Akira Regendorf
Conspiratus Immortalis
22
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Posted - 2013.03.12 07:34:00 -
[1] - Quote
Ok so here is my .02 ISK on the subject:
Here goes first Ambush:
- In ambush I think the default spawn should be replaced with an orbital insertion
- You may select where you are inserted, however there is a 100m variance on actual point of touchdown, thus keeping things more random, eleminates the worry of snipers droping themselves right in that perfect spot that cant be reached (also if a sniper droped there so can you)
- buildings are off limits, any kind of structure is off limits, a warning of "unsafe drop zone" or something could be given, justification for lores sake could be that drop pod hits with too much force and would result in damage to structure or drop pod itself, also the 100m variance should never end up putting the merc on top of a structure
- Insertion woulde be done with high speed drop pods that have a large amount of sheild and armor, potentially destroyable but very unlikely
- Merc able to see out of pod either through windows or some kind of virtual display, one side of pod blowss off for merc egress, merc able to rotate pod on decent both for quick survey of battlefield and to help protect against spawn killing (I know there is a sniper on that hill, make sure to point door away so I dont get sniped the second I drop)
- pods selfdestruct 5 seconds after touchdown killing anyone still inside but not damaging anyhting around them
useing this method uplinks and CRUs are stil very usefule because you know exactly were you will end up also more "stealhy" as there wont be a fiery pod streaking down. Also keeps dropships as viable methods for troup movement, still needed to get up to youre nice little sniper perch and what not
ok now for Skirmish:
- MCC, null cannons, and base would still be spawn points, able to drop in a limited area around your base at beginning of match
- Null cannons should have a built in high speed orbital defense system or something, makeing any points your team doesnt control "hot zones", each null cannon has a certain coverage area
- "hot zones" would be shown on the overview when choosing spawn as red hash marks or something, you can still drop in there but there is say a 90% chance that the pod would be destroyed on the way in, this would stil enable a solid front line and territory ownership in the match, but would also give a redlined team a chance to make a come back, take the risk in a free uplink fit to try and start a beach head
- Touchdown variance reduced to say 50m
other than that it would be the same as what I said in ambush, I think this could make the game very interesting and allot more fun, could provide allot of solutions to allot of problems we are experiencing as far as spawns go but would need to be done right to limit allot of exploits. could add skills and maybe better droppods for purchase that could say reduce he touchdown variance in ambush, or increase the likelihood of surviving a drop into a hot zone. Obviou
While I think this is a fantastic idea and I would love to see this happen if implimented similarly to what I said there are still isues that would need to be worked out.
- what happens if drop pod lands on a merc or vehicle?
- what about our drop ship pilots, with mercs just raining from the sky will it become an absolute night mare for them to fly?
just a couple that I would really be worried about, there are others I'm sure |