods at one of several dedicated drop sites (no roof camping for you, champ). If you wanted a dust cloud in the low flying aircraft's wake that conveniently obscures a snipers sight if your pod for a second or two, sure. That way, players still get a way to choose where they want to spawn, while preventing roof campers and giving the feeling of being in some caddy Michael bay movie
Any point that isn't a CRU (still needs fixing but different), drop uplink or MCC (which all have lore based reasons for existing such as wormholes and clone supplies) should be done via an RDV.
Skirmish - spawn time is 10 seconds? Pick your fit and then, instead of staring at a map with a clock on it, you could reduce the timer to say 3 seconds and have a 7 second animation where you are stuck in the RDV waiting to drop (will give you a window to cancel choice). The RDV is cloaked, so perhaps you should be cloaked for a certain period of time after the drop. If it takes 5 seconds to reach the ground from an RDV then make it a 3 second cloak.
Give players some limited mobility; perhaps something like a wingsuit? If it limits the movement so there is a certain radius you can land within it means that 3 second cloak gives you time to move toward a location and will mean snipers etc that are 'camping' a spawn have 2 seconds to hit you.
Players will now have visibility before they are being shot at a spawn point, but aren't able to shoot anyone before they can be shot either; gives you time to prepare even if you are hopelessly outnumbered at the drop point. In a game where every life can have actual consequences (i.e. loss of isk/aur) being killed before you have control/awareness is immensely frustrating. |