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Avinash Decker
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Posted - 2013.03.09 21:57:00 -
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I found some videos that does it from gameplay or cinematic http://www.youtube.com/watch?v=iYrm8nR-1bU , https://www.youtube.com/watch?v=4N5x280oHyA ,https://www.youtube.com/watch?v=mTvR90JqHNs , https://www.youtube.com/watch?v=PiaQ1IPZR18 ( skip to 2 :16 ) |
Avinash Decker
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29
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Posted - 2013.03.09 22:02:00 -
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Stefan Stahl wrote:I'm on the fence about this. Yes, awesome, yes, useful, but also yes, takes away from the rest of the game.
One big issue with Dust right now is that it's very difficult to maintain map ownership. This is mostly because the map design isn't as awesome as it could be. Being able to spawn anywhere on the map sounds like it'd decrease map ownership by a lot and those worsen this aspect of the game.
They can add an equipment that covers a certain radius that prevents any enemy players from spawning there. |
Avinash Decker
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Posted - 2013.03.09 23:25:00 -
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HowDidThatTaste wrote:I always pictured this as why we wear "drop suits" sky spawning should be included for sure.
Ideally you can controlled your descent to some degree but the default fall zone is in the general direction of your squad leader if he has not set up a hot zone. Otherwise he can set up a drop zone that is static like rally points, or onto a certain soldier to help that merc with his current assignment. This is something that would help with squad involvement and team play.
Some limitations would be that you can't be shot until a certain height before hitting the ground, but at that same vulnerable stage you can start firing your weapon as well. So say the last 2 seconds or something you can be shot but you can also fire back.
The only problem I see with it is landing on buildings and high places becoming a total sniper debacle.
You can spawn right behind them or right on top of them aswell , it goes both ways .
Anyway , I dont think it matters if you can see him or not if the person is spawn dozens of meters away from you by the time you see him/her then get to the area, he/she will be somewhere else or waiting to ambush you. They can either change the recovery time or do something like this |
Avinash Decker
BetaMax.
29
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Posted - 2013.03.09 23:43:00 -
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Iron Wolf Saber wrote:I have to agree about building camping being an issue. However as for getting killed if you dropped poorly, its entirely just as much your fault for picking such obvious place. There have been plenty of times people dropping tanks and lavs without getting shot on a platform that screams 'shoot me' on the way down more than anything.
they might have to redesign the buildings( I think they are anyway as explained in a weekly update) to make them more accessible to get on their roofs , then just crappy ladders( which a lot of fps games got rid of in the first place ) |
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